Opened 19 years ago
Closed 19 years ago
#99 closed defect (fixed)
Collision Detection: Speed Up
Reported by: | patrick | Owned by: | patrick |
---|---|---|---|
Priority: | major | Milestone: | 0.3.5_playability orx-v0 |
Component: | CollisionDetection | Version: | |
Keywords: | Cc: | ||
Referenced By: | References: |
Description
I just thought about some speed improvements in the collision detection system:
- Size of object matters: the obb-tree depth can be adjusted to the object size: big objects have a greater depth to resolve collisions more precisely. This arises the need for asymmetric tree depth checks
- First bv-tree instance should be a bounding sphere
Change History (2)
comment:1 Changed 19 years ago by patrick
- Milestone changed from 0.3.9 to 0.3.5_playability
comment:2 Changed 19 years ago by patrick
- Resolution set to fixed
- Status changed from new to closed
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