Timeline
Jan 28, 2016:
- 3:56 PM Changeset [11100] by
- Update FindLua5.1.cmake to work with newer versions. Also added …
Jan 27, 2016:
- 6:50 PM Changeset [11099] by
- Fix loads of doxygen warnings and other documentation issues
Jan 26, 2016:
- 8:32 PM Changeset [11098] by
- Minor C++11 improvements: - Drop ImplicitConversion.h in favor of …
Jan 25, 2016:
- 9:47 PM Changeset [11097] by
- fixed build on tardis.
- 9:33 PM Changeset [11096] by
- Constexpr for some util things
Jan 24, 2016:
- 11:28 PM Changeset [11095] by
- simplified transparency-check
- 10:52 PM screenshots edited by
- (diff)
- 10:40 PM Changeset [11094] by
- added night-mode in city level (with city-lights and darker skybox)
- 10:37 PM Changeset [11093] by
- added dark skybox textures
- 9:31 PM Changeset [11092] by
- removed skyboxHoenggerberg added glow effect for real skybox material
- 9:21 PM Changeset [11091] by
- renamed city-level, removed planet and portals, using real skybox …
- 3:44 PM screenshots edited by
- (diff)
- 3:30 PM Changeset [11090] by
- glowing skybox!
- 2:25 PM Changeset [11089] by
- glow effect is now visible through transparent elements (e.g. …
- 12:21 PM Changeset [11088] by
- improved glow effects
Jan 23, 2016:
- 11:15 PM Changeset [11087] by
- removed duplicate code
- 10:07 PM Changeset [11086] by
- detail
- 9:34 PM Changeset [11085] by
- enable glow shader in all scenes
- 8:41 PM Changeset [11084] by
- added glow shader & textures
- 12:22 PM pps/main edited by
- (diff)
Jan 21, 2016:
- 1:59 PM Changeset [11083] by
- Fix some clang-tidy warnings. Also, Serialise.h was doing some C-style …
Jan 20, 2016:
- 11:05 PM Changeset [11082] by
- trying to fix bogus warning on gcc [see …
- 10:56 PM Changeset [11081] by
- fixed cmake script (cmake version 3.3.2)
Jan 19, 2016:
- 11:27 PM Changeset [11080] by
- merged shaders back to trunk (pps project from HS 2012)
- 11:05 PM Changeset [11079] by
- bugfix: the attached objects are stored in a set, so there's no …
- 10:49 PM Changeset [11078] by
- fixed numerous issues: - fixed memory leaks (delete allocated heap …
- 2:22 PM Changeset [11077] by
- Remove some non-ASCII characters to avoid encoding issues. This only …
- 1:53 PM Changeset [11076] by
- Add CMake configs for Clang. Most of it is reused from GCC.
Jan 18, 2016:
- 10:35 PM Changeset [11075] by
- fixed author and added some c++11 features
- 10:15 PM Changeset [11074] by
- eol-style native
- 10:12 PM Changeset [11073] by
- merged branch 'shaders' into branch 'shaders_merge'
- 9:58 PM Changeset [11072] by
- created branch to merge 'shaders' branch (from pps HS 2012)
Jan 17, 2016:
- 10:29 PM Changeset [11071] by
- merged branch cpp11_v3 back to trunk
- 8:40 PM Changeset [11070] by
- return collections directly instead of begin and end iterators. this …
- 6:44 PM Changeset [11069] by
- fixed enums
- 6:41 PM Changeset [11068] by
- merged remaining commits from cpp11_v2 to cpp11_v3 (for some reason …
- 2:58 PM Changeset [11067] by
- shortened code
- 2:03 PM Changeset [11066] by
- fixed unittests (IdentifierManager doesn't always exist in tests)
- 1:59 PM Changeset [11065] by
- added c++11 features to code that was added in presentationHS15
Jan 14, 2016:
- 10:58 PM Changeset [11064] by
- made some functions non-virtual
- 10:27 PM Changeset [11063] by
- ups, forgot to commit a file
Jan 13, 2016:
- 11:13 PM Changeset [11062] by
- added c++11 features to code that was modified in presentationHS15
- 11:02 PM Changeset [11061] by
- made some functions non-virtual
- 10:40 PM Changeset [11060] by
- made some functions non-virtual
- 10:19 PM Changeset [11059] by
- return const-ref to collections instead of pointer
- 12:44 PM pps/main edited by
- (diff)
Jan 11, 2016:
Jan 10, 2016:
- 8:01 PM Changeset [11058] by
- removed empty tick functions
- 7:50 PM Changeset [11057] by
- removed empty XMLPort functions
- 6:35 PM Changeset [11056] by
- merged last commit from presentationHS15 to trunk
- 6:33 PM Changeset [11055] by
- reverted r11051 because apparently overlays DOES depend on weapons …
- 1:54 PM Changeset [11054] by
- merged branch cpp11_v2 into cpp11_v3
- 12:19 PM content/LevelHowTo edited by
- (diff)
- 11:40 AM pps/main edited by
- (diff)
- 11:16 AM Changeset [11053] by
- created new branch to merge cpp11_v2 with trunk
Jan 9, 2016:
- 6:26 PM Changeset [11052] by
- merged branch presentationHS15 back to trunk
- 5:00 PM Changeset [11051] by
- overlays module doesn't need to depend on weapons module since only …
- 4:37 PM Changeset [11050] by
- some cleanup in data files
- 4:29 PM Changeset [11049] by
- reverted particle effect in pong.oxw to old value
- 4:25 PM Changeset [11048] by
- fixed material in particle effects
- 4:18 PM Changeset [11047] by
- fixed weapon setting include
Jan 5, 2016:
- 2:51 PM screenshots edited by
- (diff)
- 11:18 AM Changeset [11046] by
- added argument completion function for active gui sheets. TODO a) …
- 11:00 AM Changeset [11045] by
- added argument completion function for overlay groups
- 9:13 AM Changeset [11044] by
- fixed visibility of weapon hud: - propagate changedVisibility to all …
Jan 4, 2016:
- 8:59 PM Changeset [11043] by
- more cleanup & deleting member objects in destructor
- 6:31 PM Changeset [11042] by
- use only default constructor (with context, but no other arguments)
- 6:19 PM Changeset [11041] by
- cleanup in hover module
- 5:22 PM Changeset [11040] by
- hover: maze size is now fully configurable in xml
- 2:22 PM Changeset [11039] by
- some cleanup in planetLevelHS15.oxw. using a directional light & …
- 2:18 PM Changeset [11038] by
- disable shadows on skybox
- 2:15 PM screenshots edited by
- (diff)
- 2:10 PM screenshots edited by
- (diff)
- 1:10 PM Changeset [11037] by
- fixed skybox in city-level (planetLevelHS15.oxw). materials must be …
- 11:38 AM Changeset [11036] by
- fixed credits, added credit for MazeGenerator
- 11:23 AM Changeset [11035] by
- moved maze-generator-code into separate class. made all static …
- 10:13 AM Changeset [11034] by
- Merge latest changes from fabienHS15 to presentationHS15.
- 9:25 AM Changeset [11033] by
- Bug in Munition.cc fixed.
- 12:07 AM Changeset [11032] by
- fixed another situation where a timer may keep existing after the …
Jan 3, 2016:
- 9:46 PM Changeset [11031] by
- bugfix: due to a limitation of the framework, timers are not …
- 9:28 PM Changeset [11030] by
- fixed some compiler warnings (MSVC)
- 8:49 PM Changeset [11029] by
- fixed compiler errors (MSVC): StaticEntity has no tick() function + …
- 8:47 PM Changeset [11028] by
- fixed compiler error (MSVC): static members with non-integral type …
- 5:48 PM Changeset [11027] by
- Implemented a feature that was requested during PPS: Vulnerability can …
- 2:57 PM Changeset [11026] by
- eol-style:native
- 2:39 PM Changeset [11025] by
- tabs → spaces
Jan 2, 2016:
- 11:49 PM Changeset [11024] by
- removed old branches
- 11:07 PM Changeset [11023] by
- bugfix: use orxonox_cast instead of c-style-cast and check if the …
- 9:50 PM Changeset [11022] by
- tweaked portal sound a bit
- 9:24 PM Changeset [11021] by
- merged branch soundEffects back to trunk. for some reason it was never …
- 9:08 PM Changeset [11020] by
- fixed some cases where 'delete' was used instead of destroy()
- 9:08 PM Changeset [11019] by
- (re-)added warning when a destroyable gets deleted without using …
- 8:59 PM Changeset [11018] by
- I think it's sufficient if Timer is a Listable. A timer is often used …
- 6:13 PM Changeset [11017] by
- write warning to console if unloading of plugins is disabled
- 4:06 PM Changeset [11016] by
- Added config value to PluginManager to define whether a dereferenced …
- 3:36 PM Changeset [11015] by
- added option to merely deactivate a plugin when its reference count …
- 3:15 PM Changeset [11014] by
- moved code for loading/unloading a plugin into separate functions
- 11:48 AM Changeset [11013] by
- make sure the plugin is always unloaded after a test
- 11:15 AM Changeset [11012] by
- added unittest for plugin loading and unloading
- 11:04 AM Changeset [11011] by
- moved command line argument from Main to Core because it is used there
Dec 31, 2015:
- 5:11 PM Changeset [11010] by
- Remove std::string forward declaration, conflicted with new libstdc++
- 2:23 PM Changeset [11009] by
- merged single revision from cpp11_v2 to trunk to fix multiplayer
- 1:04 AM Changeset [11008] by
- and finally some strongly typed enums in util.
- 12:43 AM Changeset [11007] by
- made some enums in core library strongly typed. for other enums in …
Dec 30, 2015:
- 11:34 PM Changeset [11006] by
- made some enums in network library strongly typed. for most other …
- 10:31 PM Changeset [11005] by
- using strongly typed enum in various classes in orxonox-library
- 10:07 PM Changeset [11004] by
- using strongly typed enum class in WorldEntity
- 9:24 PM Changeset [11003] by
- using strongly typed enum class in notifications. …
- 9:13 PM Changeset [11002] by
- MultiType now supports strongly typed enum classes. Their values are …
- 8:53 PM Changeset [11001] by
- removed spezializations for MultiType::get≠(), using type-traits instead.
- 3:17 PM Changeset [11000] by
- using strongly typed enum classes for RadarViewable::Shape
- 2:31 PM Changeset [10999] by
- using strongly typed enum classes in various modules
- 1:59 PM Changeset [10998] by
- using strongly typed enum class in pickups and triggers.
- 12:21 PM Changeset [10997] by
- using strongly typed enum class in questsystem. this also revealed a …
- 11:59 AM Changeset [10996] by
- using a strongly typed enum class for Light-Type. added support for …
- 11:41 AM Changeset [10995] by
- bugfix: LANDiscoverable was not registered (and thus it wasn't …
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