|
|
@5904
|
15 years |
rgrieder |
Ogg file loading should work again now using the Ogre resource system.
|
|
|
@5899
|
15 years |
rgrieder |
Renaming BaseSound::setSoundFile (and all its associates) to setSource …
|
|
|
@5898
|
15 years |
landauf |
Enhanced Pong gametype: It's now possible to accelerate the ball in …
|
|
|
@5897
|
15 years |
landauf |
build fix
|
|
|
@5896
|
15 years |
rgrieder |
Added some basic sound classes: WorldSound (to be used for 3D sound, …
|
|
|
@5895
|
15 years |
landauf |
Attempt to fix a crash when switching from a level back to the mainmenu
|
|
|
@5894
|
15 years |
landauf |
Using SmartPtr for CameraPositions in ControllableEntity.
This fixes a …
|
|
|
@5893
|
15 years |
landauf |
Removed ambiguity between the EventName macro and the EventName class. …
|
|
|
@5892
|
15 years |
rgrieder |
Removed hard coded sound in Level, Engine and PongBall and replaced …
|
|
|
@5891
|
15 years |
landauf |
Added fancy particle effects in the pong level, based on the named …
|
|
|
@5890
|
15 years |
landauf |
Using target= instead of name= to define the target-object in …
|
|
|
@5889
|
15 years |
landauf |
Using named events in Pong. Also firing events in PongBall now.
|
|
|
@5888
|
15 years |
landauf |
Added support for named events (so one object can fire multiple …
|
|
|
@5887
|
15 years |
landauf |
Fixed an issue with the new event-system: even states which weren't …
|
|
|
@5886
|
15 years |
landauf |
forgot some changes in r5882. EventDispatcher now really supports all …
|
|
|
@5885
|
15 years |
landauf |
Somehow the code in PongBall was double… simplified this and instead …
|
|
|
@5884
|
15 years |
landauf |
fixed a bug in ParticleSpawner which caused it to spawn particles in …
|
|
|
@5883
|
15 years |
landauf |
main-state now supports also memoryless states (like "spawn" in …
|
|
|
@5882
|
15 years |
landauf |
Again some changes in the event-system:
- Added "mainstate" …
|
|
|
@5881
|
15 years |
rgrieder |
Fixed sound problem in Pong by correcting the assumptions that you …
|
|
|
@5880
|
15 years |
rgrieder |
Removing "minimal rebuild" option for msvc: It doesn't work too well …
|
|
|
@5879
|
15 years |
landauf |
More changes in the event-system: processEvent() is now locally …
|
|
|
@5878
|
15 years |
rgrieder |
Added GameMode::playsSound(). This function checks whether sound is …
|
|
|
@5877
|
15 years |
rgrieder |
Added new an option for the ScopedSingletonManager that can allow the …
|
|
|
@5876
|
15 years |
rgrieder |
Cleanup in the GameStates (also moved debug overlay to the …
|
|
|
@5875
|
15 years |
rgrieder |
Fixed an issue that could occur when singletons associated with …
|
|
|
@5874
|
15 years |
rgrieder |
Removed obsolete PCH files and created a compilation for pong.
|
|
|
@5873
|
15 years |
rgrieder |
Added a few more compilations in our own libraries.
Also fixed a bug …
|
|
|
@5872
|
15 years |
rgrieder |
Removing redundancy: Specifying ORXONOX_EXTERAL for a target should …
|
|
|
@5871
|
15 years |
rgrieder |
Compiling our third party libraries with as few files as possible. …
|
|
|
@5870
|
15 years |
rgrieder |
Added new build system feature: Combining multiple source files into …
|
|
|
@5869
|
15 years |
rgrieder |
Applied ScopedSingletonManager to KeyBinderManager and KeyDetector.
|
|
|
@5868
|
15 years |
rgrieder |
Fixed a possible issue in Game and a build system bug with PCH.
|
|
|
@5867
|
15 years |
rgrieder |
Modified Scoped Singleton concept: Derive from Singleton normally, but …
|
|
|
@5866
|
15 years |
landauf |
some cleanup in the eventsystem. not sure if everything still works, …
|
|
|
@5865
|
15 years |
rgrieder |
Missing includes (for non PCH builds).
|
|
|
@5864
|
15 years |
rgrieder |
Missing changes for previous commit (whatever happened…)
|
|
|
@5863
|
15 years |
rgrieder |
New class: KeyBinderManager (yes, it really was necessary, I'm not …
|
|
|
@5862
|
15 years |
landauf |
removed PawnListener
|
|
|
@5861
|
15 years |
landauf |
un-PawnListener-ized ArtificialController
|
|
|
@5860
|
15 years |
landauf |
using a WeakPtr in Projectile instead of inheriting from PawnListener …
|
|
|
@5859
|
15 years |
landauf |
fixed a small bug in TeamDeathmatch
|
|
|
@5858
|
15 years |
rgrieder |
Cleanup in *Prereqs.h files
- Removed forward declarations to …
|
|
|
@5857
|
15 years |
scheusso |
fixed a bug which caused particle mess (no deletion of …
|
|
|
@5856
|
15 years |
rgrieder |
Convinced HUDBar to destroy its BarColours (as they grow with each …
|
|
|
@5855
|
15 years |
rgrieder |
Moved Clock from core to util (used in Scope anyway).
|
|
|
@5853
|
15 years |
rgrieder |
Added two little console commands: printFPS and printTickTime for …
|
|
|
@5852
|
15 years |
scheusso |
removed an unneccessary check & output
|
|
|
@5851
|
15 years |
scheusso |
cleaned up a little bit in connection handling
|
|
|
@5850
|
15 years |
rgrieder |
Moved the singleton creation/destruction mess to the Core class by …
|
|
|
@5849
|
15 years |
scheusso |
some svn:eol-style native
fix which improves disconnect handling
|
|
|
@5848
|
15 years |
scheusso |
adding the dedicatedClient (mostly for debugging reason)
there is a …
|
|
|
@5847
|
15 years |
scheusso |
fixing a bug that made a segfault/memory corruption/corrupted double …
|
|
|
@5846
|
15 years |
scheusso |
two fixes to prepare the dedicatedClient
|
|
|
@5845
|
15 years |
rgrieder |
Build fix (again a problem with temporaries and references, but different).
|
|
|
@5844
|
15 years |
rgrieder |
Fixed some small problems.
|
|
|
@5843
|
15 years |
rgrieder |
Added comma operator in the GameState hierarchy parser: Use …
|
|
|
@5842
|
15 years |
rgrieder |
Moved GameStates back to the orxonox library. This resolves an issue …
|
|
|
@5839
|
15 years |
scheusso |
Fixed problem with scene and creators
creatorID is now always the …
|
|
|
@5838
|
15 years |
rgrieder |
Build fix (C++ doesn't allow to store temporary return values in a …
|
|
|
@5837
|
15 years |
rgrieder |
Removed two unnecessary boost/filesystem.hpp includes.
|
|
|
@5836
|
15 years |
rgrieder |
Extracted path related parts of Core into a new PathConfig class. This …
|
|
|
@5832
|
15 years |
landauf |
fixed crash because of the unloading of HumanPlayer
|
|
|
@5831
|
15 years |
landauf |
Realized Timer doesn't have to be a template, hence merged TimerBase, …
|
|
|
@5830
|
15 years |
landauf |
extended createFunctor(&A::f, object) to accept also objects of other …
|
|
|
@5829
|
15 years |
landauf |
replaced most occurrences of setObject(o) in combination with …
|
|
|
@5828
|
15 years |
landauf |
Overloaded createFunctor for FunctorMember<T> with a second argument …
|
|
|
@5827
|
15 years |
landauf |
(hopefully) a small fix in Gametype (not sure if this works with the …
|
|
|
@5826
|
15 years |
landauf |
Using a WeakPtr instead of a PawnListener-callback in UnderAttack to …
|
|
|
@5825
|
15 years |
landauf |
small fix in WeakPtr
|
|
|
@5824
|
15 years |
landauf |
added callback functionality to WeakPtr
|
|
|
@5823
|
15 years |
landauf |
added WeakPtr (a pointer which becomes 0 if the target object is deleted)
|
|
|
@5822
|
15 years |
scheusso |
fixed 2 leaks (one of them only in debug mode)
|
|
|
@5821
|
15 years |
rgrieder |
Fixed 3 memory leaks (one of them was a true even a true one )
- …
|
|
|
@5820
|
15 years |
landauf |
Changes in ClientConnectionListener:
- Added static functions for …
|
|
|
@5819
|
15 years |
landauf |
removed some tabs
|
|
|
@5818
|
15 years |
rgrieder |
Small bugfix for the second to last commit: InputStates only exist in …
|
|
|
@5817
|
15 years |
scheusso |
console commands for switching back to MainMenu from Game mode
|
|
|
@5816
|
15 years |
scheusso |
small bugfix (only 1 of 3 inputstates deleted when deactivating level) …
|
|
|
@5814
|
15 years |
scheusso |
build fixes
|
|
|
@5813
|
15 years |
rgrieder |
Moved Radar Management from GSLevel to Scene.
|
|
|
@5812
|
15 years |
rgrieder |
Added missing includes.
|
|
|
@5811
|
15 years |
rgrieder |
Added third party libraries to the visual leak detector and excluded …
|
|
|
@5810
|
15 years |
rgrieder |
Adding unloading code for the resource locations.
|
|
|
@5809
|
15 years |
rgrieder |
Added "lib" library prefix for msvc. This resolved a naming conflict …
|
|
|
@5807
|
15 years |
rgrieder |
- Added OrxonoxClass include to the SmartPtr since that is needed in …
|
|
|
@5806
|
15 years |
landauf |
- The gametype pointer in BaseObject is now also a SmartPtr
- The …
|
|
|
@5805
|
15 years |
landauf |
- Enhanced SmartPtr:
a) It stores now two pointers, one …
|
|
|
@5804
|
15 years |
landauf |
added SmartPtr class
|
|
|
@5803
|
15 years |
landauf |
fix in princessaeryn.oxw
|
|
|
@5802
|
15 years |
landauf |
Found another delete in CompoundCollisionShape.cc
Also replaced delete …
|
|
|
@5801
|
15 years |
landauf |
replaced delete with destroy() in orxonox
|
|
|
@5800
|
15 years |
landauf |
replaced delete with destroy() in modules
|
|
|
@5799
|
15 years |
landauf |
replaced delete with destroy() in gamestates
|
|
|
@5798
|
15 years |
landauf |
replaced delete with destroy() in tools
|
|
|
@5797
|
15 years |
landauf |
replaced delete with destroy() in network
|
|
|
@5796
|
15 years |
landauf |
replaced delete with destroy() in core
|
|
|
@5795
|
15 years |
landauf |
fixed a small bug in Gametype
|
|
|
@5792
|
15 years |
landauf |
fixed a bug in Level
|
|
|
@5791
|
15 years |
landauf |
Added destroy() function to OrxonoxClass.
Removed destroy() functions …
|
|
|