Opened 9 years ago
Last modified 9 years ago
#425 new task
Improve the BigExplosion Class — at Initial Version
Reported by: | fvultier | Owned by: | nobody |
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Priority: | minor | Milestone: | Version 0.1 Codename: Arcturus |
Component: | AI | Version: | 0.0.4 |
Keywords: | PPS | Cc: | |
Referenced By: | References: |
Description
If a Pawn is destroyed a big explosion is displayed. The BigExplosion class is responsible for this effect. Unfortunately this class contains too much hard coded stuff. For example the links to the meshes for the explosion chunks are written in the C++ code. It would be better to define these paths in XML. That way we could define different explosion effects for different Spaceships/Pawns. If I destroy a wooden box there shouldn't be metal pieces flying away …
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