Project Work
TracNav(TracNav/TOC_PPS)?
Milestones
- 08.Nov 06: Choose the Project
- 22.Nov 06: Project Plan Review (1 week)
until now you have created on your project wiki-page:
- an UML-diagram of you module
- a timetable (similar to BspModel)
- started a developers journal (here for engine developers, here for content creators)
- 22.Nov 06: Start of Implementation and Content Creation (5 weeks)
- write header files
- write the source itself
- collect reference materials
- make outlines (skizzen) of the objects you like to create
- generate content
- 20.Dec 06: Implementation stop, review in teams and design resync (1day)
- show what you did, and how it will go on
- are you sill in your development schedule?
- 20.Dec 06: Continue implementation/ content creation (2 weeks)
- the source implementation will continue and finish as fast as possible
- the content created should be finished as soon as possible too.
- 10.Jan 07: Project freeze: debug, documentation and testing phase (1 week)
- use GDB
- use Valgrind
- document with doxygen
- write a module description on the wiki
- write a model/content description on the wiki
- 24.Jan 07: Code finished and working perfectly
- 31.Jan 07: Convention and big show
Topics
Difficulty:
++ | very advanced
|
+ | advanced
|
+- | moderate
|
- | peace of cake
|
Overview:
| Difficulty | Ticket
|
Framework | |
|
Module: Vertical/Horizontal Scroller Controls and Cut-Scenes | + | #155
|
Module: Camera support for Cut-Scenes | +- | #166
|
Module: Background Scene Track, animated objects | ++ | #158
|
Module: Generic Consoles/Terminals for Shops/Dialogs/Mission Goals, Character System | + | #165, #164, #163
|
Module: Character System | - | #167
|
Module: Multiple Weapon Systems | +- |
|
Module: Artificial Intelligence | + | #169 (and old ticket #134)
|
Content Creation | |
|
Single Player Level 1 | +- | #162
|
Space Ships Humans | +- | #159
|
Space Ships Noxons | + | #160
|
Space Station | + | #157 and #161
|
Public Relations | |
|
Orxonox Public Relations | + | #168
|