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Project Work

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Abstract

The project work will be done in teams of 2 to 3 persons. You will choose a topic you are interessted in to work on for about four weeks. You will write a small development/implementation plan that you should stick to during work.

Team

There are some team functions to be maped to persons:

  • Group Leader: You will serve as an interface to the development team. You will make some weekly reports about the development progress and how the progress matches the the development plans. The leader has administrative tasks there is no implicit hirarchy created with this function.
  • Analyst: You will have the task to coordinate the process of the module creation.
  • Architect:

Milestones

  • 23.11.05: Start of the project design (0% of available time)
  • 30.11.05: Start of implementation (10% of available time)
  • 21.12.05: Mini presentation of the state of the project (40% of available time)
  • 11.01.05: Project freeze: debug and documentation session (70% of available time)
  • 25.01.05: Big project presentation (100% of available time)

Topics

Topic Link Complexity Severity Short Description
Phyics Engine #82 (- ++) (+) An engine that simulates physical reactions
Spaceship Control #60, #61 (=) (=) Control that will enable someone to flight freely in through the world
Power-UPs #112 (-) (-) A way to let the player pick up some power-ups
MD3 Model Loading #62 (++) (=) Load models saved in the Quake3 model format
3ds Model Loader #36 (+) (-) Load models saved in the famous 3DMax format
Animated Textures (movie-player) #50 (=) (-) Add the ability to play movies in Orxonox or make some animated textures
Terrain Collision Detection #100 (+) (=) Add collision detection with the terrain
Mission Manager #91 (++) (++) A manager that checks if the game goals have been reached
Scriptng Engine #xx, #105 (+++) (++) An engine that enables the game developer to designe interactive scenes
Height Map #17 (+) (-) A way how the terrain is been saved
GUI/HUD (Heads Up Display) #22, #104 (-/++) (=) Heads up Display for the fighter
Fog Effects #51 (—) (-) Add some atmospheric fog to the levels
GUNS #92 (=) (=) Add some wicked guns to the game
Shaders (=) (=) Make some vertex/pixel shaders
Art Concept Paper and Modeling (+) (-) Define the Orxonox Art standards and make some examples
Orxonox Homepage renewal (+) (=) Redesign the Orxonox webpage and make it more modular
More ideas? New Ticket () () make your topic yourself