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| Timer () |
| Constructor: Sets the default-values. More...
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| Timer (float interval, bool bLoop, const ExecutorPtr &executor, bool bKillAfterCall=false) |
| Constructor: Initializes and starts the timer, which will call an executor after some time. More...
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| Timer (float interval, bool bLoop, std::function< void(void)> func, bool bKillAfterCall=false) |
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void | addTime (float time) |
| Increases the remaining time of the timer by the given amount of time (in seconds). More...
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float | getRemainingTime () const |
| Returns the remaining time until the timer calls the executor. More...
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bool | isActive () const |
| Returns true if the timer is active (neither stopped nor paused). More...
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void | pauseTimer () |
| Pauses the timer - it will continue with the actual state if you call unpauseTimer(). More...
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void | removeTime (float time) |
| Decreases the remaining time of the timer by the given amount of time (in seconds) More...
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void | run () |
| Calls the executor and destroys the timer if requested. More...
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void | setInterval (float interval) |
| Changes the calling interval. More...
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void | setLoop (bool bLoop) |
| Defines if the timer call the executor every interval seconds or only once. More...
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void | setTimer (float interval, bool bLoop, const ExecutorPtr &executor, bool bKillAfterCall=false) |
| Initializes and starts the timer, which will call an executor after some time. More...
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void | setTimer (float interval, bool bLoop, std::function< void(void)> func, bool bKillAfterCall=false) |
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void | startTimer () |
| Re-starts the timer: The executor will be called after interval seconds. More...
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void | stopTimer () |
| Stops the timer. More...
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void | tick (const Clock &time) |
| Updates the timer before the frames are rendered. More...
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void | unpauseTimer () |
| Unpauses the timer - continues with the given state. More...
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| Listable () |
| Constructor: Allocates space in the element list. More...
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| Listable (Context *context) |
| Constructor: Allocates space in the element list and assigns the context. More...
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virtual | ~Listable () |
| Destructor: Removes the object from the object-lists. More...
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Context * | getContext () const |
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void | setContext (Context *context) |
| Changes the context. More...
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void | unregisterObject () |
| Removes this object from the object-lists. More...
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| Identifiable () |
| Constructor: Sets the default values. More...
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virtual | ~Identifiable () |
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ORX_FORCEINLINE void * | getDerivedPointer (unsigned int classID) |
| Returns a valid pointer of any derived type that is registered in the class hierarchy. More...
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template<class T > |
ORX_FORCEINLINE T * | getDerivedPointer (unsigned int classID) |
| Version of getDerivedPointer with template. More...
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template<class T > |
ORX_FORCEINLINE const T * | getDerivedPointer (unsigned int classID) const |
| Const version of getDerivedPointer with template. More...
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Identifier * | getIdentifier () const |
| Returns the Identifier of the object. More...
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bool | isA (const Identifier *identifier) |
| Returns true if the object's class is of the given type or a derivative. More...
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template<class B > |
bool | isA (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is of the given type or a derivative. More...
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bool | isA (const Identifiable *object) |
| Returns true if the object's class is of the given type or a derivative. More...
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bool | isChildOf (const Identifier *identifier) |
| Returns true if the object's class is a child of the given type. More...
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template<class B > |
bool | isChildOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a child of the given type. More...
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bool | isChildOf (const Identifiable *object) |
| Returns true if the object's class is a child of the given type. More...
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bool | isDirectChildOf (const Identifier *identifier) |
| Returns true if the object's class is a direct child of the given type. More...
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template<class B > |
bool | isDirectChildOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isDirectChildOf (const Identifiable *object) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isDirectParentOf (const Identifier *identifier) |
| Returns true if the object's class is a direct parent of the given type. More...
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template<class B > |
bool | isDirectParentOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a direct parent of the given type. More...
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bool | isDirectParentOf (const Identifiable *object) |
| Returns true if the object's class is a direct child of the given type. More...
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bool | isExactlyA (const Identifier *identifier) |
| Returns true if the object's class is exactly of the given type. More...
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template<class B > |
bool | isExactlyA (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is exactly of the given type. More...
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bool | isExactlyA (const Identifiable *object) |
| Returns true if the object's class is exactly of the given type. More...
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bool | isParentOf (const Identifier *identifier) |
| Returns true if the object's class is a parent of the given type. More...
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template<class B > |
bool | isParentOf (const SubclassIdentifier< B > *identifier) |
| Returns true if the object's class is a parent of the given type. More...
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bool | isParentOf (const Identifiable *object) |
| Returns true if the object's class is a parent of the given type. More...
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Timer is a helper class that executes a function after a given amount of seconds in game-time.
- See also
- See Timer.h for an example.
The time interval of Timer depends on the game time, hence it stops if the game is paused or runs slower/faster if the game-speed is modified. See RealTimer for a timer class which doesn't depend on the game time.