Opened 20 years ago
Closed 20 years ago
#66 closed defect (fixed)
texture IDs, UV Mapping
Reported by: | patrick | Owned by: | patrick, bensch |
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Priority: | major | Milestone: | 0.3.0-pre-alpha orx-v0 |
Component: | Importer | Version: | |
Keywords: | Cc: | ||
Referenced By: | References: |
Description
The faces of an object have to be enumerated to be able to apply multiple textures to one object, the process, that is refered to as skinning by halflife
What is UV Mapping? Well the easiest way to think of it is of unfolding all of the faces of your model so that it lies flat. In this flat form, you can paint your texture onto it in a 2D pain package such as Adobe Photoshop and then, it has to be imported by orxonox.
http://www.wunderboy.org/images/tutorials/hl-primer_9.jpg
Implement such a UV-Mapping algorithm.
Change History (1)
comment:1 Changed 20 years ago by bensch
- Milestone changed from feature-taks to 0.3.0-pre-alpha
- Resolution set to fixed
- Status changed from new to closed
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was implemented january the first…