Orxonox
0.0.5 Codename: Arcturus
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#include "NewHumanController.h"
#include <cmath>
#include <OgreRay.h>
#include <OgreSceneQuery.h>
#include <OgreCamera.h>
#include <OgreSceneManager.h>
#include <bullet/BulletCollision/NarrowPhaseCollision/btManifoldPoint.h>
#include "core/CoreIncludes.h"
#include "core/command/ConsoleCommandIncludes.h"
#include "core/input/KeyBinder.h"
#include "core/input/KeyBinderManager.h"
#include "worldentities/ControllableEntity.h"
#include "worldentities/pawns/Pawn.h"
#include "infos/PlayerInfo.h"
#include "overlays/OrxonoxOverlay.h"
#include "graphics/Camera.h"
#include "sound/SoundManager.h"
#include "tools/BulletConversions.h"
#include "Scene.h"
Namespaces | |
orxonox | |
Die Wagnis Klasse hat die folgenden Aufgaben: | |
Variables | |
SetConsoleCommand("NewHumanController","changeMode",&NewHumanController::changeMode).keybindMode(KeybindMode SetConsoleCommand("NewHumanController","accelerate",&NewHumanController::accelerate).keybindMode(KeybindMode SetConsoleCommand("NewHumanController","decelerate",&NewHumanController::decelerate).keybindMode(KeybindMode SetConsoleCommand("NewHumanController","unfire",&NewHumanController::unfire).keybindMode(KeybindMode | orxonox::RegisterUnloadableClass (NewHumanController) |