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| Pickup (Context *context) |
| Constructor. More...
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virtual | ~Pickup () |
| Destructor. More...
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virtual void | changedPickedUp (void) override |
| Should be called when the pickup has transited from picked up to dropped or the other way around. More...
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PickupActivationType | getActivationType (void) const |
| Get the activation type of the Pickup. More...
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const std::string & | getActivationTypeAsString (void) const |
| Get the activation type of the Pickup. More...
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PickupDurationType | getDurationType (void) const |
| Get the duration type of the Pickup. More...
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const std::string & | getDurationTypeAsString (void) const |
| Get the duration type of the Pickup. More...
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virtual const std::string & | getRepresentationName () const override |
| Returns the representation name which refers to the name of the PickupRepresentation that is used to represent this pickup. More...
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bool | isContinuous (void) const |
| Get whether the duration type is 'continuous'. More...
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bool | isImmediate (void) const |
| Get whether the activation type is 'immediate'. More...
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bool | isOnce (void) const |
| Get whether the duration type is 'once'. More...
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bool | isOnUse (void) const |
| Get whether the activation type is 'onUse'. More...
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virtual void | XMLPort (Element &xmlelement, XMLPort::Mode mode) override |
| Method for creating a Pickup object through XML. More...
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| CollectiblePickup () |
| Constructor. More...
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virtual | ~CollectiblePickup () |
| Destructor. More...
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virtual void | changedUsed (void) override |
| Destructor. More...
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bool | isInCollection (void) const |
| Check whether the given CollectiblePickup is par of a PickupCollection. More...
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virtual | ~Pickupable () |
| Default destructor. More...
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bool | addTarget (PickupCarrier *target) |
| Add a PickupCarrier as target of this Pickupable. More...
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bool | addTarget (Identifier *identifier) |
| Add a class, representetd by the input Identifier, as target of this Pickupable. More...
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virtual void | changedCarrier (void) |
| Should be called when the Pickupable has changed its PickupCarrier. More...
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void | destroy (void) |
| Is called internally within the Pickupable module to destroy pickups. More...
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bool | drop (bool createSpawner=true) |
| Can be called to drop a Pickupable. More...
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PickupCarrier * | getCarrier (void) |
| Get the carrier of the Pickupable. More...
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bool | isEnabled (void) const |
| Returns whether the Pickupable is enabled. More...
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bool | isPickedUp (void) const |
| Returns whether the Pickupable is currently picked up. More...
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virtual bool | isTarget (const PickupCarrier *carrier) const |
| Get whether the given PickupCarrier is a target of this Pickupable. More...
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bool | isTarget (const Identifier *identifier) const |
| Get whether a given class, represented by the input Identifier, is a target of this Pickupable. More...
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bool | isUnusable (void) const |
| Returns whether the Pickupable can be unused. More...
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bool | isUsable (void) const |
| Returns whether the Pickupable can be used. More...
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bool | isUsed (void) const |
| Get whether the Pickupable is currently in use or not. More...
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bool | pickup (PickupCarrier *carrier) |
| Can be called to pick up a Pickupable. More...
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virtual bool | reward (PlayerInfo *player) override |
| Method to transcribe a Pickupable as a Rewardable to the player. More...
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bool | setCarrier (PickupCarrier *carrier, bool tell=true) |
| Sets the carrier of the Pickupable. More...
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bool | setPickedUp (bool pickedUp) |
| Helper method to set the Pickupable to either picked up or not picked up. More...
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bool | setUsed (bool used) |
| Sets the Pickupable to used or unused, depending on the input. More...
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| OrxonoxInterface () |
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| Configurable () |
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void | setConfigValues () |
| Function to collect the SetConfigValue-macro calls. More...
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| Listable () |
| Constructor: Allocates space in the element list. More...
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| Listable (Context *context) |
| Constructor: Allocates space in the element list and assigns the context. More...
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virtual | ~Listable () |
| Destructor: Removes the object from the object-lists. More...
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Context * | getContext () const |
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void | setContext (Context *context) |
| Changes the context. More...
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void | unregisterObject () |
| Removes this object from the object-lists. More...
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| Identifiable () |
| Constructor: Sets the default values. More...
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virtual | ~Identifiable () |
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ORX_FORCEINLINE void * | getDerivedPointer (unsigned int classID) |
| Returns a valid pointer of any derived type that is registered in the class hierarchy. More...
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template<class T > |
ORX_FORCEINLINE T * | getDerivedPointer (unsigned int classID) |
| Version of getDerivedPointer with template. More...
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template<class T > |
ORX_FORCEINLINE const T * | getDerivedPointer (unsigned int classID) const |
| Const version of getDerivedPointer with template. More...
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Identifier * | getIdentifier () const |
| Returns the Identifier of the object. More...
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bool | isA (const Identifier *identifier) |
| Returns true if the object's class is of the given type or a derivative. More...
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template<class B > |
bool | isA (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is of the given type or a derivative. More...
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bool | isA (const Identifiable *object) |
| Returns true if the object's class is of the given type or a derivative. More...
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bool | isChildOf (const Identifier *identifier) |
| Returns true if the object's class is a child of the given type. More...
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template<class B > |
bool | isChildOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a child of the given type. More...
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bool | isChildOf (const Identifiable *object) |
| Returns true if the object's class is a child of the given type. More...
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bool | isDirectChildOf (const Identifier *identifier) |
| Returns true if the object's class is a direct child of the given type. More...
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template<class B > |
bool | isDirectChildOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isDirectChildOf (const Identifiable *object) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isDirectParentOf (const Identifier *identifier) |
| Returns true if the object's class is a direct parent of the given type. More...
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template<class B > |
bool | isDirectParentOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a direct parent of the given type. More...
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bool | isDirectParentOf (const Identifiable *object) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isExactlyA (const Identifier *identifier) |
| Returns true if the object's class is exactly of the given type. More...
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template<class B > |
bool | isExactlyA (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is exactly of the given type. More...
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bool | isExactlyA (const Identifiable *object) |
| Returns true if the object's class is exactly of the given type. More...
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bool | isParentOf (const Identifier *identifier) |
| Returns true if the object's class is a parent of the given type. More...
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template<class B > |
bool | isParentOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a parent of the given type. More...
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bool | isParentOf (const Identifiable *object) |
| Returns true if the object's class is a parent of the given type. More...
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| Destroyable () |
| Constructor: Sets the default values. More...
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virtual | ~Destroyable () |
| Destructor: Notifies all DestructionListener (for example weak pointers) that this object is being deleted. More...
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void | destroy () |
| Deletes the object if no strong pointers point to this object. More...
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void | destroyLater () |
| Works like destroy() but doesn't destroy the object until the current tick has ended. More...
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unsigned int | getReferenceCount () const |
| Returns the number of strong pointers that point to this object. More...
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| Rewardable () |
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virtual | ~Rewardable () |
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| BaseObject (Context *context) |
| Constructor: Registers the object in the BaseObject-list. More...
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virtual | ~BaseObject () |
| Destructor. More...
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void | addEventListener (BaseObject *listener) |
| Adds an object which listens to the events of this object. More...
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void | addEventSource (BaseObject *source, const std::string &state) |
| Adds a new event source for a specific state. More...
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void | addTemplate (const std::string &name) |
| Adds a Template to the object. More...
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void | addTemplate (Template *temp) |
| Adds a Template to the object. More...
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virtual void | changedActivity () |
| This function gets called if the activity of the object changes. More...
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virtual void | changedMainStateName () |
| This function gets called if the main state name of the object changes. More...
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virtual void | changedName () |
| This function gets called if the name of the object changes. More...
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virtual void | changedVisibility () |
| This function gets called if the visibility of the object changes. More...
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void | fireEvent (const std::string &name="") |
| Fires an event (without a state). More...
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void | fireEvent (bool activate, const std::string &name="") |
| Fires an event which activates or deactivates a state. More...
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void | fireEvent (bool activate, BaseObject *originator, const std::string &name="") |
| Fires an event which activates or deactivates a state with agiven originator (the object which triggered the event). More...
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void | fireEvent (Event &event) |
| Fires an event, using the Event struct. More...
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BaseObject * | getCreator () const |
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BaseObject * | getEventListener (unsigned int index) const |
| Returns an event listener with a given index. More...
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BaseObject * | getEventSource (unsigned int index, const std::string &state) const |
| Returns an eventsource with a given index. More...
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const XMLFile * | getFile () const |
| Returns a pointer to the XMLFile that loaded this object. More...
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const std::string & | getFilename () const |
| Returns the levelfile that loaded this object. More...
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Gametype * | getGametype () const |
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Level * | getLevel () const |
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const std::string & | getLoaderIndentation () const |
| Returns the indentation of the debug output in the Loader. More...
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const std::string & | getMainStateName () const |
| Returns the name of the main state. More...
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const std::string & | getName () const |
| Returns the name of the object. More...
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Namespace * | getNamespace () const |
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const std::string & | getOldName () const |
| Returns the old name of the object. More...
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Scene * | getScene () const |
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virtual uint32_t | getSceneID () const |
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const std::set< Template * > & | getTemplates () const |
| Returns the set of all aplied templates. More...
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const mbool & | isActive () const |
| Returns the state of the objects activity. More...
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bool | isInitialized () const |
| Returns if the object was initialized (passed the object registration). More...
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const mbool & | isVisible () const |
| Returns the state of the objects visibility. More...
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virtual void | processEvent (Event &event) |
| Processing an event by calling the right main state. More...
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void | removeEventSource (BaseObject *source) |
| Removes an eventsource (but doesn't unregister itself at the source). More...
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void | setActive (bool bActive) |
| Sets the state of the objects activity. More...
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void | setCreator (BaseObject *creator) |
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void | setFile (const XMLFile *file) |
| Sets a pointer to the xml file that loaded this object. More...
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void | setGametype (const StrongOrWeakPtr< Gametype > &gametype) |
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void | setLevel (const StrongOrWeakPtr< Level > &level) |
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void | setLoaderIndentation (const std::string &indentation) |
| Sets the indentation of the debug output in the Loader. More...
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void | setMainState (bool state) |
| Sets the main state of the object to a given boolean value. More...
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void | setMainStateName (const std::string &name) |
| Sets the name of the main state (used for event reactions). More...
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void | setName (const std::string &name) |
| Sets the name of the object. More...
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void | setNamespace (const StrongOrWeakPtr< Namespace > &ns) |
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void | setScene (const StrongOrWeakPtr< Scene > &scene, uint32_t sceneID) |
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void | setVisible (bool bVisible) |
| Sets the state of the objects visibility. More...
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virtual void | XMLEventPort (Element &xmlelement, XMLPort::Mode mode) |
| Defines the possible event states of this object and parses eventsources from an XML file. More...
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| OrxonoxClass () |
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OrxonoxClass & | operator= (const OrxonoxClass &)=default |
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The Pickup class offers (useful) base functionality for a wide range of pickups.
Pickups inheriting from this class can choose an activation type and a duration type.
- The activationType deals with what happens to the Pickup as soon as it is picked up. It can either be set to immediate, which means that the Pickup is activated/used immediately upon being picked up. Or to onUse, which means, that the Pickup will be activated/used if some outside entity (most commonly the player through the PickupInventory) decides to use it. Default is immediate.
- The durationType deals with whether the Pickup has a continuous effect or whether its effect is focused on a singular instant. It can either be set to once, which means, that the Pickup just has an effect (at a singular instant in time) and is done once that effect has been applied. Or to continuous, which means that the effect of the Pickup unfolds over some timespan. Default is once.
If it were not an abstract class it could for example be used as follows in XML.
<
Pickup activationType=
"onUse" durationType=
"continuous" />
In reality you can (naturally) use the parameters activation type and duration type in any pickup inheriting from Pickup, unless the pickup already specifies one (or both) of the parameters.
- Author
- Damian 'Mozork' Frick