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| ActionpointController (Context *context) |
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virtual | ~ActionpointController () |
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virtual void | action () |
| action() manages the state machine. More...
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void | addActionpoint (WorldEntity *actionpoint) |
| XML method, example XML usage: More...
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virtual Action | getAction () |
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virtual std::string | getActionName () |
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WorldEntity * | getActionpoint (unsigned int index) const |
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bool | getDefaultFightAll () |
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bool | getDefaultPatrol () |
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virtual bool | hasFollower () |
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virtual bool | hasWingman () |
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void | setAction (Action action) |
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void | setAction (Action action, ControllableEntity *target) |
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void | setAction (Action action, const Vector3 &target) |
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void | setAction (Action action, const Vector3 &target, const Quaternion &orient) |
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void | setDefaultFightAll (bool value) |
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void | setDefaultPatrol (bool value) |
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virtual bool | setFollower (ActionpointController *myFollower) |
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virtual bool | setWingman (ActionpointController *wingman) |
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virtual void | stayNearProtect () |
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virtual void | takeActionpoints (const std::vector< Point > &vector, const std::vector< Point > &loop, bool b) |
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virtual void | tick (float dt) override |
| tick is called every tick by Game (?). More...
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virtual void | XMLPort (Element &xmlelement, XMLPort::Mode mode) override |
| XML loading and saving. More...
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| FightingController (Context *context) |
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virtual | ~FightingController () |
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bool | canFire () |
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ControllableEntity * | getTarget () const |
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bool | hasTarget () const |
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bool | isLookingAtTarget (float angle) const |
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virtual void | maneuver () |
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float | squaredDistanceToTarget () const |
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| FlyingController (Context *context) |
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virtual | ~FlyingController () |
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FormationMode | getFormationMode () const |
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std::string | getFormationModeXML () const |
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int | getSpread () const |
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void | setFormationMode (FormationMode val) |
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void | setFormationModeXML (const std::string &val) |
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void | setSpread (int spread) |
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| CommonController (Context *context) |
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virtual | ~CommonController () |
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| Controller (Context *context) |
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virtual | ~Controller () |
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virtual void | changedControllableEntity () |
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ControllableEntity * | getControllableEntity () const |
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bool | getGodMode () |
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PlayerInfo * | getPlayer () const |
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int | getTeam () const |
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virtual void | hit (Pawn *originator, btManifoldPoint &contactpoint, float damage) |
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void | setControllableEntity (ControllableEntity *entity) |
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void | setGodMode (bool mode) |
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void | setPlayer (PlayerInfo *player) |
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void | setTeam (int team) |
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| BaseObject (Context *context) |
| Constructor: Registers the object in the BaseObject-list. More...
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virtual | ~BaseObject () |
| Destructor. More...
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void | addEventListener (BaseObject *listener) |
| Adds an object which listens to the events of this object. More...
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void | addEventSource (BaseObject *source, const std::string &state) |
| Adds a new event source for a specific state. More...
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void | addTemplate (const std::string &name) |
| Adds a Template to the object. More...
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void | addTemplate (Template *temp) |
| Adds a Template to the object. More...
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virtual void | changedActivity () |
| This function gets called if the activity of the object changes. More...
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virtual void | changedMainStateName () |
| This function gets called if the main state name of the object changes. More...
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virtual void | changedName () |
| This function gets called if the name of the object changes. More...
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virtual void | changedVisibility () |
| This function gets called if the visibility of the object changes. More...
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void | fireEvent (const std::string &name="") |
| Fires an event (without a state). More...
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void | fireEvent (bool activate, const std::string &name="") |
| Fires an event which activates or deactivates a state. More...
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void | fireEvent (bool activate, BaseObject *originator, const std::string &name="") |
| Fires an event which activates or deactivates a state with agiven originator (the object which triggered the event). More...
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void | fireEvent (Event &event) |
| Fires an event, using the Event struct. More...
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BaseObject * | getCreator () const |
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BaseObject * | getEventListener (unsigned int index) const |
| Returns an event listener with a given index. More...
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BaseObject * | getEventSource (unsigned int index, const std::string &state) const |
| Returns an eventsource with a given index. More...
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const XMLFile * | getFile () const |
| Returns a pointer to the XMLFile that loaded this object. More...
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const std::string & | getFilename () const |
| Returns the levelfile that loaded this object. More...
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Gametype * | getGametype () const |
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Level * | getLevel () const |
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const std::string & | getLoaderIndentation () const |
| Returns the indentation of the debug output in the Loader. More...
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const std::string & | getMainStateName () const |
| Returns the name of the main state. More...
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const std::string & | getName () const |
| Returns the name of the object. More...
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Namespace * | getNamespace () const |
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const std::string & | getOldName () const |
| Returns the old name of the object. More...
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Scene * | getScene () const |
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virtual uint32_t | getSceneID () const |
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const std::set< Template * > & | getTemplates () const |
| Returns the set of all aplied templates. More...
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const mbool & | isActive () const |
| Returns the state of the objects activity. More...
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bool | isInitialized () const |
| Returns if the object was initialized (passed the object registration). More...
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const mbool & | isVisible () const |
| Returns the state of the objects visibility. More...
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virtual void | processEvent (Event &event) |
| Processing an event by calling the right main state. More...
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void | removeEventSource (BaseObject *source) |
| Removes an eventsource (but doesn't unregister itself at the source). More...
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void | setActive (bool bActive) |
| Sets the state of the objects activity. More...
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void | setCreator (BaseObject *creator) |
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void | setFile (const XMLFile *file) |
| Sets a pointer to the xml file that loaded this object. More...
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void | setGametype (const StrongOrWeakPtr< Gametype > &gametype) |
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void | setLevel (const StrongOrWeakPtr< Level > &level) |
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void | setLoaderIndentation (const std::string &indentation) |
| Sets the indentation of the debug output in the Loader. More...
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void | setMainState (bool state) |
| Sets the main state of the object to a given boolean value. More...
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void | setMainStateName (const std::string &name) |
| Sets the name of the main state (used for event reactions). More...
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void | setName (const std::string &name) |
| Sets the name of the object. More...
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void | setNamespace (const StrongOrWeakPtr< Namespace > &ns) |
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void | setScene (const StrongOrWeakPtr< Scene > &scene, uint32_t sceneID) |
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void | setVisible (bool bVisible) |
| Sets the state of the objects visibility. More...
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virtual void | XMLEventPort (Element &xmlelement, XMLPort::Mode mode) |
| Defines the possible event states of this object and parses eventsources from an XML file. More...
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| OrxonoxClass () |
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OrxonoxClass & | operator= (const OrxonoxClass &)=default |
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| Configurable () |
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void | setConfigValues () |
| Function to collect the SetConfigValue-macro calls. More...
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| Listable () |
| Constructor: Allocates space in the element list. More...
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| Listable (Context *context) |
| Constructor: Allocates space in the element list and assigns the context. More...
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virtual | ~Listable () |
| Destructor: Removes the object from the object-lists. More...
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Context * | getContext () const |
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void | setContext (Context *context) |
| Changes the context. More...
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void | unregisterObject () |
| Removes this object from the object-lists. More...
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| Identifiable () |
| Constructor: Sets the default values. More...
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virtual | ~Identifiable () |
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ORX_FORCEINLINE void * | getDerivedPointer (unsigned int classID) |
| Returns a valid pointer of any derived type that is registered in the class hierarchy. More...
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template<class T > |
ORX_FORCEINLINE T * | getDerivedPointer (unsigned int classID) |
| Version of getDerivedPointer with template. More...
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template<class T > |
ORX_FORCEINLINE const T * | getDerivedPointer (unsigned int classID) const |
| Const version of getDerivedPointer with template. More...
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Identifier * | getIdentifier () const |
| Returns the Identifier of the object. More...
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bool | isA (const Identifier *identifier) |
| Returns true if the object's class is of the given type or a derivative. More...
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template<class B > |
bool | isA (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is of the given type or a derivative. More...
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bool | isA (const Identifiable *object) |
| Returns true if the object's class is of the given type or a derivative. More...
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bool | isChildOf (const Identifier *identifier) |
| Returns true if the object's class is a child of the given type. More...
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template<class B > |
bool | isChildOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a child of the given type. More...
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bool | isChildOf (const Identifiable *object) |
| Returns true if the object's class is a child of the given type. More...
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bool | isDirectChildOf (const Identifier *identifier) |
| Returns true if the object's class is a direct child of the given type. More...
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template<class B > |
bool | isDirectChildOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isDirectChildOf (const Identifiable *object) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isDirectParentOf (const Identifier *identifier) |
| Returns true if the object's class is a direct parent of the given type. More...
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template<class B > |
bool | isDirectParentOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a direct parent of the given type. More...
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bool | isDirectParentOf (const Identifiable *object) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isExactlyA (const Identifier *identifier) |
| Returns true if the object's class is exactly of the given type. More...
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template<class B > |
bool | isExactlyA (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is exactly of the given type. More...
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bool | isExactlyA (const Identifiable *object) |
| Returns true if the object's class is exactly of the given type. More...
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bool | isParentOf (const Identifier *identifier) |
| Returns true if the object's class is a parent of the given type. More...
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template<class B > |
bool | isParentOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a parent of the given type. More...
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bool | isParentOf (const Identifiable *object) |
| Returns true if the object's class is a parent of the given type. More...
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| Destroyable () |
| Constructor: Sets the default values. More...
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virtual | ~Destroyable () |
| Destructor: Notifies all DestructionListener (for example weak pointers) that this object is being deleted. More...
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void | destroy () |
| Deletes the object if no strong pointers point to this object. More...
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void | destroyLater () |
| Works like destroy() but doesn't destroy the object until the current tick has ended. More...
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unsigned int | getReferenceCount () const |
| Returns the number of strong pointers that point to this object. More...
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| OrxonoxInterface () |
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Pawn * | closestTarget () |
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void | executeActionpoint () |
| Sets this->target_, this->targetPosition_, this->protect_ and this->action_ depending on the current actionpoint in the vector parsedActionpoints_ if not looping or loopActionpoints_ if looping. More...
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void | fillLoop () |
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void | fillLoopReversed () |
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ControllableEntity * | getProtect () |
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void | moveBackToTop () |
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void | nextActionpoint () |
| If this->bLoop_, move back action to top (back is the current one, top is the last), otherwise remove back actionpoint. More...
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void | setClosestTarget () |
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void | setProtect (ControllableEntity *protect) |
| if action is protect, this follows protect_ and fights enemies that are close More...
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void | startAttackingEnemiesThatAreClose () |
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Pawn * | closestTarget () const |
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void | dodge (const Vector3 &thisPosition, float diffLength, Vector3 &diffUnit) |
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void | doFire () |
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int | getFiremode (const std::string &name) |
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void | lookAtTarget (float dt) |
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void | setClosestTarget () |
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void | setOrientationOfTarget (const Quaternion &orient) |
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void | setPositionOfTarget (const Vector3 &target) |
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void | setTarget (ControllableEntity *target) |
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void | setupWeapons () |
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void | startLookingAtTarget () |
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void | stopLookingAtTarget () |
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virtual void | boostControl () |
| boost if you can More...
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void | copyOrientation (const Quaternion &orient, float dt) |
| roll ship so that it has same roll as orient More...
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void | copyTargetOrientation (float dt) |
| roll ship so that it has same roll as a preset targetOrientation_ More...
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void | keepFormation (const ControllableEntity *leaderEntity, Vector3 &targetRelativePosition) |
| keep this ship in a formation with its division More...
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void | moveToPosition (const Vector3 &target, float dt) |
| if distance to targetPosition is smaller than this->tolerance_, no moving should be made, otherwise find amount of yaw and pitch that have to be applied, so that ship looks at targetPosition, then ship is moved forward towards targetPosition. More...
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void | moveToTargetPosition (float dt) |
| fly towards a preset targetPosition_ More...
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void | setTargetOrientation (const Quaternion &orient) |
| set orientation to apply More...
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void | setTargetOrientation (ControllableEntity *target) |
| set orientation to apply More...
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void | setTargetPosition (const Vector3 &target) |
| set Vector to fly to More...
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void | stopMoving () |
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void | addEventState (const std::string &name, EventState *container) |
| Adds a new event-state to the object. More...
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EventState * | getEventState (const std::string &name) const |
| Returns the event-state with the given name. More...
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virtual void | preDestroy () |
| This virtual function is called if destroy() is called and no StrongPtr points to this object. More...
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| Tickable () |
| Constructor: Registers the object in the Tickable-list. More...
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