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Opened 19 years ago

Closed 19 years ago

#99 closed defect (fixed)

Collision Detection: Speed Up

Reported by: patrick Owned by: patrick
Priority: major Milestone: 0.3.5_playability orx-v0
Component: CollisionDetection Version:
Keywords: Cc:
Referenced By: References:

Description

I just thought about some speed improvements in the collision detection system:

  • Size of object matters: the obb-tree depth can be adjusted to the object size: big objects have a greater depth to resolve collisions more precisely. This arises the need for asymmetric tree depth checks
  • First bv-tree instance should be a bounding sphere

Change History (2)

comment:1 Changed 19 years ago by patrick

  • Milestone changed from 0.3.9 to 0.3.5_playability

comment:2 Changed 19 years ago by patrick

  • Resolution set to fixed
  • Status changed from new to closed
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