#67 closed defect (fixed)
Multiple Texture Mapping on one Face
Reported by: | patrick | Owned by: | nobody |
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Priority: | minor | Milestone: | Old Orxonox tickets orx-v0 |
Component: | GraphicsEngine | Version: | |
Keywords: | Cc: | ||
Referenced By: | References: |
Description
Half-Life has come up with a method in which it can take a set of five or so basic textures that all tile together, and randomly tile a wall with them. This is exceedingly useful, as it cuts way down on artifacts. You can make each texture have its own individual details, but you'll never see them consistently repeated in any specific pattern.
Change History (3)
comment:1 Changed 19 years ago by patrick
- Milestone changed from feature-taks to 0.3.6_graphics_and_performance
comment:2 Changed 18 years ago by bensch
- Resolution set to fixed
- Status changed from new to closed
comment:3 Changed 17 years ago by bknecht
- Milestone changed from Graphics and Performance THISISOBSOLETE to Old Orxonox tickets
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Milestone Graphics and Performance THISISOBSOLETE deleted