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Jan 28, 2016:

3:56 PM Changeset [11100] by muemart
Update FindLua5.1.cmake to work with newer versions. Also added …

Jan 27, 2016:

6:50 PM Changeset [11099] by muemart
Fix loads of doxygen warnings and other documentation issues

Jan 26, 2016:

8:32 PM Changeset [11098] by muemart
Minor C++11 improvements: - Drop ImplicitConversion.h in favor of …

Jan 25, 2016:

9:47 PM Changeset [11097] by landauf
fixed build on tardis.
9:33 PM Changeset [11096] by muemart
Constexpr for some util things

Jan 24, 2016:

11:28 PM Changeset [11095] by landauf
simplified transparency-check
10:52 PM screenshots edited by landauf
(diff)
10:44 PM screenShot_01242016_223002112.jpg attached to screenshots by landauf
10:44 PM screenShot_01242016_222645279.jpg attached to screenshots by landauf
10:43 PM screenShot_01242016_222326756.jpg attached to screenshots by landauf
10:40 PM Changeset [11094] by landauf
added night-mode in city level (with city-lights and darker skybox)
10:37 PM Changeset [11093] by landauf
added dark skybox textures
9:31 PM Changeset [11092] by landauf
removed skyboxHoenggerberg added glow effect for real skybox material
9:21 PM Changeset [11091] by landauf
renamed city-level, removed planet and portals, using real skybox …
3:44 PM screenshots edited by landauf
(diff)
3:41 PM screenShot_01242016_152929234.jpg attached to screenshots by landauf
3:40 PM screenShot_01242016_121758833.jpg attached to screenshots by landauf
3:40 PM screenShot_01242016_120519714.jpg attached to screenshots by landauf
3:40 PM screenShot_01242016_120204184.jpg attached to screenshots by landauf
3:30 PM Changeset [11090] by landauf
glowing skybox!
2:25 PM Changeset [11089] by landauf
glow effect is now visible through transparent elements (e.g. …
12:21 PM Changeset [11088] by landauf
improved glow effects

Jan 23, 2016:

11:15 PM Changeset [11087] by landauf
removed duplicate code
10:07 PM Changeset [11086] by landauf
detail
9:34 PM Changeset [11085] by landauf
enable glow shader in all scenes
8:41 PM Changeset [11084] by landauf
added glow shader & textures
12:22 PM pps/main edited by fvultier
(diff)

Jan 21, 2016:

1:59 PM Changeset [11083] by muemart
Fix some clang-tidy warnings. Also, Serialise.h was doing some C-style …

Jan 20, 2016:

11:05 PM Changeset [11082] by landauf
trying to fix bogus (?) warning on gcc [see …
10:56 PM Changeset [11081] by landauf
fixed cmake script (cmake version 3.3.2)

Jan 19, 2016:

11:27 PM Changeset [11080] by landauf
merged shaders back to trunk (pps project from HS 2012)
11:05 PM Changeset [11079] by landauf
bugfix: the attached objects are stored in a set, so there's no …
10:49 PM Changeset [11078] by landauf
fixed numerous issues: - fixed memory leaks (delete allocated heap …
2:22 PM Changeset [11077] by muemart
Remove some non-ASCII characters to avoid encoding issues. This only …
1:53 PM Changeset [11076] by muemart
Add CMake configs for Clang. Most of it is reused from GCC.

Jan 18, 2016:

10:35 PM Changeset [11075] by landauf
fixed author and added some c++11 features
10:15 PM Changeset [11074] by landauf
eol-style native
10:12 PM Changeset [11073] by landauf
merged branch 'shaders' into branch 'shaders_merge'
9:58 PM Changeset [11072] by landauf
created branch to merge 'shaders' branch (from pps HS 2012)

Jan 17, 2016:

10:29 PM Changeset [11071] by landauf
merged branch cpp11_v3 back to trunk
8:40 PM Changeset [11070] by landauf
return collections directly instead of begin and end iterators. this …
6:44 PM Changeset [11069] by landauf
fixed enums
6:41 PM Changeset [11068] by landauf
merged remaining commits from cpp11_v2 to cpp11_v3 (for some reason …
2:58 PM Changeset [11067] by landauf
shortened code
2:03 PM Changeset [11066] by landauf
fixed unittests (IdentifierManager doesn't always exist in tests)
1:59 PM Changeset [11065] by landauf
added c++11 features to code that was added in presentationHS15

Jan 14, 2016:

10:58 PM Changeset [11064] by landauf
made some functions non-virtual
10:27 PM Changeset [11063] by landauf
ups, forgot to commit a file

Jan 13, 2016:

11:13 PM Changeset [11062] by landauf
added c++11 features to code that was modified in presentationHS15
11:02 PM Changeset [11061] by landauf
made some functions non-virtual
10:40 PM Changeset [11060] by landauf
made some functions non-virtual
10:19 PM Changeset [11059] by landauf
return const-ref to collections instead of pointer
12:44 PM pps/main edited by fvultier
(diff)

Jan 11, 2016:

9:57 PM Ticket #383 (Make munition dependent on the spaceship's type) closed by fvultier
fixed

Jan 10, 2016:

8:01 PM Changeset [11058] by landauf
removed empty tick functions
7:50 PM Changeset [11057] by landauf
removed empty XMLPort functions
6:35 PM Changeset [11056] by landauf
merged last commit from presentationHS15 to trunk
6:33 PM Changeset [11055] by landauf
reverted r11051 because apparently overlays DOES depend on weapons …
1:54 PM Changeset [11054] by landauf
merged branch cpp11_v2 into cpp11_v3
12:19 PM content/LevelHowTo edited by fvultier
(diff)
11:40 AM pps/main edited by fvultier
(diff)
11:16 AM Changeset [11053] by landauf
created new branch to merge cpp11_v2 with trunk

Jan 9, 2016:

6:26 PM Changeset [11052] by landauf
merged branch presentationHS15 back to trunk
5:00 PM Changeset [11051] by landauf
overlays module doesn't need to depend on weapons module since only …
4:37 PM Changeset [11050] by landauf
some cleanup in data files
4:29 PM Changeset [11049] by landauf
reverted particle effect in pong.oxw to old value
4:25 PM Changeset [11048] by landauf
fixed material in particle effects
4:18 PM Changeset [11047] by landauf
fixed weapon setting include

Jan 5, 2016:

2:51 PM screenshots edited by landauf
(diff)
2:43 PM screenShot_01052016_143448682.jpg attached to screenshots by landauf
2:43 PM screenShot_01052016_142423918.jpg attached to screenshots by landauf
2:42 PM screenShot_01052016_142333543.jpg attached to screenshots by landauf
2:42 PM screenShot_01052016_141417418.jpg attached to screenshots by landauf
2:42 PM screenShot_01042016_162902970.jpg attached to screenshots by landauf
2:42 PM screenShot_01042016_162439292.jpg attached to screenshots by landauf
11:18 AM Changeset [11046] by landauf
added argument completion function for active gui sheets. TODO a) …
11:00 AM Changeset [11045] by landauf
added argument completion function for overlay groups
9:13 AM Changeset [11044] by landauf
fixed visibility of weapon hud: - propagate changedVisibility to all …

Jan 4, 2016:

8:59 PM Changeset [11043] by landauf
more cleanup & deleting member objects in destructor
6:31 PM Changeset [11042] by landauf
use only default constructor (with context, but no other arguments)
6:19 PM Changeset [11041] by landauf
cleanup in hover module
5:22 PM Changeset [11040] by landauf
hover: maze size is now fully configurable in xml
2:22 PM Changeset [11039] by landauf
some cleanup in planetLevelHS15.oxw. using a directional light & …
2:18 PM Changeset [11038] by landauf
disable shadows on skybox
2:15 PM screenshots edited by landauf
(diff)
2:15 PM screenShot_01042016_140653804.jpg attached to screenshots by landauf
2:14 PM screenShot_01042016_140526245.jpg attached to screenshots by landauf
2:14 PM screenShot_01042016_140102767.jpg attached to screenshots by landauf
2:10 PM screenshots edited by landauf
(diff)
1:10 PM Changeset [11037] by landauf
fixed skybox in city-level (planetLevelHS15.oxw). materials must be …
11:38 AM Changeset [11036] by landauf
fixed credits, added credit for MazeGenerator
11:23 AM Changeset [11035] by landauf
moved maze-generator-code into separate class. made all static …
10:13 AM Changeset [11034] by fvultier
Merge latest changes from fabienHS15 to presentationHS15.
9:25 AM Changeset [11033] by fvultier
Bug in Munition.cc fixed.
12:07 AM Changeset [11032] by landauf
fixed another situation where a timer may keep existing after the …

Jan 3, 2016:

9:46 PM Changeset [11031] by landauf
bugfix: due to a limitation of the framework, timers are not …
9:28 PM Changeset [11030] by landauf
fixed some compiler warnings (MSVC)
8:49 PM Changeset [11029] by landauf
fixed compiler errors (MSVC): StaticEntity has no tick() function + …
8:47 PM Changeset [11028] by landauf
fixed compiler error (MSVC): static members with non-integral type …
5:48 PM Changeset [11027] by fvultier
Implemented a feature that was requested during PPS: Vulnerability can …
2:57 PM Changeset [11026] by landauf
eol-style:native
2:39 PM Changeset [11025] by landauf
tabs → spaces

Jan 2, 2016:

11:49 PM Changeset [11024] by landauf
removed old branches
11:07 PM Changeset [11023] by landauf
bugfix: use orxonox_cast instead of c-style-cast and check if the …
9:50 PM Changeset [11022] by landauf
tweaked portal sound a bit
9:24 PM Changeset [11021] by landauf
merged branch soundEffects back to trunk. for some reason it was never …
9:08 PM Changeset [11020] by landauf
fixed some cases where 'delete' was used instead of destroy()
9:08 PM Changeset [11019] by landauf
(re-)added warning when a destroyable gets deleted without using …
8:59 PM Changeset [11018] by landauf
I think it's sufficient if Timer is a Listable. A timer is often used …
6:13 PM Changeset [11017] by landauf
write warning to console if unloading of plugins is disabled
4:06 PM Changeset [11016] by landauf
Added config value to PluginManager to define whether a dereferenced …
3:36 PM Changeset [11015] by landauf
added option to merely deactivate a plugin when its reference count …
3:15 PM Changeset [11014] by landauf
moved code for loading/unloading a plugin into separate functions
11:48 AM Changeset [11013] by landauf
make sure the plugin is always unloaded after a test
11:15 AM Changeset [11012] by landauf
added unittest for plugin loading and unloading
11:04 AM Changeset [11011] by landauf
moved command line argument from Main to Core because it is used there

Dec 31, 2015:

5:11 PM Changeset [11010] by muemart
Remove std::string forward declaration, conflicted with new libstdc++
2:23 PM Changeset [11009] by landauf
merged single revision from cpp11_v2 to trunk to fix multiplayer
1:04 AM Changeset [11008] by landauf
and finally some strongly typed enums in util.
12:43 AM Changeset [11007] by landauf
made some enums in core library strongly typed. for other enums in …

Dec 30, 2015:

11:34 PM Changeset [11006] by landauf
made some enums in network library strongly typed. for most other …
10:31 PM Changeset [11005] by landauf
using strongly typed enum in various classes in orxonox-library
10:07 PM Changeset [11004] by landauf
using strongly typed enum class in WorldEntity
9:24 PM Changeset [11003] by landauf
using strongly typed enum class in notifications. …
9:13 PM Changeset [11002] by landauf
MultiType now supports strongly typed enum classes. Their values are …
8:53 PM Changeset [11001] by landauf
removed spezializations for MultiType::get≠(), using type-traits instead.
3:17 PM Changeset [11000] by landauf
using strongly typed enum classes for RadarViewable::Shape
2:31 PM Changeset [10999] by landauf
using strongly typed enum classes in various modules
1:59 PM Changeset [10998] by landauf
using strongly typed enum class in pickups and triggers.
12:21 PM Changeset [10997] by landauf
using strongly typed enum class in questsystem. this also revealed a …
11:59 AM Changeset [10996] by landauf
using a strongly typed enum class for Light-Type. added support for …
11:41 AM Changeset [10995] by landauf
bugfix: LANDiscoverable was not registered (and thus it wasn't …
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