Orxonox  0.0.5 Codename: Arcturus
MoodManager.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
10  * as published by the Free Software Foundation; either version 2
11  * of the License, or (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21  *
22  * Author:
23  * Kevin 'youngk' Young
24  * Co-authors:
25  * ...
26  *
27  */
28 
29 #ifndef _MoodManager_H__
30 #define _MoodManager_H__
31 
32 #include "OrxonoxPrereqs.h"
33 
34 #include <string>
35 #include "util/Singleton.h"
37 
38 namespace orxonox
39 {
40  /*
41  @brief
42  The MoodListener class is aware of a change in themes and directs that info to dependent classes.
43  */
45  {
46  friend class MoodManager;
47 
48  protected:
49  MoodListener();
50  virtual ~MoodListener() {}
51 
52  private:
53  virtual bool moodChanged(const std::string& mood) = 0;
54 
55  static void changedMood(const std::string& mood);
56  };
57 
58  /*
59  @brief
60  The MoodManager class serves to allow for different musical themes in the game.
61  */
62  class _OrxonoxExport MoodManager : public Singleton<MoodManager>, public Configurable
63  {
64  friend class Singleton<MoodManager>;
65  public:
66  MoodManager();
67 
68  void setConfigValues();
69 
70  void setMood(const std::string& mood);
71  inline const std::string& getMood() const { return this->mood_; }
72 
74 
75  private:
76  void checkMoodValidity();
77 
78  // config values
81  static const std::string defaultMood_;
82 
84  };
85 }
86 
87 #endif /* _MoodManager_H__ */
static const std::string defaultMood_
Definition: MoodManager.h:81
virtual ~MoodListener()
Definition: MoodManager.h:50
const std::string & getMood() const
Definition: MoodManager.h:71
::std::string string
Definition: gtest-port.h:756
Definition: MoodManager.h:44
This is the class from which all interfaces of the game-logic (not the engine) are derived from...
Definition: OrxonoxInterface.h:50
This is the base class of all objects which may contain config values.
Definition: Configurable.h:47
Definition: MoodManager.h:62
Base for singleton classes.
Definition: Singleton.h:114
std::string oldMood_
Definition: MoodManager.h:80
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Declaration of OrxonoxInterface, the base class of all interfaces in Orxonox.
Shared library macros, enums, constants and forward declarations for the orxonox library ...
std::string mood_
Definition: MoodManager.h:79
#define _OrxonoxExport
Definition: OrxonoxPrereqs.h:60
Definition of the Singleton template that is used as base class for classes that allow only one insta...
static MoodManager & getInstance()
Definition: MoodManager.h:73
static MoodManager * singletonPtr_s
Definition: MoodManager.h:83
static T & getInstance()
Returns a reference to the singleton instance.
Definition: Singleton.h:118