Timeline
Jul 29, 2005:
- 9:34 AM WikiStart edited by
- (diff)
- 9:32 AM WikiStart edited by
- (diff)
- 9:29 AM WikiStart edited by
- (diff)
- 12:20 AM Changeset in orxonox.OLD [4968] by
- orxonox/trunk: some fixeds in the quadtree framework. No debug draw anymore
Jul 28, 2005:
- 9:24 PM Changeset in orxonox.OLD [4967] by
- orxonox/trunk: multiple sounds on the turret this does not really …
- 8:49 PM Changeset [3448] by
- orxonox/data: changed names to naming conventions
- 8:47 PM Changeset [3447] by
- orxonox/data: added new Vocals from luke
- 5:53 PM Changeset in orxonox.OLD [4966] by
- orxonox/trunk: Turret is fixed onto the ship as it should. TestGun …
- 3:56 PM Changeset in orxonox.OLD [4965] by
- orxonox/trunk: the direction is now as it should be setAbsDir rocks
- 3:52 PM Changeset in orxonox.OLD [4964] by
- orxonox/trunk: Turret now turns into the dirrection of the Target, …
- 2:43 PM Changeset in orxonox.OLD [4963] by
- orxonox/trunk: added class turret, a subclass for turrets, this is not …
- 2:29 PM Changeset [3446] by
- orxonox/data: added a new Turret-model to the repos
- 1:07 PM Changeset in orxonox.OLD [4962] by
- orxonox/trunk: removed TASKS from Makefile.am
- 1:19 AM Changeset in orxonox.OLD [4961] by
- orxonox/trunk: music now plays back, as one would expect, and the …
- 1:05 AM Changeset [3445] by
- orxonox/data: rename
- 12:22 AM Changeset [3444] by
- added new Sound from luke grey
Jul 27, 2005:
- 6:27 PM Changeset in orxonox.OLD [4960] by
- orxonox/trunk: the SoundEngine now gets the SoundBuffer- and …
- 6:07 PM Changeset in orxonox.OLD [4959] by
- orxonox/trunk: orxonox runs again (the TrackManager produces speed)
Jul 26, 2005:
- 3:16 AM Changeset in orxonox.OLD [4958] by
- orxonox/trunk: deleted obsolete branche shadows
Jul 25, 2005:
- 9:06 PM Changeset in orxonox.OLD [4957] by
- orxnox/trunk: resolved a conflict, functions now defined well
- 9:01 PM Changeset in orxonox.OLD [4956] by
- orxonox/trunk: added the last functions needed to get the heigt from …
- 3:48 PM Changeset in orxonox.OLD [4955] by
- orxonox/trunk: extemely stupid aiming, but it works. Had to fix quite …
- 2:16 AM Changeset in orxonox.OLD [4954] by
- orxonox/trunk: doxygen-tags (and flush)
- 12:22 AM Changeset in orxonox.OLD [4953] by
- orxonox/trunk: Slots are now PNodes
Jul 24, 2005:
- 11:36 PM Changeset in orxonox.OLD [4952] by
- orxonox/trunk: changing back and forth works
- 11:15 PM Changeset in orxonox.OLD [4951] by
- orxonox/trunk: the new WeaponManager is online
- 12:36 PM Changeset in orxonox.OLD [4950] by
- orxonox/trunk: more loadability functionality in Weapon and FastFactory
- 3:11 AM Changeset in orxonox.OLD [4949] by
- orxonox/trunk: new Definitions in the WeaponManager-class
Jul 23, 2005:
- 11:50 AM Changeset in orxonox.OLD [4948] by
- orxonox/trunk: small cleanup
- 11:17 AM Changeset in orxonox.OLD [4947] by
- orxonox/trunk: ProjectileFactory now handled in Weapon-class
- 10:46 AM Changeset in orxonox.OLD [4946] by
- orxonox/trunk: license with newlines, and it gets displayed in the end
- 2:31 AM Changeset in orxonox.OLD [4945] by
- orxonox/trunk: added the license to the Code, so now it is possible to …
- 2:18 AM Changeset in orxonox.OLD [4944] by
- orxonox/trunk: opened and saved some files, and also rewritten some …
- 1:56 AM dev/Primer edited by
- (diff)
- 1:55 AM dev/Primer edited by
- (diff)
- 1:32 AM Changeset in orxonox.OLD [4943] by
- orxonox/trunk: ChangeLog
- 1:21 AM Changeset in orxonox.OLD [4942] by
- orxonox/trunk: garbage-collection works perfectly. also taken out the …
- 1:08 AM Changeset in orxonox.OLD [4941] by
- orxonox/trunk: new garbage-collection-algorithm works, but the …
- 12:24 AM Changeset in orxonox.OLD [4940] by
- orxonox/trunk: moved the fast_factory to a file of its own. This is …
- 12:15 AM Changeset in orxonox.OLD [4939] by
- orxonox/trunk: now the garbage collector should be ready to store the …
Jul 22, 2005:
- 11:57 PM Changeset in orxonox.OLD [4938] by
- orxonox/trunk: doxygen tags.
- 7:37 PM Changeset in orxonox.OLD [4937] by
- orxonox/trunk: FastFactory: some more movement to the BaseClass. Now …
- 7:30 PM Changeset in orxonox.OLD [4936] by
- orxonox/trunk: FastFactory: gets flushed now → devMail is withdrawn …
- 7:05 PM Changeset in orxonox.OLD [4935] by
- orxonox/trunk: FastFactory: now resurection works from within the …
- 6:41 PM Changeset in orxonox.OLD [4934] by
- orxonox/trunk: resurection of shoots works perfectly… now it is the …
- 6:20 PM Changeset in orxonox.OLD [4933] by
- orxonox/trunk: more elaborate FastFactory, that should work… now i …
- 12:08 PM Changeset in orxonox.OLD [4932] by
- orxonox/trunk: factory optimisations
- 2:26 AM Changeset in orxonox.OLD [4931] by
- orxonox/trunk: more elaborate (see last commit) also a flush…. have …
- 2:11 AM Changeset in orxonox.OLD [4930] by
- orxonox/trunk: adapted the Factory algorithm to ObjectManager… still …
Jul 21, 2005:
- 6:07 PM Changeset in orxonox.OLD [4929] by
- orxonox/trunk: implemented a point in triangle function
- 6:06 PM Changeset in orxonox.OLD [4928] by
- orxonox/trunk: news about the new URL
- 5:33 PM Changeset in orxonox.OLD [4927] by
- orxonox/trunk: some smaller fixes, to make Weapon more local
- 4:59 PM Changeset in orxonox.OLD [4926] by
- orxonox/trunk: the activation and deactivation-phase of the Weapon …
- 4:54 PM Changeset in orxonox.OLD [4925] by
- orxonox/trunk: cleaned out the segfaults and some other problems that …
- 4:46 PM Changeset in orxonox.OLD [4924] by
- orxonox/trunk: the last cleanups, now the classes look better
- 4:27 PM Changeset in orxonox.OLD [4923] by
- orxonox/trunk: more cleanup, and more cleanup to come
- 3:59 PM Changeset in orxonox.OLD [4922] by
- orxonox/trunk: started cleaning up the code a little and making the …
- 3:32 PM Changeset in orxonox.OLD [4921] by
- orxonox/trunk: the way, where the fighter flights though is now drawn …
- 2:33 PM Changeset in orxonox.OLD [4920] by
- orxonox/trunk: now the right quadtree is selected, position to …
- 12:49 PM Changeset in orxonox.OLD [4919] by
- orxonox/trunk: CDEngine knows player and gets the array offsets
- 12:37 PM Changeset in orxonox.OLD [4918] by
- orxonox/trunk: the CDEngine now knows the terrain
- 12:31 PM Changeset [3443] by
- orxonox/data: changed the player models in the other worlds, since …
- 12:22 PM Changeset in orxonox.OLD [4917] by
- orxonox/trunk: some very little cleanup in the World - make it a …
- 12:03 PM Changeset in orxonox.OLD [4916] by
- oxonox/trunk: now swapping the coordinates
- 12:02 PM Changeset in orxonox.OLD [4915] by
- oxonox/trunk: now swapping the coordinates
- 11:17 AM Changeset in orxonox.OLD [4914] by
- orxonox/trunk: the hashing function now works perfect
- 9:58 AM Changeset in orxonox.OLD [4913] by
- orxonox/trunk: working on the hash table alg
- 1:00 AM Changeset in orxonox.OLD [4912] by
- orxonox/trunk: some problems with the hash alg
- 12:09 AM Changeset in orxonox.OLD [4911] by
- orxonox/trunk: creating lookup table with a very fancy algorithm
Jul 20, 2005:
- 11:26 PM Changeset in orxonox.OLD [4910] by
- orxonox/trunk: flush
- 10:56 PM Changeset in orxonox.OLD [4909] by
- orxonox/trunk: removed subproject gui, as it is not anymore a …
- 10:47 PM Changeset in orxonox.OLD [4908] by
- orxonox/trunk: subprojects (without gui) work again
- 9:33 PM Changeset in orxonox.OLD [4907] by
- orxonox/trunk: hash table preparation for quadtree nodes lookup
- 1:41 AM Changeset in orxonox.OLD [4906] by
- orxonox/trunk: states are now flow'n through
Jul 19, 2005:
- 11:06 PM Changeset in orxonox.OLD [4905] by
- orxonox/trunk: minor change - quadtree is not drawn anymore
- 11:05 PM Changeset in orxonox.OLD [4904] by
- orxonox/trunk: prepeared the CDEngine check for collision s with the …
- 10:50 PM Changeset in orxonox.OLD [4903] by
- orxonox/trunk: wanted to test the terrain quadtree in the subproject …
- 10:44 PM Changeset in orxonox.OLD [4902] by
- orxonox/trunk: debug draw implemented successfuly
- 10:35 PM Changeset in orxonox.OLD [4901] by
- orxonox/trunk: added indexing algorithm and material drawing functions
- 10:28 PM Changeset in orxonox.OLD [4900] by
- orxonox/trunk: the separation now works correctly again. tree index …
- 10:05 PM Changeset in orxonox.OLD [4899] by
- orxonox/trunk: again some very fundamental changes in the tree spawing …
- 9:59 PM Changeset in orxonox.OLD [4898] by
- orxonox/trunk: again some very fundamental changes in the tree spawing …
- 9:33 PM Changeset in orxonox.OLD [4897] by
- orxonox/trunk: changed the QuadtreeNode interface deeply and altered …
- 9:10 PM Changeset in orxonox.OLD [4896] by
- orxonox/trunk: extended the constructor interface to force the …
- 6:27 PM Changeset in orxonox.OLD [4895] by
- orxonox/trunk: messed things up a bit, try fixing
- 5:27 PM Changeset in orxonox.OLD [4894] by
- orxonox/trunk: seg-fault prevention thanks to the ClassList. The …
- 5:16 PM Changeset in orxonox.OLD [4893] by
- orxonox/trunk: animations can now be stored inside of the Weapon-base-class
- 4:59 PM Changeset in orxonox.OLD [4892] by
- orxonox/trunk: brought logic to the execution-cycle. There are now …
- 4:44 PM Changeset [3442] by
- orxonox/data: switched the first world with the second one, and …
- 3:21 PM Changeset in orxonox.OLD [4891] by
- orxonox/trunk: more elaborate execute function
- 12:20 PM Changeset in orxonox.OLD [4890] by
- orxonox/trunk: remake of the Projectile and TestBullet
Jul 18, 2005:
- 10:27 PM Changeset in orxonox.OLD [4889] by
- orxonox/trunk: added the debug draw function to the quadtree
- 10:13 PM Changeset in orxonox.OLD [4888] by
- orxonox/trunk: some more debug information, nicer output now
- 9:56 PM Changeset in orxonox.OLD [4887] by
- orxonox/trunk: center now gets calculated correctly, some nicer debug …
- 3:37 PM Changeset in orxonox.OLD [4886] by
- orxonox/branches: deleted branche weaponSytem. reason: merged into trunk
- 3:36 PM Changeset in orxonox.OLD [4885] by
- orxonox/trunk: merged the weaponSystem back to the trunk, because it …
- 3:26 PM Changeset in orxonox.OLD [4884] by
- orxonox/trunk: saver implementation of state-variables. this step …
- 2:49 PM dev/Windows edited by
- new approach moved up (diff)
Jul 17, 2005:
- 4:02 PM Changeset in orxonox.OLD [4883] by
- orxonox/branches/weaponSystem: connecting sounds to the weapon works …
- 2:37 PM Changeset in orxonox.OLD [4882] by
- orxonox/trunk: the energy system works
- 4:46 AM Changeset in orxonox.OLD [4881] by
- orxonox/trunk: shooting works, with interval-handling now after 2 …
- 2:17 AM Changeset in orxonox.OLD [4880] by
- orxonox/branches/weaponSystem: more functionality, but firing does not …
- 12:52 AM Changeset in orxonox.OLD [4879] by
- orxonox/branches/weaponSystem: some more definitions
- 12:37 AM Changeset in orxonox.OLD [4878] by
- orxonox/branches/weaponSystem: some definitions of the Weapon
Jul 16, 2005:
- 10:38 PM Changeset in orxonox.OLD [4877] by
- orxonox/branches/weaponSystem: cleanup WorldEntity and Player (or at …
- 10:04 PM Changeset in orxonox.OLD [4876] by
- orxonox/branches: added branche weaponSystem also deleted now obsolete …
- 10:02 PM Changeset in orxonox.OLD [4875] by
- orxonox/trunk: prepare to create the new Weapon-System
Jul 15, 2005:
- 1:01 PM Changeset in orxonox.OLD [4874] by
- orxonox/trunk: whatIs implemented in ClassList is better than in BaseObject
- 12:37 PM Changeset in orxonox.OLD [4873] by
- orxonox/trunk: temporary fix in the EvenetHandler EVENT_NUMBER is not …
- 1:38 AM Changeset in orxonox.OLD [4872] by
- orxonox/trunk: debug-information for EventSystem
- 1:22 AM Changeset in orxonox.OLD [4871] by
- orxonox/trunk: classList is now able to show Information on single Classes
- 1:02 AM Changeset in orxonox.OLD [4870] by
- orxonox/trunk: fixed major bug in PNode deletion cycle. The Node did …
- 12:21 AM Changeset in orxonox.OLD [4869] by
- orxonox/trunk: cleaned out another segfault again… now its the last …
- 12:17 AM Changeset in orxonox.OLD [4868] by
- orxonox/trunk: cleaned out a segfault in the getDimension function
Jul 14, 2005:
- 11:26 PM Changeset in orxonox.OLD [4867] by
- orxonox/trunk: implemented the tree stepping functions and some minor …
- 10:38 PM Changeset in orxonox.OLD [4866] by
- orxonox/trunk: Iniparser is passed on to the EvenetHandler over orxonox
- 4:58 PM Changeset in orxonox.OLD [4865] by
- orxonox/trunk: some segfault should not occure anymore
- 3:40 PM Changeset in orxonox.OLD [4864] by
- orxonox/trunk: merging minor nice fixes from laptop
- 3:14 PM code/doc/ModulesDescription edited by
- (diff)
- 3:06 PM Changeset in orxonox.OLD [4863] by
- orxonox/trunk: glowing particles
- 2:49 PM Changeset in orxonox.OLD [4862] by
- orxonox/trunk: introducing Layers
- 2:08 PM Changeset in orxonox.OLD [4861] by
- orxonox/trunk: all elements visible
- 1:04 AM Changeset in orxonox.OLD [4860] by
- orxonox/trunk: made bool's loadable
- 12:46 AM Changeset in orxonox.OLD [4859] by
- orxonox/trunk: implemented a first draw function and some commented …
- 12:43 AM Changeset in orxonox.OLD [4858] by
- orxonox/trunk: loadParam functions implemented
- 12:16 AM Changeset in orxonox.OLD [4857] by
- orxonox/trunk: taken out the extremely useless debug-information
- 12:15 AM Changeset in orxonox.OLD [4856] by
- orxonox/trunk: text renders as good as before, but now as Element2D
Jul 13, 2005:
- 11:27 PM Changeset in orxonox.OLD [4855] by
- orxonox/trunk: reimplemented the array creation process, now there are …
- 10:38 PM Changeset in orxonox.OLD [4854] by
- orxonox/trunk: temp removed the spatial separation structures from the …
- 10:26 PM Changeset in orxonox.OLD [4853] by
- orxonox/trunk: progressing in quadtree separation process: list is …
- 9:58 PM Changeset in orxonox.OLD [4852] by
- split the constructor into init and both constr. some debug output
- 9:07 PM Changeset in orxonox.OLD [4851] by
- orxonox/trunk: start of the separation algorithm
- 7:23 PM Changeset in orxonox.OLD [4850] by
- orxonox/trunk: Text is now too a Element2D, and it does not need the …
- 7:03 PM Changeset in orxonox.OLD [4849] by
- orxonox/trunk: the crosshair now renders as element2d
- 6:36 PM Changeset in orxonox.OLD [4848] by
- orxonox/trunk: more 2D-definitions, better draw function
- 6:25 PM Changeset in orxonox.OLD [4847] by
- orxonox/trunk: more functions to the elem-2d-renderer
Jul 12, 2005:
- 11:55 PM Changeset in orxonox.OLD [4846] by
- orxonox/trunk: flushing work state to repos - some smaller changes in …
- 11:48 PM Changeset in orxonox.OLD [4845] by
- orxonox/trunk: added the rectangle to the vector file, since it is a …
- 11:25 PM Changeset in orxonox.OLD [4844] by
- orxonox/trunk: debuged the getDimension funciton, some mods on …
- 11:00 PM Changeset in orxonox.OLD [4843] by
- orxonox/trunk: included libORXquadtree.a
- 10:55 PM Changeset in orxonox.OLD [4842] by
- orxonox/trunk: calculating dimension of an object. not linking now
- 9:47 PM Changeset in orxonox.OLD [4841] by
- orxonox/trunk: introduced new class Rectangle representing…
- 3:32 PM Changeset in orxonox.OLD [4840] by
- orxonox/trunk: more definitions for element2D
- 1:54 PM Changeset in orxonox.OLD [4839] by
- orxonox/trunk: render2D-class definition
- 12:09 PM Changeset in orxonox.OLD [4838] by
- orxonox/trunk: Element2D added → will be moved to lib/graphics …
- 3:11 AM Changeset in orxonox.OLD [4837] by
- orxonox/trunk: derivation of superclasses is more clear now. lets see, …
- 12:33 AM Changeset in orxonox.OLD [4836] by
- orxonox/trunk: renamed all the \param → @param and so on in Doxygen …
- 12:23 AM Changeset in orxonox.OLD [4835] by
- orxonox/trunk: resolution is loaded again. This time for real
Jul 11, 2005:
- 5:48 PM Changeset [3441] by
- orxonox/data: added aim and moved player(please do not ask why…)
- 5:47 PM Changeset in orxonox.OLD [4834] by
- orxonox/trunk: crosshair in WeaponManager (instead of World) and …
- 5:46 PM Changeset in orxonox.OLD [4833] by
- orxonox/trunk: fight against the mighty segfault
- 5:45 PM Changeset in orxonox.OLD [4832] by
- orxonox/trunk: loadParams and timing
- 5:44 PM Changeset in orxonox.OLD [4831] by
- orxonox/trunk: hiding the mouse through the graphicsEngine
- 5:43 PM Changeset in orxonox.OLD [4830] by
- orxonox/trunk: implemented aim
Jul 9, 2005:
- 1:11 AM Changeset in orxonox.OLD [4829] by
- orxonox/trunk: shoots are visible again
- 12:51 AM Changeset in orxonox.OLD [4828] by
- orxonox/trunk: less includes
- 12:48 AM Changeset in orxonox.OLD [4827] by
- orxonox/trunk: state is no more singleton, but static class. This is …
Jul 8, 2005:
- 11:21 PM code edited by
- (diff)
- 7:02 PM Changeset in orxonox.OLD [4826] by
- orxonox/trunk: moved the weaponManager out of Weapon we have files …
- 4:58 PM Changeset in orxonox.OLD [4825] by
- orxonox/trunk: compile with the ogg, and vorbis lib again
- 1:24 PM Changeset in orxonox.OLD [4824] by
- orxonox/trunk: cleaned out the crosshair of the Player
- 12:30 PM Changeset in orxonox.OLD [4823] by
- orxonox/trunk: better algorithm to get the position of the crosshair
- 11:19 AM Changeset in orxonox.OLD [4822] by
- orxonox/trunk: Singleton-Classes are now refered to as such in World …
- 10:55 AM Changeset in orxonox.OLD [4821] by
- orxonox/trunk: spatial-separation Makefiles added
- 10:49 AM Changeset in orxonox.OLD [4820] by
- orxonox/trunk: crosshair in world
Jul 7, 2005:
- 11:10 PM Changeset in orxonox.OLD [4819] by
- orxonox/trunk: some more function definitions
- 5:28 PM Ticket #98 (Deleting object also for forced quit) closed by
- fixed
- 5:24 PM Changeset in orxonox.OLD [4818] by
- orxonox/trunk: crosshair gets deleted also, now all event listeners …
- 5:12 PM Changeset in orxonox.OLD [4817] by
- orxonox/trunk: orxonox is now baseobject, graphicsengine handles …
- 4:24 PM Changeset in orxonox.OLD [4816] by
- orxonox/trunk: the story entities now get deleted properly on shutdown
- 3:55 PM Ticket #98 (Deleting object also for forced quit) created by
- If orxonox is forced to shutdown by using ESC key, the objects don't …
- 3:49 PM Changeset in orxonox.OLD [4815] by
- orxonox/trunk: now some other singletons get deleted at the end of the …
- 3:27 PM Changeset in orxonox.OLD [4814] by
- orxonox/trunk: the vertices data and the obb trees now get deleted, in …
- 2:44 PM Changeset in orxonox.OLD [4813] by
- orxonox/trunk: some smaller quadtree changes, changes in the …
- 2:31 PM Changeset in orxonox.OLD [4812] by
- orxonox/trunk: implemented some new functions for the quadtree(node) …
- 2:25 PM Changeset in orxonox.OLD [4811] by
- orxonox/trunk: some quadtree additions and changelog entries
- 2:15 PM Changeset in orxonox.OLD [4810] by
- orxonox/trunk: prepearing the quadtree framework to process
- 1:23 PM Changeset in orxonox.OLD [4809] by
- orxonox/trunk: debug module support implemented
- 11:51 AM Changeset in orxonox.OLD [4808] by
- orxonox/trunk: debug module support implemented
- 11:47 AM Changeset in orxonox.OLD [4807] by
- orxonox/trunk: added quadtree_node to the project some other minor changes
- 11:44 AM Changeset in orxonox.OLD [4806] by
- orxonox/trunk: the important interface functions are now implemented …
- 11:42 AM Changeset in orxonox.OLD [4805] by
- orxonox/trunk: some modifications in spatial separation, made Model …
- 11:17 AM Changeset in orxonox.OLD [4804] by
- orxonox/trunk: introduced the modelInfo struct which contains …
Jul 6, 2005:
- 10:52 PM Ticket #97 (Installation Guides) created by
- Write some really good, and comprehensive Instalation Guides, so that …
- 4:31 PM Changeset in orxonox.OLD [4803] by
- orxonox/trunk: orxonox now renders again the old way with glLists, …
- 4:28 PM Changeset in orxonox.OLD [4802] by
- orxonox/trunk: ok, the normals are included now and just work fine. …
- 4:02 PM Changeset in orxonox.OLD [4801] by
- orxonox/trunk: the missing triangles are fixed now, as you can see, …
- 3:59 PM Changeset in orxonox.OLD [4800] by
- orxonox/trunk: found the problem, got the offsets wrong in the …
- 3:55 PM Changeset in orxonox.OLD [4799] by
- orxonox/trunk: the triangle data should be constructed correctly now, …
- 2:22 PM Changeset in orxonox.OLD [4798] by
- orxonox/trunk: some more stability in triangle count calculation
- 1:54 PM Changeset in orxonox.OLD [4797] by
- orxonox/trunk: whiped out a segfault, that is produced, when the …
- 1:48 PM Changeset in orxonox.OLD [4796] by
- orxonox/trunk: now counting the number of triangles to allocate the …
- 1:39 PM Changeset in orxonox.OLD [4795] by
- orxonox/trunk: now the model handles triangles and quads
- 1:01 PM Changeset in orxonox.OLD [4794] by
- orxonox/trunk: now will take array indexes directly from the …
- 12:50 PM Changeset in orxonox.OLD [4793] by
- orxonox/trunk: some comments, started implementing the …
- 12:24 PM Changeset in orxonox.OLD [4792] by
- orxonox/trunk: Array::getIndex(element) implemented - this will look …
- 12:19 PM Changeset in orxonox.OLD [4791] by
- orxonox/trunk: prepearing the objModel for triangles export support a …
Jul 5, 2005:
- 5:54 PM Changeset in orxonox.OLD [4790] by
- orxonox/trunk: commiting the missing src files
- 5:53 PM Changeset in orxonox.OLD [4789] by
- orxonox/trunk: included the spatial data representation as a lib
- 5:44 PM Changeset in orxonox.OLD [4788] by
- orxonox/trunk: prepeared to include the spatial data separation …
- 4:38 PM Ticket #96 (Terrain Geomorphing in the Vertex Shader) created by
- Terrain rendering has heretofore been computed by a CPU and rendered …
- 2:06 PM Changeset in orxonox.OLD [4787] by
- orxonox/trunk: changes on the md2model - now it loads also the …
Note: See TracTimeline
for information about the timeline view.