[1711] | 1 | /* |
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| 2 | * ORXONOX - the hottest 3D action shooter ever to exist |
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| 3 | * > www.orxonox.net < |
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| 4 | * |
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| 5 | * |
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| 6 | * License notice: |
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| 7 | * |
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| 8 | * This program is free software; you can redistribute it and/or |
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| 9 | * modify it under the terms of the GNU General Public License |
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| 10 | * as published by the Free Software Foundation; either version 2 |
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| 11 | * of the License, or (at your option) any later version. |
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| 12 | * |
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| 13 | * This program is distributed in the hope that it will be useful, |
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| 14 | * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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| 15 | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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| 16 | * GNU General Public License for more details. |
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| 17 | * |
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| 18 | * You should have received a copy of the GNU General Public License |
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| 19 | * along with this program; if not, write to the Free Software |
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| 20 | * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. |
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| 21 | * |
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| 22 | * Author: |
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| 23 | * Oliver Scheuss, (C) 2008 |
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| 24 | * Co-authors: |
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| 25 | * ... |
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| 26 | * |
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| 27 | */ |
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| 28 | |
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[1701] | 29 | #include "Gamestate.h" |
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[2371] | 30 | #include "../GamestateHandler.h" |
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| 31 | #include "../synchronisable/Synchronisable.h" |
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| 32 | #include "../TrafficControl.h" |
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[2485] | 33 | #include "core/Core.h" |
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[1763] | 34 | #include "core/CoreIncludes.h" |
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[1751] | 35 | #include "core/Iterator.h" |
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[1701] | 36 | |
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| 37 | #include <zlib.h> |
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[2575] | 38 | #include <cassert> |
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[1701] | 39 | |
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| 40 | |
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| 41 | |
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[2171] | 42 | namespace orxonox { |
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[1701] | 43 | |
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| 44 | namespace packet { |
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| 45 | |
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[2655] | 46 | #define GAMESTATE_START(data) (data + GamestateHeader::getSize()) |
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[1740] | 47 | |
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[1907] | 48 | #define PACKET_FLAG_GAMESTATE ENET_PACKET_FLAG_RELIABLE |
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[2087] | 49 | |
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[2655] | 50 | // Gamestate::Gamestate() |
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| 51 | // { |
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| 52 | // flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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| 53 | // } |
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| 54 | |
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[1701] | 55 | Gamestate::Gamestate() |
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| 56 | { |
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[1907] | 57 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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[2655] | 58 | header_ = 0; |
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[1701] | 59 | } |
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| 60 | |
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[1907] | 61 | Gamestate::Gamestate(uint8_t *data, unsigned int clientID): |
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[1711] | 62 | Packet(data, clientID) |
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[1701] | 63 | { |
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[1907] | 64 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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[2655] | 65 | header_ = new GamestateHeader(data_); |
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[1701] | 66 | } |
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| 67 | |
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[1907] | 68 | Gamestate::Gamestate(uint8_t *data) |
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| 69 | { |
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| 70 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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| 71 | data_=data; |
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[2655] | 72 | header_ = new GamestateHeader(data_); |
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[1907] | 73 | } |
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[1701] | 74 | |
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[2660] | 75 | Gamestate::Gamestate(const Gamestate& g) : |
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| 76 | Packet( *(Packet*)&g ) |
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| 77 | { |
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| 78 | flags_ = flags_ | PACKET_FLAG_GAMESTATE; |
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| 79 | header_ = new GamestateHeader(data_); |
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| 80 | } |
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[1907] | 81 | |
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[2660] | 82 | |
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[1701] | 83 | Gamestate::~Gamestate() |
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| 84 | { |
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| 85 | } |
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| 86 | |
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[2171] | 87 | bool Gamestate::collectData(int id, uint8_t mode) |
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[1701] | 88 | { |
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[2655] | 89 | assert(this->header_==0); // make sure the header didn't exist before |
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[2371] | 90 | uint32_t tempsize=0, currentsize=0; |
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[1751] | 91 | assert(data_==0); |
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[2371] | 92 | uint32_t size = calcGamestateSize(id, mode); |
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[1740] | 93 | |
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[1701] | 94 | COUT(4) << "G.ST.Man: producing gamestate with id: " << id << std::endl; |
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| 95 | if(size==0) |
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| 96 | return false; |
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[2655] | 97 | data_ = new uint8_t[size + GamestateHeader::getSize()]; |
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[1701] | 98 | if(!data_){ |
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| 99 | COUT(2) << "GameStateManager: could not allocate memory" << std::endl; |
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| 100 | return false; |
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| 101 | } |
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[2655] | 102 | |
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| 103 | // create the header object |
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| 104 | header_ = new GamestateHeader(data_); |
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[2087] | 105 | |
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[1701] | 106 | //start collect data synchronisable by synchronisable |
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[1907] | 107 | uint8_t *mem=data_; |
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[2655] | 108 | mem += GamestateHeader::getSize(); |
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[2171] | 109 | ObjectList<Synchronisable>::iterator it; |
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| 110 | for(it = ObjectList<Synchronisable>::begin(); it; ++it){ |
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[2575] | 111 | |
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| 112 | #ifndef NDEBUG |
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[1907] | 113 | tempsize=it->getSize(id, mode); |
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[1701] | 114 | if(currentsize+tempsize > size){ |
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[2171] | 115 | assert(0); // if we don't use multithreading this part shouldn't be neccessary |
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[1701] | 116 | // start allocate additional memory |
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| 117 | COUT(3) << "G.St.Man: need additional memory" << std::endl; |
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[2171] | 118 | ObjectList<Synchronisable>::iterator temp = it; |
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[2490] | 119 | uint32_t addsize=tempsize; |
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[1701] | 120 | while(++temp) |
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[1907] | 121 | addsize+=temp->getSize(id, mode); |
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[2655] | 122 | data_ = (uint8_t *)realloc(data_, GamestateHeader::getSize() + currentsize + addsize); |
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[1701] | 123 | if(!data_) |
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| 124 | return false; |
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| 125 | size = currentsize+addsize; |
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| 126 | }// stop allocate additional memory |
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[2575] | 127 | #endif |
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[1701] | 128 | |
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[1907] | 129 | //if(it->doSelection(id)) |
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[2575] | 130 | if ( it->doSync( id, mode ) ) |
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[2371] | 131 | dataMap_.push_back( obj(it->getObjectID(), it->getCreatorID(), tempsize, mem-data_) ); |
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| 132 | // dataMap_[mem-data_]=(*it); // save the mem location of the synchronisable data |
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[1751] | 133 | if(!it->getData(mem, id, mode)) |
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[1701] | 134 | return false; // mem pointer gets automatically increased because of call by reference |
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| 135 | // increase size counter by size of current synchronisable |
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| 136 | currentsize+=tempsize; |
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| 137 | } |
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[1740] | 138 | |
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| 139 | |
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[1701] | 140 | //start write gamestate header |
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[2655] | 141 | header_->setDataSize( currentsize ); |
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| 142 | header_->setID( id ); |
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| 143 | header_->setDiffed( false ); |
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| 144 | header_->setComplete( true ); |
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| 145 | header_->setCompressed( false ); |
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[1701] | 146 | //stop write gamestate header |
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[1740] | 147 | |
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[1701] | 148 | COUT(5) << "G.ST.Man: Gamestate size: " << currentsize << std::endl; |
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| 149 | COUT(5) << "G.ST.Man: 'estimated' (and corrected) Gamestate size: " << size << std::endl; |
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| 150 | return true; |
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| 151 | } |
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| 152 | |
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[2171] | 153 | bool Gamestate::spreadData(uint8_t mode) |
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[1701] | 154 | { |
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[2660] | 155 | COUT(4) << "processing gamestate with id " << header_->getID() << endl; |
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[1751] | 156 | assert(data_); |
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[2655] | 157 | assert(!header_->isCompressed()); |
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| 158 | assert(!header_->isDiffed()); |
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| 159 | uint8_t *mem=data_+GamestateHeader::getSize(); |
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[1701] | 160 | // get the start of the Synchronisable list |
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[2171] | 161 | //ObjectList<Synchronisable>::iterator it=ObjectList<Synchronisable>::begin(); |
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[1907] | 162 | Synchronisable *s; |
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[1740] | 163 | |
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[1907] | 164 | // update the data of the objects we received |
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[2655] | 165 | while(mem < data_+GamestateHeader::getSize()+header_->getDataSize()){ |
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| 166 | SynchronisableHeader objectheader(mem); |
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[1701] | 167 | |
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[2655] | 168 | s = Synchronisable::getSynchronisable( objectheader.getObjectID() ); |
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[1907] | 169 | if(!s) |
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[1701] | 170 | { |
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[2485] | 171 | if (!Core::isMaster()) |
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[2655] | 172 | { |
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[2485] | 173 | Synchronisable::fabricate(mem, mode); |
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[2655] | 174 | } |
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[2485] | 175 | else |
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[2655] | 176 | { |
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| 177 | mem += objectheader.getDataSize(); |
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| 178 | } |
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[2371] | 179 | // COUT(0) << "could not fabricate synchronisable: " << objectheader->objectID << " classid: " << objectheader->classID << " creator: " << objectheader->creatorID << endl; |
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| 180 | // else |
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| 181 | // COUT(0) << "fabricated: " << objectheader->objectID << " classid: " << objectheader->classID << " creator: " << objectheader->creatorID << endl; |
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[1701] | 182 | } |
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[1907] | 183 | else |
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| 184 | { |
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| 185 | bool b = s->updateData(mem, mode); |
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| 186 | assert(b); |
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| 187 | } |
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[1701] | 188 | } |
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| 189 | |
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[2464] | 190 | // In debug mode, check first, whether there are no duplicate objectIDs |
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| 191 | #ifndef NDEBUG |
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| 192 | ObjectList<Synchronisable>::iterator it; |
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| 193 | for (it = ObjectList<Synchronisable>::begin(); it != ObjectList<Synchronisable>::end(); ++it) { |
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| 194 | if (it->getObjectID() == OBJECTID_UNKNOWN) { |
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| 195 | if (it->objectMode_ != 0x0) { |
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| 196 | COUT(0) << "Found object with OBJECTID_UNKNOWN on the client with objectMode != 0x0!" << std::endl; |
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[2485] | 197 | COUT(0) << "Possible reason for this error: Client created a synchronized object without the Server's approval." << std::endl; |
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[2501] | 198 | COUT(0) << "Objects class: " << it->getIdentifier()->getName() << std::endl; |
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[2464] | 199 | assert(false); |
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| 200 | } |
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| 201 | } |
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| 202 | else { |
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| 203 | ObjectList<Synchronisable>::iterator it2; |
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| 204 | for (it2 = ObjectList<Synchronisable>::begin(); it2 != ObjectList<Synchronisable>::end(); ++it2) { |
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| 205 | if (it->getObjectID() == it2->getObjectID() && *it != *it2) { |
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| 206 | COUT(0) << "Found duplicate objectIDs on the client!" << std::endl |
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| 207 | << "Are you sure you don't create a Sychnronisable objcect with 'new' \ |
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| 208 | that doesn't have objectMode = 0x0?" << std::endl; |
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| 209 | assert(false); |
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| 210 | } |
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| 211 | } |
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| 212 | } |
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| 213 | } |
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| 214 | #endif |
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| 215 | |
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[1701] | 216 | return true; |
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| 217 | } |
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| 218 | |
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[2371] | 219 | uint32_t Gamestate::getSize() const |
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[1701] | 220 | { |
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[1711] | 221 | assert(data_); |
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[2655] | 222 | if(header_->isCompressed()) |
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| 223 | return header_->getCompSize()+GamestateHeader::getSize(); |
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[1701] | 224 | else |
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| 225 | { |
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[2655] | 226 | return header_->getDataSize()+GamestateHeader::getSize(); |
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[1701] | 227 | } |
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| 228 | } |
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| 229 | |
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[1751] | 230 | bool Gamestate::operator==(packet::Gamestate gs){ |
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[2655] | 231 | uint8_t *d1 = data_+GamestateHeader::getSize(); |
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| 232 | uint8_t *d2 = gs.data_+GamestateHeader::getSize(); |
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[1751] | 233 | assert(!isCompressed()); |
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| 234 | assert(!gs.isCompressed()); |
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[2655] | 235 | while(d1<data_+header_->getDataSize()) |
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[1751] | 236 | { |
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| 237 | if(*d1!=*d2) |
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| 238 | return false; |
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| 239 | d1++; |
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| 240 | d2++; |
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| 241 | } |
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| 242 | return true; |
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| 243 | } |
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| 244 | |
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[1701] | 245 | bool Gamestate::process() |
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| 246 | { |
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[1705] | 247 | return GamestateHandler::addGamestate(this, getClientID()); |
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[1701] | 248 | } |
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| 249 | |
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[1907] | 250 | |
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| 251 | |
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[1701] | 252 | bool Gamestate::compressData() |
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| 253 | { |
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[2655] | 254 | assert(data_); |
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| 255 | assert(!header_->isCompressed()); |
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| 256 | uLongf buffer = (uLongf)(((header_->getDataSize() + 12)*1.01)+1); |
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[1701] | 257 | if(buffer==0) |
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| 258 | return false; |
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[1740] | 259 | |
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[2655] | 260 | uint8_t *ndata = new uint8_t[buffer+GamestateHeader::getSize()]; |
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| 261 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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[1751] | 262 | //unsigned char *dest = new unsigned char[buffer]; |
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[2655] | 263 | uint8_t *source = data_ + GamestateHeader::getSize(); |
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[1701] | 264 | int retval; |
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[2655] | 265 | retval = compress( dest, &buffer, source, (uLong)(header_->getDataSize()) ); |
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[1701] | 266 | switch ( retval ) { |
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| 267 | case Z_OK: COUT(5) << "G.St.Man: compress: successfully compressed" << std::endl; break; |
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[1751] | 268 | case Z_MEM_ERROR: COUT(1) << "G.St.Man: compress: not enough memory available in gamestate.compress" << std::endl; return false; |
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| 269 | case Z_BUF_ERROR: COUT(2) << "G.St.Man: compress: not enough memory available in the buffer in gamestate.compress" << std::endl; return false; |
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| 270 | case Z_DATA_ERROR: COUT(2) << "G.St.Man: compress: data corrupted in gamestate.compress" << std::endl; return false; |
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[1701] | 271 | } |
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| 272 | |
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| 273 | //copy and modify header |
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[2655] | 274 | GamestateHeader *temp = header_; |
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| 275 | header_ = new GamestateHeader(ndata, temp); |
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| 276 | delete temp; |
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[1701] | 277 | //delete old data |
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| 278 | delete[] data_; |
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| 279 | //save new data |
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| 280 | data_ = ndata; |
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[2655] | 281 | header_->setCompSize( buffer ); |
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| 282 | header_->setCompressed( true ); |
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| 283 | COUT(5) << "gamestate compress datasize: " << header_->getDataSize() << " compsize: " << header_->getCompSize() << std::endl; |
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[1701] | 284 | return true; |
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| 285 | } |
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| 286 | bool Gamestate::decompressData() |
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| 287 | { |
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[2655] | 288 | assert(data_); |
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| 289 | assert(header_->isCompressed()); |
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| 290 | COUT(4) << "GameStateClient: uncompressing gamestate. id: " << header_->getID() << ", baseid: " << header_->getBaseID() << ", datasize: " << header_->getDataSize() << ", compsize: " << header_->getCompSize() << std::endl; |
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| 291 | uint32_t datasize = header_->getDataSize(); |
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| 292 | uint32_t compsize = header_->getCompSize(); |
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[2371] | 293 | uint32_t bufsize; |
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[2087] | 294 | // assert(compsize<=datasize); |
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[1907] | 295 | bufsize = datasize; |
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[1751] | 296 | assert(bufsize!=0); |
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[2655] | 297 | uint8_t *ndata = new uint8_t[bufsize + GamestateHeader::getSize()]; |
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| 298 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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| 299 | uint8_t *source = data_ + GamestateHeader::getSize(); |
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[1701] | 300 | int retval; |
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[1751] | 301 | uLongf length=bufsize; |
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| 302 | retval = uncompress( dest, &length, source, (uLong)compsize ); |
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[1701] | 303 | switch ( retval ) { |
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| 304 | case Z_OK: COUT(5) << "successfully decompressed" << std::endl; break; |
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| 305 | case Z_MEM_ERROR: COUT(1) << "not enough memory available" << std::endl; return false; |
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| 306 | case Z_BUF_ERROR: COUT(2) << "not enough memory available in the buffer" << std::endl; return false; |
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| 307 | case Z_DATA_ERROR: COUT(2) << "data corrupted (zlib)" << std::endl; return false; |
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| 308 | } |
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[1752] | 309 | |
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[1701] | 310 | //copy over the header |
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[2655] | 311 | GamestateHeader *temp = header_; |
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| 312 | header_ = new GamestateHeader( data_, header_ ); |
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| 313 | delete temp; |
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[2087] | 314 | |
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| 315 | if (this->bDataENetAllocated_){ |
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| 316 | // Memory was allocated by ENet. --> We let it be since enet_packet_destroy will |
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| 317 | // deallocated it anyway. So data and packet stay together. |
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| 318 | this->bDataENetAllocated_ = false; |
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| 319 | } |
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| 320 | else{ |
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| 321 | // We allocated the memory in the first place (unlikely). So we destroy the old data |
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| 322 | // and overwrite it with the new decompressed data. |
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| 323 | delete[] this->data_; |
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| 324 | } |
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| 325 | |
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[1751] | 326 | //set new pointers |
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[1701] | 327 | data_ = ndata; |
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[2655] | 328 | header_->setCompressed( false ); |
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| 329 | assert(header_->getDataSize()==datasize); |
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| 330 | assert(header_->getCompSize()==compsize); |
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[1701] | 331 | return true; |
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| 332 | } |
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| 333 | |
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| 334 | Gamestate *Gamestate::diff(Gamestate *base) |
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| 335 | { |
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[2655] | 336 | assert(data_); |
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| 337 | assert(!header_->isCompressed()); |
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| 338 | assert(!header_->isDiffed()); |
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| 339 | GamestateHeader diffHeader(base->data_); |
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[1701] | 340 | //unsigned char *basep = base->getGs()/*, *gs = getGs()*/; |
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[1907] | 341 | uint8_t *basep = GAMESTATE_START(base->data_), *gs = GAMESTATE_START(this->data_); |
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[2371] | 342 | uint32_t of=0; // pointers offset |
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| 343 | uint32_t dest_length=0; |
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[2655] | 344 | dest_length=header_->getDataSize(); |
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[1701] | 345 | if(dest_length==0) |
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| 346 | return NULL; |
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[2655] | 347 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; |
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| 348 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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| 349 | while(of < diffHeader.getDataSize() && of < header_->getDataSize()){ |
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[1701] | 350 | *(dest+of)=*(basep+of)^*(gs+of); // do the xor |
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| 351 | ++of; |
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| 352 | } |
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[2655] | 353 | if(diffHeader.getDataSize()!=header_->getDataSize()){ |
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[1907] | 354 | uint8_t n=0; |
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[2655] | 355 | if(diffHeader.getDataSize() < header_->getDataSize()){ |
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[1701] | 356 | while(of<dest_length){ |
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| 357 | *(dest+of)=n^*(gs+of); |
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| 358 | of++; |
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| 359 | } |
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| 360 | } |
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| 361 | } |
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| 362 | |
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[1751] | 363 | Gamestate *g = new Gamestate(ndata, getClientID()); |
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[2655] | 364 | *(g->header_) = *header_; |
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| 365 | g->header_->setDiffed( true ); |
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| 366 | g->header_->setBaseID( base->getID() ); |
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[1751] | 367 | g->flags_=flags_; |
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| 368 | g->packetDirection_ = packetDirection_; |
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[1701] | 369 | return g; |
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| 370 | } |
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| 371 | |
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[2371] | 372 | Gamestate* Gamestate::doSelection(unsigned int clientID, unsigned int targetSize){ |
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[1907] | 373 | assert(data_); |
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[2371] | 374 | std::list<obj>::iterator it; |
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[2087] | 375 | |
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[1907] | 376 | // allocate memory for new data |
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[2655] | 377 | uint8_t *gdata = new uint8_t[header_->getDataSize()+GamestateHeader::getSize()]; |
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[1907] | 378 | // create a gamestate out of it |
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| 379 | Gamestate *gs = new Gamestate(gdata); |
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[2655] | 380 | uint8_t *newdata = gdata + GamestateHeader::getSize(); |
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[2417] | 381 | uint8_t *origdata = GAMESTATE_START(data_); |
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[2087] | 382 | |
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[1907] | 383 | //copy the GamestateHeader |
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[2655] | 384 | assert(gs->header_); |
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| 385 | *(gs->header_) = *header_; |
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[2087] | 386 | |
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[2371] | 387 | uint32_t objectOffset; |
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| 388 | unsigned int objectsize, destsize=0; |
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[2435] | 389 | // TODO: Why is this variable not used? |
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| 390 | //Synchronisable *object; |
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[2087] | 391 | |
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[2371] | 392 | //call TrafficControl |
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[2655] | 393 | TrafficControl::getInstance()->processObjectList( clientID, header_->getID(), &dataMap_ ); |
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[2485] | 394 | |
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[1907] | 395 | //copy in the zeros |
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[2419] | 396 | for(it=dataMap_.begin(); it!=dataMap_.end();){ |
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[2459] | 397 | // if((*it).objSize==0) |
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| 398 | // continue; |
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[2485] | 399 | // if(it->second->getSize(HEADER->id)==0) // merged from objecthierarchy2, doesn't work anymore; TODO: change this |
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| 400 | // continue; // merged from objecthierarchy2, doesn't work anymore; TODO: change this |
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[2655] | 401 | SynchronisableHeader oldobjectheader(origdata); |
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| 402 | SynchronisableHeader newobjectheader(newdata); |
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[2476] | 403 | if ( (*it).objSize == 0 ) |
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[2490] | 404 | { |
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| 405 | ++it; |
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[2476] | 406 | continue; |
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[2490] | 407 | } |
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[2417] | 408 | // object = Synchronisable::getSynchronisable( (*it).objID ); |
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| 409 | // assert(object->objectID == oldobjectheader->objectID); |
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[2655] | 410 | objectsize = oldobjectheader.getDataSize(); |
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| 411 | objectOffset=SynchronisableHeader::getSize(); //skip the size and the availableData variables in the objectheader |
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| 412 | if ( (*it).objID == oldobjectheader.getObjectID() ){ |
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[2417] | 413 | memcpy(newdata, origdata, objectsize); |
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[2655] | 414 | assert(newobjectheader.isDataAvailable()==true); |
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[2419] | 415 | ++it; |
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[1907] | 416 | }else{ |
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[2655] | 417 | newobjectheader = oldobjectheader; |
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| 418 | newobjectheader.setDataAvailable(false); |
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[2171] | 419 | memset(newdata+objectOffset, 0, objectsize-objectOffset); |
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[1907] | 420 | } |
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| 421 | newdata += objectsize; |
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[2417] | 422 | origdata += objectsize; |
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[2371] | 423 | destsize += objectsize; |
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[1907] | 424 | } |
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[2490] | 425 | #ifndef NDEBUG |
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| 426 | uint32_t origsize = destsize; |
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[2655] | 427 | while ( origsize < header_->getDataSize() ) |
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[2490] | 428 | { |
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[2655] | 429 | SynchronisableHeader oldobjectheader(origdata); |
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| 430 | objectsize = oldobjectheader.getDataSize(); |
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[2490] | 431 | origdata += objectsize; |
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| 432 | origsize += objectsize; |
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| 433 | } |
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[2655] | 434 | assert(origsize==header_->getDataSize()); |
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[2490] | 435 | assert(destsize!=0); |
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| 436 | #endif |
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[2655] | 437 | gs->header_->setDataSize( destsize ); |
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[1907] | 438 | return gs; |
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| 439 | } |
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| 440 | |
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| 441 | |
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[1701] | 442 | Gamestate *Gamestate::undiff(Gamestate *base) |
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| 443 | { |
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[2655] | 444 | assert(this && base);assert(data_); |
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| 445 | assert(header_->isDiffed()); |
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| 446 | assert(!header_->isCompressed() && !base->header_->isCompressed()); |
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[1701] | 447 | //unsigned char *basep = base->getGs()/*, *gs = getGs()*/; |
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[1907] | 448 | uint8_t *basep = GAMESTATE_START(base->data_); |
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| 449 | uint8_t *gs = GAMESTATE_START(this->data_); |
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[2371] | 450 | uint32_t of=0; // pointers offset |
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| 451 | uint32_t dest_length=0; |
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[2655] | 452 | dest_length=header_->getDataSize(); |
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[1701] | 453 | if(dest_length==0) |
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| 454 | return NULL; |
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[2655] | 455 | uint8_t *ndata = new uint8_t[dest_length*sizeof(uint8_t)+GamestateHeader::getSize()]; |
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| 456 | uint8_t *dest = ndata + GamestateHeader::getSize(); |
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| 457 | while(of < base->header_->getDataSize() && of < header_->getDataSize()){ |
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[1701] | 458 | *(dest+of)=*(basep+of)^*(gs+of); // do the xor |
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| 459 | ++of; |
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| 460 | } |
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[2655] | 461 | if(base->header_->getDataSize()!=header_->getDataSize()){ |
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[1907] | 462 | uint8_t n=0; |
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[2655] | 463 | if(base->header_->getDataSize() < header_->getDataSize()){ |
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[1701] | 464 | while(of < dest_length){ |
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| 465 | *(dest+of)=n^*(gs+of); |
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| 466 | of++; |
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| 467 | } |
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| 468 | } |
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| 469 | } |
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[1751] | 470 | Gamestate *g = new Gamestate(ndata, getClientID()); |
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[2655] | 471 | assert(g->header_); |
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| 472 | *(g->header_) = *header_; |
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| 473 | g->header_->setDiffed( false ); |
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[1751] | 474 | g->flags_=flags_; |
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| 475 | g->packetDirection_ = packetDirection_; |
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| 476 | assert(!g->isDiffed()); |
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| 477 | assert(!g->isCompressed()); |
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[1701] | 478 | return g; |
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| 479 | } |
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| 480 | |
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| 481 | |
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[2371] | 482 | uint32_t Gamestate::calcGamestateSize(int32_t id, uint8_t mode) |
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[1701] | 483 | { |
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[2371] | 484 | uint32_t size=0; |
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[1701] | 485 | // get the start of the Synchronisable list |
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[2171] | 486 | ObjectList<Synchronisable>::iterator it; |
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[1701] | 487 | // get total size of gamestate |
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[2171] | 488 | for(it = ObjectList<Synchronisable>::begin(); it; ++it) |
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[1907] | 489 | size+=it->getSize(id, mode); // size of the actual data of the synchronisable |
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[1701] | 490 | return size; |
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| 491 | } |
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| 492 | |
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[2575] | 493 | } //namespace packet |
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| 494 | } //namespace orxonox |
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