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Changes between Version 1 and Version 2 of content/Sound


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Timestamp:
Mar 26, 2009, 5:08:47 PM (16 years ago)
Author:
erwin
Comment:

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  • content/Sound

    v1 v2  
    22
    33Sound will use the [http://openal.org OpenAL library].[[BR]]
    4 Development happens in the sound branch ;-)
     4Development happens in the sound branch ;-), all files go into the src/sound directory
    55
    6 == ''First Step'' (current) ==
    7 Creation of a C++ wrapper around OpenAL with the following objects:
     6~~Creation of a C++ wrapper around OpenAL with the following objects:~~
    87
    9  * OpenAL::Device
    10  * OpenAL::Context
    11  * OpenAL::Listener
    12  * OpenAL::Source
    13  * OpenAL::Buffer
     8The basic sound API will have two classes, a generic SoundBase class and a OggSound class for loading Ogg files. Further there will be the AmbientSound class for background music.
    149
    15 The wrapper will be located in src/oal++.
     10Some default sounds for weapons/engines/hits will be included.
    1611
    17 == Second Step ==
    18 Integrate the sound into the framework.
    1912
    20 == Third Step ==
    21 Patch current code to use the sound subsystem.
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     15