Orxonox  0.0.5 Codename: Arcturus
Item.h
Go to the documentation of this file.
1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
10  * as published by the Free Software Foundation; either version 2
11  * of the License, or (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21  *
22  * Author:
23  * Fabian 'x3n' Landau
24  * Co-authors:
25  * ...
26  *
27  */
28 
29 #ifndef _Item_H__
30 #define _Item_H__
31 
32 #include "OrxonoxPrereqs.h"
33 
34 #include "core/BaseObject.h"
36 
37 namespace orxonox
38 {
40  {
41  public:
42  Item(Context* context);
43  virtual ~Item() {}
44  };
45 }
46 
47 #endif /* _Item_H__ */
The BaseObject is the parent of all classes representing an instance in the game. ...
Definition: BaseObject.h:63
virtual ~Item()
Definition: Item.h:43
This class is the base class of all the Objects in the universe that need to be synchronised over the...
Definition: Synchronisable.h:142
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Definition: Item.h:39
Shared library macros, enums, constants and forward declarations for the orxonox library ...
Declaration of BaseObject, the base class of all objects in Orxonox.
Definition: Context.h:45
#define _OrxonoxExport
Definition: OrxonoxPrereqs.h:60