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Diff Rev Age Author Log Message
(edit) @10490   10 years maxima files for new ship
(edit) @10489   10 years maxima scriptable controller branch merged to presentation.
(edit) @10488   10 years meggiman Added missing Sound files GravityBombFlight.ogg, GravityField.ogg and …
(edit) @10487   10 years maxima Bug fixed
(edit) @10486   10 years maxima weaponFS15 branch merged to presentation. spaceshipFS15 has …
(edit) @10485   10 years maxima ParticleEffects branch merged to presentation. New level …
(edit) @10484   10 years landauf made ConsoleCommandManager a singleton.
(edit) @10483   10 years landauf avoid dependency on IdentifierManager for as long as possible
(edit) @10482   10 years landauf detail
(edit) @10481   10 years landauf StaticallyInitializedIdentifier is now responsible to register and …
(edit) @10480   10 years landauf removed dependency of Language on CoreConfig.
(edit) @10479   10 years landauf moved config values and all related functions from Game and Core to …
(edit) @10478   10 years landauf callStaticNetworkFunction() and callMemberNetworkFunction() are now …
(edit) @10477   10 years landauf simplified CMakeLists.txt
(edit) @10476   10 years landauf wrap NetworkFunction in a StaticallyInitializedInstance
(edit) @10475   10 years landauf refactored the interface of NetworkFunctionManager: maps are better …
(edit) @10474   10 years landauf made NetworkFunctionManager a singleton, no static functions anymore …
(edit) @10473   10 years landauf bugfix and continuation of the last commit: - FunctionCall::execute() …
(edit) @10472   10 years landauf use the same interface for static an member functions
(edit) @10471   10 years landauf moved static maps from NetworkFunctionStatic and …
(edit) @10470   10 years landauf NetworkFunctionBase doesn't have to inherit from Listable: there's a …
(edit) @10469   10 years landauf removed unused code
(edit) @10468   10 years landauf moved static content of NetworkFunctionBase to NetworkFunctionManager
(edit) @10467   10 years landauf trying to fix compiler error on buildserver
(edit) @10466   10 years landauf added static assertions to validate the type of certain templates
(edit) @10465   10 years landauf moved macro ans helperfunction from NetworkFunction.h to …
(edit) @10464   10 years landauf define ScopeID as integer constants instead of an enum. this allows to …
(edit) @10463   10 years landauf removed unnecessary instance counts. creation of scopes is strictly …
(edit) @10462   10 years landauf some refactoring in ScopeManager. made it a singleton and added functions.
(edit) @10461   10 years landauf moved ScopeManager into separate class
(edit) @10460   10 years landauf StaticallyInitializedScopedSingletonWrapper registers …
(edit) @10459   10 years landauf wrap ScopedSingletonWrapper in a …
(edit) @10458   10 years landauf renamed ScopedSingletonManager to ScopedSingletonWrapper. removed …
(edit) @10457   10 years frovelli Remove training wheels
(edit) @10456   10 years frovelli Transmit client count in LAN by evil hack
(edit) @10455   10 years meggiman
(edit) @10454   10 years clangenb Final Spaceship Files
(edit) @10453   10 years clangenb converted mesh
(edit) @10452   10 years maxima Towerdefense merged to Presentation
(edit) @10451   10 years erbj final version
(edit) @10450   10 years clangenb new mesh
(edit) @10449   10 years liepatri fertige Version des Aliens, das Alien ist in Blender animiert (kann …
(edit) @10448   10 years rgraczyk Various changes, see comments in cpp file
(edit) @10447   10 years frovelli cleanup
(edit) @10446   10 years frovelli Display bugfix
(edit) @10445   10 years maxima
(edit) @10444   10 years maxima New branch for the presentation.
(edit) @10443   10 years landauf fixed includes to make it compile without build units
(edit) @10442   10 years clangenb
(edit) @10441   10 years bknecht Turned on c++11 flag in compiler and fixed a bug where boost couldn't …
(edit) @10440   10 years bknecht Added include to make ois code compile under linux without build units
(edit) @10439   10 years bknecht Creating C++11 branch
(edit) @10438   10 years meggiman Added sound-effects to bomb.
(edit) @10437   10 years fvultier Removed unnecessary output to console in kump minigame. Added a small …
(edit) @10436   10 years meggiman Fixed dangling pointer bug when GravityBomb was destroyed by tick of …
(edit) @10435   10 years meggiman Added new models and fixed dammage bug. Bomb now fully working.
(edit) @10434   10 years frovelli Implemented playercount in multiplayer lobby
(edit) @10433   10 years gpregger New explosion effect for pawn.cc (still WIP)
(edit) @10432   10 years clangenb new mesh
(edit) @10431   10 years fvultier new particle effect for the gravity bomb
(edit) @10430   10 years erbj added functionality: Waves with different combinations of spaceships, …
(edit) @10429   10 years gpregger textures and materials for new explosion effect for rocket.cc
(edit) @10428   10 years gpregger waste of time + New Explosion in 'rocket.cc' + old Rocket in …
(edit) @10427   10 years frovelli Implemented custom servernames
(edit) @10426   10 years fvultier New models for the tower defense minigame. There are 5 different …
(edit) @10425   10 years fvultier Added models for the new weapon: Gravity bomb. There is one model for …
(edit) @10424   10 years landauf these Singletons are in fact required and not allowed to fail, …
(edit) @10423   10 years liepatri creation of the alien mascot (current version is v0.4)
(edit) @10422   10 years landauf details
(edit) @10421   10 years landauf RealTimer was not registered in the framework
(edit) @10420   10 years landauf use destroyLater() in Pawn and ShipPart. PawnManager and …
(edit) @10419   10 years landauf added destroyLater() to Destroyable. This will destroy the object …
(edit) @10418   10 years landauf improved documentation
(edit) @10417   10 years landauf moved destruction of bullet collision shape to ~CollisionShape(). …
(edit) @10416   10 years landauf i think it makes more sense to delete killed pawns and shipparts …
(edit) @10415   10 years landauf added check to detect if a collision shape is destroyed during a …
(edit) @10414   10 years landauf destroy all remaining ship parts if ModularSpaceShip is destroyed. …
(edit) @10413   10 years landauf use the generic UpdateListener interface to receive calls to …
(edit) @10412   10 years landauf fixed crash: apparently these static maps get initialized later now …
(edit) @10411   10 years landauf removed unnecessary macro + static variable
(edit) @10410   10 years landauf SynchronisableVariableBase::state_ is not used anymore
(edit) @10409   10 years meggiman Started implementing Particle effect. Force Field explodes at end of life.
(edit) @10408   10 years erbj added functionality to the TowerDefenseSelecter
(edit) @10407   10 years landauf moved Scope and ScopedSingletonManager from util to core. TODO I had …
(edit) @10406   10 years fvultier There is now a cube that can be moved on the playground using the …
(edit) @10405   10 years landauf fixed some TODOs in tests and code by using the new unload() function
(edit) @10404   10 years landauf added unload() function to StaticallyInitializedInstance
(edit) @10403   10 years landauf added function to destroy the class hierarchy (i.e. reset all …
(edit) @10402   10 years landauf fixed tests in util_test which failed when a different order of …
(edit) @10401   10 years landauf fixed crash in tests with msvc & debug checks
(edit) @10400   10 years landauf fixed tests. however there are some open issues: - the …
(edit) @10399   10 years landauf use typeid(T) instead of typeid(T).name() to identify a class. this …
(edit) @10398   10 years landauf improved output
(edit) @10397   10 years fvultier Added missmissing #include _.h Now the program compiles without any …
(edit) @10396   10 years landauf detail
(edit) @10395   10 years landauf create and initialize Identifiers explicitly via registerClass(). …
(edit) @10394   10 years erbj das File TowerDefenseSelecter.cc und .h geadded
(edit) @10393   10 years landauf found another unregistered class
(edit) @10392   10 years landauf Loader is now a singleton instead of a static class. fixes issue with …
(edit) @10391   10 years meggiman Implemented all necessary classes. No the weapon works without bugs.
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