Opened 9 years ago
Last modified 9 years ago
#425 new task
Explosion parts for spaceships and other objects
Reported by: | fvultier | Owned by: | nobody |
---|---|---|---|
Priority: | minor | Milestone: | Version 0.1 Codename: Arcturus |
Component: | AI | Version: | 0.0.4 |
Keywords: | PPS | Cc: | |
Referenced By: | References: |
Description (last modified by fvultier)
A new feature since HS15 is that every spaceship or other object may have a different explosion effect. It is also possible to define that a model collapses into many small pieces (called explosion parts) when it explodes. So far only a few of our spaceships have such explosion parts. Your task is to design more such parts.
Steps:
- Understand how the ExplosionPart class works.
- Design some simple explosion chunks in Blender. The easiest way to do so is by cutting existing spacehips into pieces with Blender.
- Asteroids, Cargo crates and space stations also need explosion parts.
- Create explosion particle effects e.g. with OgreParticleLab
Change History (2)
comment:1 Changed 9 years ago by fvultier
- Description modified (diff)
comment:2 Changed 9 years ago by fvultier
- Description modified (diff)
- Summary changed from Improve the BigExplosion Class to Explosion parts for spaceships and other objects
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