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Jan 5, 2016:

2:51 PM screenshots edited by landauf
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2:43 PM screenShot_01052016_143448682.jpg attached to screenshots by landauf
2:43 PM screenShot_01052016_142423918.jpg attached to screenshots by landauf
2:42 PM screenShot_01052016_142333543.jpg attached to screenshots by landauf
2:42 PM screenShot_01052016_141417418.jpg attached to screenshots by landauf
2:42 PM screenShot_01042016_162902970.jpg attached to screenshots by landauf
2:42 PM screenShot_01042016_162439292.jpg attached to screenshots by landauf
11:18 AM Changeset [11046] by landauf
added argument completion function for active gui sheets. TODO a) …
11:00 AM Changeset [11045] by landauf
added argument completion function for overlay groups
9:13 AM Changeset [11044] by landauf
fixed visibility of weapon hud: - propagate changedVisibility to all …

Jan 4, 2016:

8:59 PM Changeset [11043] by landauf
more cleanup & deleting member objects in destructor
6:31 PM Changeset [11042] by landauf
use only default constructor (with context, but no other arguments)
6:19 PM Changeset [11041] by landauf
cleanup in hover module
5:22 PM Changeset [11040] by landauf
hover: maze size is now fully configurable in xml
2:22 PM Changeset [11039] by landauf
some cleanup in planetLevelHS15.oxw. using a directional light & …
2:18 PM Changeset [11038] by landauf
disable shadows on skybox
2:15 PM screenshots edited by landauf
(diff)
2:15 PM screenShot_01042016_140653804.jpg attached to screenshots by landauf
2:14 PM screenShot_01042016_140526245.jpg attached to screenshots by landauf
2:14 PM screenShot_01042016_140102767.jpg attached to screenshots by landauf
2:10 PM screenshots edited by landauf
(diff)
1:10 PM Changeset [11037] by landauf
fixed skybox in city-level (planetLevelHS15.oxw). materials must be …
11:38 AM Changeset [11036] by landauf
fixed credits, added credit for MazeGenerator
11:23 AM Changeset [11035] by landauf
moved maze-generator-code into separate class. made all static …
10:13 AM Changeset [11034] by fvultier
Merge latest changes from fabienHS15 to presentationHS15.
9:25 AM Changeset [11033] by fvultier
Bug in Munition.cc fixed.
12:07 AM Changeset [11032] by landauf
fixed another situation where a timer may keep existing after the …

Jan 3, 2016:

9:46 PM Changeset [11031] by landauf
bugfix: due to a limitation of the framework, timers are not …
9:28 PM Changeset [11030] by landauf
fixed some compiler warnings (MSVC)
8:49 PM Changeset [11029] by landauf
fixed compiler errors (MSVC): StaticEntity has no tick() function + …
8:47 PM Changeset [11028] by landauf
fixed compiler error (MSVC): static members with non-integral type …
5:48 PM Changeset [11027] by fvultier
Implemented a feature that was requested during PPS: Vulnerability can …
2:57 PM Changeset [11026] by landauf
eol-style:native
2:39 PM Changeset [11025] by landauf
tabs → spaces

Jan 2, 2016:

11:49 PM Changeset [11024] by landauf
removed old branches
11:07 PM Changeset [11023] by landauf
bugfix: use orxonox_cast instead of c-style-cast and check if the …
9:50 PM Changeset [11022] by landauf
tweaked portal sound a bit
9:24 PM Changeset [11021] by landauf
merged branch soundEffects back to trunk. for some reason it was never …
9:08 PM Changeset [11020] by landauf
fixed some cases where 'delete' was used instead of destroy()
9:08 PM Changeset [11019] by landauf
(re-)added warning when a destroyable gets deleted without using …
8:59 PM Changeset [11018] by landauf
I think it's sufficient if Timer is a Listable. A timer is often used …
6:13 PM Changeset [11017] by landauf
write warning to console if unloading of plugins is disabled
4:06 PM Changeset [11016] by landauf
Added config value to PluginManager to define whether a dereferenced …
3:36 PM Changeset [11015] by landauf
added option to merely deactivate a plugin when its reference count …
3:15 PM Changeset [11014] by landauf
moved code for loading/unloading a plugin into separate functions
11:48 AM Changeset [11013] by landauf
make sure the plugin is always unloaded after a test
11:15 AM Changeset [11012] by landauf
added unittest for plugin loading and unloading
11:04 AM Changeset [11011] by landauf
moved command line argument from Main to Core because it is used there

Dec 31, 2015:

5:11 PM Changeset [11010] by muemart
Remove std::string forward declaration, conflicted with new libstdc++
2:23 PM Changeset [11009] by landauf
merged single revision from cpp11_v2 to trunk to fix multiplayer
1:04 AM Changeset [11008] by landauf
and finally some strongly typed enums in util.
12:43 AM Changeset [11007] by landauf
made some enums in core library strongly typed. for other enums in …

Dec 30, 2015:

11:34 PM Changeset [11006] by landauf
made some enums in network library strongly typed. for most other …
10:31 PM Changeset [11005] by landauf
using strongly typed enum in various classes in orxonox-library
10:07 PM Changeset [11004] by landauf
using strongly typed enum class in WorldEntity
9:24 PM Changeset [11003] by landauf
using strongly typed enum class in notifications. …
9:13 PM Changeset [11002] by landauf
MultiType now supports strongly typed enum classes. Their values are …
8:53 PM Changeset [11001] by landauf
removed spezializations for MultiType::get≠(), using type-traits instead.
3:17 PM Changeset [11000] by landauf
using strongly typed enum classes for RadarViewable::Shape
2:31 PM Changeset [10999] by landauf
using strongly typed enum classes in various modules
1:59 PM Changeset [10998] by landauf
using strongly typed enum class in pickups and triggers.
12:21 PM Changeset [10997] by landauf
using strongly typed enum class in questsystem. this also revealed a …
11:59 AM Changeset [10996] by landauf
using a strongly typed enum class for Light-Type. added support for …
11:41 AM Changeset [10995] by landauf
bugfix: LANDiscoverable was not registered (and thus it wasn't …

Dec 29, 2015:

5:36 PM Changeset [10994] by landauf
using some constexpr
5:18 PM Changeset [10993] by landauf
using constructor delegation
5:16 PM Changeset [10992] by landauf
for all non-copyable classes (i.e. those with deleted …
4:59 PM Changeset [10991] by landauf
fix for the previous commit
4:47 PM Changeset [10990] by landauf
use '= delete' to explicitly delete unimplemented copy-constructors …
11:35 AM Changeset [10989] by landauf
using the c++11 chrono library to add milliseconds to the timestamp in …

Dec 28, 2015:

11:22 PM Changeset [10988] by landauf
use an unordered map and type_index to store identifiers by typeid
10:17 PM Changeset [10987] by landauf
now it also works with MSVC to wrap an std::function in a Functor
6:57 PM Changeset [10986] by landauf
use the existing class 'FunctorPointer' to store the callable object. …

Dec 27, 2015:

11:43 PM Changeset [10985] by landauf
call function without using a touple
11:40 PM Changeset [10984] by landauf
fixed warnings in test (msvc)
11:17 PM Changeset [10983] by landauf
added a bunch of unit tests for Functor
11:07 PM Changeset [10982] by landauf
now it's again possible to use std::type_info instead of type_index
11:04 PM Changeset [10981] by landauf
not sure what's better: limiting functor to 5 arguments or having …
8:36 PM Changeset [10980] by landauf
getHeaderIdentifier(): return the typeid of the actual function …

Dec 26, 2015:

12:05 AM Changeset [10979] by landauf
gcc doesn't allow an explicit spezialization of a function-template …

Dec 25, 2015:

11:27 PM Changeset [10978] by landauf
added comments
11:22 PM Changeset [10977] by landauf
fixed build (with gcc)
9:07 PM Changeset [10976] by muemart
Add some static asserts

Dec 23, 2015:

7:16 PM Changeset [10975] by muemart
Extend Functor to handle any callable objects (lambdas!). Had to …

Dec 14, 2015:

11:31 AM Changeset [10974] by maxima
merged campaign and presentation
11:24 AM Changeset [10973] by fvultier
Converted some models to Ogre 1.4

Dec 11, 2015:

10:07 PM Changeset [10972] by fvultier
New content from PPS HS15
3:32 PM Changeset [10971] by gania
referenced the testing level in headers of child classes
3:26 PM Changeset [10970] by maxima
Merged campaign and presentation. Everything seems to work fine.
3:20 PM Changeset [10969] by gania
follow-up commit
3:16 PM Changeset [10968] by gania
a little clean up
2:21 PM Changeset [10967] by maxima
Added planetLevel to presentation. This level does not yet work on …

Dec 10, 2015:

9:07 PM Changeset [10966] by luhug
Added all models for Planet/City level
8:59 PM Changeset [10965] by luhug
Finished!

Dec 9, 2015:

5:50 PM Changeset [10964] by fvultier
Image of the MineGun for the weapon HUD.
4:56 PM Changeset [10963] by maxima
Merged presentation and particleEffects branches. Added a new level, …
4:03 PM Changeset [10962] by maxima
Merged presentation and exlposionChunks branches. Works fine. Added …
2:45 PM Changeset [10961] by maxima
Merged presentation and fabiens branch. Had to modify hoverHUD and …
12:59 PM pps/main edited by maxima
(diff)
12:47 PM Changeset [10960] by maxima
Merged presentation and hover branches. Hover minigame works fine.
12:14 PM Changeset [10959] by maxima
New branch for PPS-presentation

Dec 8, 2015:

1:02 PM Changeset [10958] by gania
separated MasterController from my hierarchy
11:15 AM Changeset [10957] by bhatiab
Fixed collisionshapes and camera angles for the spaceshuttle
10:32 AM Changeset [10956] by bhatiab
Fixed Lighteffects for moving and breaking as well as the direction of …

Dec 7, 2015:

10:24 PM Changeset [10955] by gania
cleaned up a bit
8:45 PM Changeset [10954] by gania
added Master
8:42 PM Changeset [10953] by gania
converted hack to a legal class
5:29 PM Changeset [10952] by fvultier
Missing include added.
5:04 PM Changeset [10951] by luhug
Put together the elements of our project in a new Level, …
4:42 PM Changeset [10950] by paulsc
Improved campaign menu
4:18 PM Changeset [10949] by holzerj
Activation sound effect for mine
4:15 PM Changeset [10948] by holzerj
Mine activation sound effect
4:09 PM Changeset [10947] by gstalder
hover weapon template added
4:06 PM Changeset [10946] by gania
fix for sigsegv?
4:03 PM Changeset [10945] by holzerj
Added Mine Explosion Sound Effect
4:01 PM Changeset [10944] by holzerj
Polished Mine
3:49 PM Changeset [10943] by gstalder
Added model and collision shapes to hover ship template
3:48 PM Changeset [10942] by vaydin
added comments to the file
3:47 PM Changeset [10941] by bucyril
Added hovership model
3:34 PM Changeset [10940] by meierman
Invisible plate over the level
3:34 PM Changeset [10939] by vaydin
forgot to delete bigexplosion
3:32 PM Changeset [10938] by meierman
Removed some warnings
3:32 PM Changeset [10937] by vaydin
Finalized everything deleted now unnecessary BigExplosion
3:21 PM Changeset [10936] by bucyril
Added flag overlay image and material
3:14 PM Changeset [10935] by gania
cleaned source up a bit
3:08 PM WikiStart edited by maxima
Announcement for 23rd Orxonox Convention (diff)
2:49 PM Changeset [10934] by gania
fixed bugs that are not supposed to even exist by initializing a …
2:49 PM Changeset [10933] by bhatiab
Added new Spaceship: templatename is spaceshipShuttle; Creator: Tobias …
2:37 PM Changeset [10932] by bhatiab
Added the screenshots to the levels, please UPDATE data_extern Branch …
2:37 PM Changeset [10931] by bhatiab
Added 3 Screenshots for the campaign
2:32 PM Changeset [10930] by meierman
Finished with comments
2:26 PM Changeset [10929] by bucyril
Added documentation
2:05 PM Changeset [10928] by meierman
Before finishing touch
1:56 PM Changeset [10927] by gania
fixed?
1:31 PM pps/main edited by zifloria
(diff)
1:26 PM Changeset [10926] by meierman
Fully functional
9:41 AM Changeset [10925] by gania
synchronized AI with a static tick counter
9:04 AM Changeset [10924] by gania
checking in
8:34 AM Changeset [10923] by gania
check in

Dec 6, 2015:

6:06 PM Changeset [10922] by landauf
moved functor-tests to new file
4:06 PM Changeset [10921] by paulsc
Finished (events in) expedition level.
2:51 PM Changeset [10920] by landauf
no static functions anymore in ObjectList. you need to instantiate an …
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