Orxonox  0.0.5 Codename: Arcturus
Projectile.h
Go to the documentation of this file.
1 /*
2  * ORXONOX - the hottest 3D action shooter ever to exist
3  * > www.orxonox.net <
4  *
5  *
6  * License notice:
7  *
8  * This program is free software; you can redistribute it and/or
9  * modify it under the terms of the GNU General Public License
10  * as published by the Free Software Foundation; either version 2
11  * of the License, or (at your option) any later version.
12  *
13  * This program is distributed in the hope that it will be useful,
14  * but WITHOUT ANY WARRANTY; without even the implied warranty of
15  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
16  * GNU General Public License for more details.
17  *
18  * You should have received a copy of the GNU General Public License
19  * along with this program; if not, write to the Free Software
20  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
21  *
22  * Author:
23  * Fabian 'x3n' Landau
24  * Co-authors:
25  * simonmie
26  *
27  */
28 
34 #ifndef _Projectile_H__
35 #define _Projectile_H__
36 
37 #include "weapons/WeaponsPrereqs.h"
38 
39 #include "tools/Timer.h"
42 
43 #include "BasicProjectile.h"
44 
45 namespace orxonox
46 {
47 
59  {
60  public:
61  Projectile(Context* context);
62  virtual ~Projectile();
63 
64  void setConfigValues();
65 
66  virtual void tick(float dt) override;
67  virtual bool collidesAgainst(WorldEntity* otherObject, const btCollisionShape* cs, btManifoldPoint& contactPoint) override;
68 
69  protected:
70  virtual void setCollisionShapeRadius(float radius);
71  float lifetime_;
72 
73  private:
75  WeakPtr<SphereCollisionShape> collisionShape_; // The collision shape of the projectile.
76  };
77 }
78 
79 #endif /* _Projectile_H__ */
float lifetime_
The time the projectile exists.
Definition: Projectile.h:71
Shared library macros, enums, constants and forward declarations for the weapons module ...
Definition of the SphereCollisionShape class.
Definition: MovableEntity.h:42
WeakPtr wraps a pointer to an object, which becomes nullptr if the object is deleted.
Definition: CorePrereqs.h:236
The WorldEntity represents everything that can be put in a Scene at a certain location.
Definition: WorldEntity.h:72
Represents all &#39;standard&#39; projectiles.
Definition: Projectile.h:58
Declaration of the Timer class, used to call functions after a given time-interval.
Timer destroyTimer_
Timer to destroy the projectile after its lifetime has run out.
Definition: Projectile.h:74
Die Wagnis Klasse hat die folgenden Aufgaben:
Definition: ApplicationPaths.cc:66
WeakPtr< SphereCollisionShape > collisionShape_
Definition: Projectile.h:75
Definition: Context.h:45
Implementation of the BasicProjectile class.
Baseclass of all projectiles.
Definition: BasicProjectile.h:54
Timer is a helper class that executes a function after a given amount of seconds in game-time...
Definition: Timer.h:105
#define _WeaponsExport
Definition: WeaponsPrereqs.h:60