Opened 20 years ago
Closed 20 years ago
#29 closed defect (duplicate)
Loading cache
Reported by: | bensch | Owned by: | patrick |
---|---|---|---|
Priority: | minor | Milestone: | |
Component: | GameLoader | Version: | |
Keywords: | Cc: | ||
Referenced By: | References: |
Description
The idea is to implement an easy to use Class, that handles loaded Objects
- Implement:
- Class that handles already loaded files.
- if a File has been loaded, there will be returned only a pointer to the Model/texture/wathever.
- if the File was not loaded it will load it.
- handles Paths: paths that have already been used will be availible to be searched in.
- Interface:
- Takes a File a File-Type and an Object-Type.
- returns a Pointer of Type the Object-Type.
- unloading everything at the end of a level, but objects we need in the next step.
Change History (2)
comment:1 Changed 20 years ago by patrick
comment:2 Changed 20 years ago by bensch
- Milestone feature-taks deleted
- Resolution set to duplicate
- Status changed from new to closed
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Chris probably did already program some part of it. If so, i hope he will modify/extend his code to match our needs.