Orxonox  0.0.5 Codename: Arcturus
Controller.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
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11  * of the License, or (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
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16  * GNU General Public License for more details.
17  *
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19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21  *
22  * Author:
23  * Fabian 'x3n' Landau
24  * Co-authors:
25  * ...
26  *
27  */
28 
29 #ifndef _Controller_H__
30 #define _Controller_H__
31 
32 #include "OrxonoxPrereqs.h"
33 #include "core/BaseObject.h"
34 #include "core/class/Super.h"
35 
36 namespace orxonox
37 {
39  {
40  // set friend classes to access setControllableEntity
41  friend class PlayerInfo;
42  friend class ControllableEntity;
43 
44  public:
45  Controller(Context* context);
46  virtual ~Controller();
47  virtual void XMLPort(Element& xmlelement, XMLPort::Mode mode) override;
48  inline void setPlayer(PlayerInfo* player)
49  { this->player_ = player; }
50  inline PlayerInfo* getPlayer() const
51  { return this->player_; }
52  inline void setTeam(int team)
53  { this->team_ = team; }
54  inline int getTeam() const
55  { return this->team_; }
56 
57  virtual void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage) {};
58 
59 /* Override needed for different visual effects (e.g. in "NewHumanController.cc") depending on
60  the DIFFERENT AMOUNT OF DAMAGE done to the shield and to the health of "victim" (see Projectile.cc, Pawn.cc)
61 
62 // virtual inline void hit(Pawn* originator, btManifoldPoint& contactpoint, float damage, float healthdamage, float shielddamage) {};
63 */
64 
65  void setGodMode( bool mode ){ this->bGodMode_ = mode; }
66  bool getGodMode(){ return this->bGodMode_; }
67 
69  { return this->controllableEntity_; }
70  virtual void changedControllableEntity() {}
71 
72 // protected:
73  // don't use this directly, use getPlayer()->startControl(entity) (unless you know exactly what you do)
75  {
76  if (entity != this->controllableEntity_)
77  {
78  this->controllableEntity_ = entity;
79  this->changedControllableEntity();
80  }
81  }
82 
83  protected:
86  int team_;
87  private:
88  bool bGodMode_;
89  };
90 }
91 
92 #endif /* _Controller_H__ */
bool getGodMode()
Definition: Controller.h:66
The BaseObject is the parent of all classes representing an instance in the game. ...
Definition: BaseObject.h:63
Everything in Orxonox that has a health attribute is a Pawn.
Definition: Pawn.h:56
PlayerInfo * player_
Definition: Controller.h:84
void setTeam(int team)
Definition: Controller.h:52
bool bGodMode_
Definition: Controller.h:88
void setGodMode(bool mode)
Definition: Controller.h:65
xmlelement
Definition: Super.h:519
void setPlayer(PlayerInfo *player)
Definition: Controller.h:48
ControllableEntity * getControllableEntity() const
Definition: Controller.h:68
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
int getTeam() const
Definition: Controller.h:54
Mode
Definition: CorePrereqs.h:102
Shared library macros, enums, constants and forward declarations for the orxonox library ...
Declaration of BaseObject, the base class of all objects in Orxonox.
ControllableEntity * controllableEntity_
Definition: Controller.h:85
Definition: Context.h:45
void setControllableEntity(ControllableEntity *entity)
Definition: Controller.h:74
#define _OrxonoxExport
Definition: OrxonoxPrereqs.h:60
Definition: Controller.h:38
PlayerInfo * getPlayer() const
Definition: Controller.h:50
int team_
Definition: Controller.h:86
Definition: PlayerInfo.h:39
virtual void hit(Pawn *originator, btManifoldPoint &contactpoint, float damage)
Definition: Controller.h:57
Definition of all super-function related macros, used to call functions of the base class...
The ControllableEntity is derived from the orxonox::MobileEntity.
Definition: ControllableEntity.h:48
virtual void changedControllableEntity()
Definition: Controller.h:70