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source: code/branches/modularships

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Diff Rev Age Author Log Message
(edit) @10058   11 years noep Expanded functionality of PartDestructionEvents, fixed cursor not …
(edit) @10055   11 years noep Cleaned up code. Added console command "ModularSpaceShip killshippart …
(edit) @10054   11 years noep Fixed CollisionShapes of ShipParts reappearing at their spawnposition …
(edit) @10053   11 years noep Fixed yet another segfault (which we hadn't seen yet). Cleared …
(edit) @10052   11 years noep Added PartDestructionEvent, possibly fixed one out of two runtimeerrors
(edit) @10036   11 years noep Tried to prevent the StaticEntities & Collisionshapes from getting …
(edit) @10033   11 years noep Tried to find&solve the segfault. The detach-process itself is not the …
(edit) @10029   11 years noep Fixed a bug where part-entity-assignments were not created.
(edit) @10023   11 years noep ShipParts can "die" and detach the corresponding Entity while doing …
(edit) @10019   11 years noep Continued working on ShipPart and ModularSpaceShip implementation
(edit) @10011   11 years noep Cleaned up the process passing the collisionshape which was hit to the …
(edit) @10007   11 years noep More research done on collisionshape-entity-structure, and started …
(edit) @10003   11 years noep A Pawn being hit now prints it's Collisionshape-Structure, as well as …
(edit) @10002   11 years noep Output (printing) of CollisionShape-Structure now works. It uses the …
(edit) @10001   11 years noep Tried (and failed) to fix output of CollisionShape-structure
(edit) @9997   11 years noep Added functions to print the collisionshape-structure of a Pawn which …
(edit) @9996   11 years noep Fixed the method outputting the projectile's CollisionBox instead of …
(edit) @9995   11 years noep Modified collision-detecting-process, such that collisions can be …
(copy) @9994   11 years smerkli Added a branch for Noe's modular ships
copied from code/trunk:
(edit) @9992   11 years jo The end of Area51UnderFire is ok. Unfortunately the explosion could …
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