Orxonox  0.0.5 Codename: Arcturus
MunitionPickup.h
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1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
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7  *
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22  * Author:
23  * Fabien Vultier
24  * Co-authors:
25  * ...
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27  */
28 
35 #ifndef _MunitionPickup_H__
36 #define _MunitionPickup_H__
37 
38 #include "pickup/PickupPrereqs.h"
39 
40 #include <string>
41 #include <vector>
42 
43 #include "pickup/Pickup.h"
46 #include "weaponsystem/Munition.h"
47 
48 namespace orxonox
49 {
55  {
56  public:
57 
58  MunitionPickup(Context* context);
59  virtual ~MunitionPickup();
60 
61  virtual void XMLPort(Element& xmlelement, orxonox::XMLPort::Mode mode) override;
62 
63  virtual void changedUsed(void) override;
64 
65  void addMunitionContainer(MunitionContainer* munitionContainer);
66  MunitionContainer* getMunitionContainer(unsigned int index);
67 
68  private:
69  void initialize(void);
70  Pawn* carrierToPawnHelper(void);
71 
72  std::vector<MunitionContainer*> munitionContainers_;
73 
74  };
75 }
76 
77 #endif // _MunitionPickup_H__
Everything in Orxonox that has a health attribute is a Pawn.
Definition: Pawn.h:56
Definition of SubclassIdentifier.
#define _PickupExport
Definition: PickupPrereqs.h:60
Declaration of the MunitionContainer class.
Declaration of the Pickup class.
Definition: MunitionContainer.h:48
xmlelement
Definition: Super.h:519
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
Mode
Definition: CorePrereqs.h:102
Definition: Context.h:45
The Pickup class offers (useful) base functionality for a wide range of pickups.
Definition: Pickup.h:92
The MunitionPickup gives munition to the user (a Pawn).
Definition: MunitionPickup.h:54
std::vector< MunitionContainer * > munitionContainers_
Definition: MunitionPickup.h:72
Shared library macros, enums, constants and forward declarations for the questsystem module ...