Changes between Version 1 and Version 2 of content/Sound
- Timestamp:
- Mar 26, 2009, 5:08:47 PM (16 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
content/Sound
v1 v2 2 2 3 3 Sound will use the [http://openal.org OpenAL library].[[BR]] 4 Development happens in the sound branch ;-) 4 Development happens in the sound branch ;-), all files go into the src/sound directory 5 5 6 == ''First Step'' (current) == 7 Creation of a C++ wrapper around OpenAL with the following objects: 6 ~~Creation of a C++ wrapper around OpenAL with the following objects:~~ 8 7 9 * OpenAL::Device 10 * OpenAL::Context 11 * OpenAL::Listener 12 * OpenAL::Source 13 * OpenAL::Buffer 8 The basic sound API will have two classes, a generic SoundBase class and a OggSound class for loading Ogg files. Further there will be the AmbientSound class for background music. 14 9 15 The wrapper will be located in src/oal++.10 Some default sounds for weapons/engines/hits will be included. 16 11 17 == Second Step ==18 Integrate the sound into the framework.19 12 20 == Third Step == 21 Patch current code to use the sound subsystem. 13 14 15