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| | FightingController (Context *context) |
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| virtual | ~FightingController () |
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| bool | canFire () |
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| ControllableEntity * | getTarget () const |
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| bool | hasTarget () const |
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| bool | isLookingAtTarget (float angle) const |
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| virtual void | maneuver () |
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| float | squaredDistanceToTarget () const |
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| | FlyingController (Context *context) |
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| virtual | ~FlyingController () |
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| FormationMode | getFormationMode () const |
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| std::string | getFormationModeXML () const |
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| int | getSpread () const |
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| void | setFormationMode (FormationMode val) |
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| void | setFormationModeXML (const std::string &val) |
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| void | setSpread (int spread) |
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| virtual void | XMLPort (Element &xmlelement, XMLPort::Mode mode) override |
| | XML loading and saving. More...
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| | CommonController (Context *context) |
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| virtual | ~CommonController () |
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| | Controller (Context *context) |
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| virtual | ~Controller () |
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| virtual void | changedControllableEntity () |
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| ControllableEntity * | getControllableEntity () const |
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| bool | getGodMode () |
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| PlayerInfo * | getPlayer () const |
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| int | getTeam () const |
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| virtual void | hit (Pawn *originator, btManifoldPoint &contactpoint, float damage) |
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| void | setControllableEntity (ControllableEntity *entity) |
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| void | setGodMode (bool mode) |
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| void | setPlayer (PlayerInfo *player) |
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| void | setTeam (int team) |
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| | BaseObject (Context *context) |
| | Constructor: Registers the object in the BaseObject-list. More...
|
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| virtual | ~BaseObject () |
| | Destructor. More...
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| void | addEventListener (BaseObject *listener) |
| | Adds an object which listens to the events of this object. More...
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| void | addEventSource (BaseObject *source, const std::string &state) |
| | Adds a new event source for a specific state. More...
|
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| void | addTemplate (const std::string &name) |
| | Adds a Template to the object. More...
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| void | addTemplate (Template *temp) |
| | Adds a Template to the object. More...
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| virtual void | changedActivity () |
| | This function gets called if the activity of the object changes. More...
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| virtual void | changedMainStateName () |
| | This function gets called if the main state name of the object changes. More...
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| virtual void | changedName () |
| | This function gets called if the name of the object changes. More...
|
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| virtual void | changedVisibility () |
| | This function gets called if the visibility of the object changes. More...
|
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| void | fireEvent (const std::string &name="") |
| | Fires an event (without a state). More...
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| void | fireEvent (bool activate, const std::string &name="") |
| | Fires an event which activates or deactivates a state. More...
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| void | fireEvent (bool activate, BaseObject *originator, const std::string &name="") |
| | Fires an event which activates or deactivates a state with agiven originator (the object which triggered the event). More...
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| void | fireEvent (Event &event) |
| | Fires an event, using the Event struct. More...
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| BaseObject * | getCreator () const |
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| BaseObject * | getEventListener (unsigned int index) const |
| | Returns an event listener with a given index. More...
|
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| BaseObject * | getEventSource (unsigned int index, const std::string &state) const |
| | Returns an eventsource with a given index. More...
|
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| const XMLFile * | getFile () const |
| | Returns a pointer to the XMLFile that loaded this object. More...
|
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| const std::string & | getFilename () const |
| | Returns the levelfile that loaded this object. More...
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| Gametype * | getGametype () const |
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| Level * | getLevel () const |
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| const std::string & | getLoaderIndentation () const |
| | Returns the indentation of the debug output in the Loader. More...
|
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| const std::string & | getMainStateName () const |
| | Returns the name of the main state. More...
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| const std::string & | getName () const |
| | Returns the name of the object. More...
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| Namespace * | getNamespace () const |
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| const std::string & | getOldName () const |
| | Returns the old name of the object. More...
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| Scene * | getScene () const |
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| virtual uint32_t | getSceneID () const |
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| const std::set< Template * > & | getTemplates () const |
| | Returns the set of all aplied templates. More...
|
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| const mbool & | isActive () const |
| | Returns the state of the objects activity. More...
|
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| bool | isInitialized () const |
| | Returns if the object was initialized (passed the object registration). More...
|
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| const mbool & | isVisible () const |
| | Returns the state of the objects visibility. More...
|
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| virtual void | processEvent (Event &event) |
| | Processing an event by calling the right main state. More...
|
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| void | removeEventSource (BaseObject *source) |
| | Removes an eventsource (but doesn't unregister itself at the source). More...
|
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| void | setActive (bool bActive) |
| | Sets the state of the objects activity. More...
|
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| void | setCreator (BaseObject *creator) |
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| void | setFile (const XMLFile *file) |
| | Sets a pointer to the xml file that loaded this object. More...
|
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| void | setGametype (const StrongOrWeakPtr< Gametype > &gametype) |
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| void | setLevel (const StrongOrWeakPtr< Level > &level) |
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| void | setLoaderIndentation (const std::string &indentation) |
| | Sets the indentation of the debug output in the Loader. More...
|
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| void | setMainState (bool state) |
| | Sets the main state of the object to a given boolean value. More...
|
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| void | setMainStateName (const std::string &name) |
| | Sets the name of the main state (used for event reactions). More...
|
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| void | setName (const std::string &name) |
| | Sets the name of the object. More...
|
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| void | setNamespace (const StrongOrWeakPtr< Namespace > &ns) |
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| void | setScene (const StrongOrWeakPtr< Scene > &scene, uint32_t sceneID) |
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| void | setVisible (bool bVisible) |
| | Sets the state of the objects visibility. More...
|
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| virtual void | XMLEventPort (Element &xmlelement, XMLPort::Mode mode) |
| | Defines the possible event states of this object and parses eventsources from an XML file. More...
|
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| | OrxonoxClass () |
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| OrxonoxClass & | operator= (const OrxonoxClass &)=default |
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| | Configurable () |
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| void | setConfigValues () |
| | Function to collect the SetConfigValue-macro calls. More...
|
| |
| | Listable () |
| | Constructor: Allocates space in the element list. More...
|
| |
| | Listable (Context *context) |
| | Constructor: Allocates space in the element list and assigns the context. More...
|
| |
| virtual | ~Listable () |
| | Destructor: Removes the object from the object-lists. More...
|
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| Context * | getContext () const |
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| void | setContext (Context *context) |
| | Changes the context. More...
|
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| void | unregisterObject () |
| | Removes this object from the object-lists. More...
|
| |
| | Identifiable () |
| | Constructor: Sets the default values. More...
|
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| virtual | ~Identifiable () |
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| ORX_FORCEINLINE void * | getDerivedPointer (unsigned int classID) |
| | Returns a valid pointer of any derived type that is registered in the class hierarchy. More...
|
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| template<class T > |
| ORX_FORCEINLINE T * | getDerivedPointer (unsigned int classID) |
| | Version of getDerivedPointer with template. More...
|
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| template<class T > |
| ORX_FORCEINLINE const T * | getDerivedPointer (unsigned int classID) const |
| | Const version of getDerivedPointer with template. More...
|
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| Identifier * | getIdentifier () const |
| | Returns the Identifier of the object. More...
|
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| bool | isA (const Identifier *identifier) |
| | Returns true if the object's class is of the given type or a derivative. More...
|
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| template<class B > |
| bool | isA (const SubclassIdentifier< B > *identifier) |
| | Returns true if the object's class is of the given type or a derivative. More...
|
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| bool | isA (const Identifiable *object) |
| | Returns true if the object's class is of the given type or a derivative. More...
|
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| bool | isChildOf (const Identifier *identifier) |
| | Returns true if the object's class is a child of the given type. More...
|
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| template<class B > |
| bool | isChildOf (const SubclassIdentifier< B > *identifier) |
| | Returns true if the object's class is a child of the given type. More...
|
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| bool | isChildOf (const Identifiable *object) |
| | Returns true if the object's class is a child of the given type. More...
|
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| bool | isDirectChildOf (const Identifier *identifier) |
| | Returns true if the object's class is a direct child of the given type. More...
|
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| template<class B > |
| bool | isDirectChildOf (const SubclassIdentifier< B > *identifier) |
| | Returns true if the object's class is a direct child of the given type. More...
|
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| bool | isDirectChildOf (const Identifiable *object) |
| | Returns true if the object's class is a direct child of the given type. More...
|
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| bool | isDirectParentOf (const Identifier *identifier) |
| | Returns true if the object's class is a direct parent of the given type. More...
|
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| template<class B > |
| bool | isDirectParentOf (const SubclassIdentifier< B > *identifier) |
| | Returns true if the object's class is a direct parent of the given type. More...
|
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| bool | isDirectParentOf (const Identifiable *object) |
| | Returns true if the object's class is a direct child of the given type. More...
|
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| bool | isExactlyA (const Identifier *identifier) |
| | Returns true if the object's class is exactly of the given type. More...
|
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| template<class B > |
| bool | isExactlyA (const SubclassIdentifier< B > *identifier) |
| | Returns true if the object's class is exactly of the given type. More...
|
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| bool | isExactlyA (const Identifiable *object) |
| | Returns true if the object's class is exactly of the given type. More...
|
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| bool | isParentOf (const Identifier *identifier) |
| | Returns true if the object's class is a parent of the given type. More...
|
| |
| template<class B > |
| bool | isParentOf (const SubclassIdentifier< B > *identifier) |
| | Returns true if the object's class is a parent of the given type. More...
|
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| bool | isParentOf (const Identifiable *object) |
| | Returns true if the object's class is a parent of the given type. More...
|
| |
| | Destroyable () |
| | Constructor: Sets the default values. More...
|
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| virtual | ~Destroyable () |
| | Destructor: Notifies all DestructionListener (for example weak pointers) that this object is being deleted. More...
|
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| void | destroy () |
| | Deletes the object if no strong pointers point to this object. More...
|
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| void | destroyLater () |
| | Works like destroy() but doesn't destroy the object until the current tick has ended. More...
|
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| unsigned int | getReferenceCount () const |
| | Returns the number of strong pointers that point to this object. More...
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| |
|
| Pawn * | closestTarget () const |
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| void | dodge (const Vector3 &thisPosition, float diffLength, Vector3 &diffUnit) |
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| void | doFire () |
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| int | getFiremode (const std::string &name) |
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| void | lookAtTarget (float dt) |
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| void | setClosestTarget () |
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| void | setOrientationOfTarget (const Quaternion &orient) |
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| void | setPositionOfTarget (const Vector3 &target) |
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| void | setTarget (ControllableEntity *target) |
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| void | setupWeapons () |
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| void | startLookingAtTarget () |
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| void | stopLookingAtTarget () |
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| virtual void | boostControl () |
| | boost if you can More...
|
| |
| void | copyOrientation (const Quaternion &orient, float dt) |
| | roll ship so that it has same roll as orient More...
|
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| void | copyTargetOrientation (float dt) |
| | roll ship so that it has same roll as a preset targetOrientation_ More...
|
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| void | keepFormation (const ControllableEntity *leaderEntity, Vector3 &targetRelativePosition) |
| | keep this ship in a formation with its division More...
|
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| void | moveToPosition (const Vector3 &target, float dt) |
| | if distance to targetPosition is smaller than this->tolerance_, no moving should be made, otherwise find amount of yaw and pitch that have to be applied, so that ship looks at targetPosition, then ship is moved forward towards targetPosition. More...
|
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| void | moveToTargetPosition (float dt) |
| | fly towards a preset targetPosition_ More...
|
| |
| void | setTargetOrientation (const Quaternion &orient) |
| | set orientation to apply More...
|
| |
| void | setTargetOrientation (ControllableEntity *target) |
| | set orientation to apply More...
|
| |
| void | setTargetPosition (const Vector3 &target) |
| | set Vector to fly to More...
|
| |
| void | stopMoving () |
| |
| void | addEventState (const std::string &name, EventState *container) |
| | Adds a new event-state to the object. More...
|
| |
| EventState * | getEventState (const std::string &name) const |
| | Returns the event-state with the given name. More...
|
| |
| virtual void | preDestroy () |
| | This virtual function is called if destroy() is called and no StrongPtr points to this object. More...
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| |