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@10071
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10 years |
noep |
Removed all segfaults (or at least those we found…)
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@10068
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10 years |
smerkli |
Introduced a shippartmanager to hopefully fix the segfaults
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@10067
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11 years |
noep |
Added explosions. (Because who doesn't love explosions.) Added …
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@10058
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11 years |
noep |
Expanded functionality of PartDestructionEvents, fixed cursor not …
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@10055
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11 years |
noep |
Cleaned up code. Added console command "ModularSpaceShip killshippart …
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@10054
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11 years |
noep |
Fixed CollisionShapes of ShipParts reappearing at their spawnposition …
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@10053
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11 years |
noep |
Fixed yet another segfault (which we hadn't seen yet).
Cleared …
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@10052
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11 years |
noep |
Added PartDestructionEvent, possibly fixed one out of two runtimeerrors
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@10036
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11 years |
noep |
Tried to prevent the StaticEntities & Collisionshapes from getting …
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@10033
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11 years |
noep |
Tried to find&solve the segfault. The detach-process itself is not the …
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@10029
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11 years |
noep |
Fixed a bug where part-entity-assignments were not created.
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@10023
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11 years |
noep |
ShipParts can "die" and detach the corresponding Entity while doing …
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@10019
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11 years |
noep |
Continued working on ShipPart and ModularSpaceShip implementation
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@10011
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11 years |
noep |
Cleaned up the process passing the collisionshape which was hit to the …
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@10007
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11 years |
noep |
More research done on collisionshape-entity-structure, and started …
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@10003
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11 years |
noep |
A Pawn being hit now prints it's Collisionshape-Structure, as well as …
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@10002
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11 years |
noep |
Output (printing) of CollisionShape-Structure now works. It uses the …
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@10001
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11 years |
noep |
Tried (and failed) to fix output of CollisionShape-structure
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@9997
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11 years |
noep |
Added functions to print the collisionshape-structure of a Pawn which …
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@9996
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11 years |
noep |
Fixed the method outputting the projectile's CollisionBox instead of …
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@9995
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11 years |
noep |
Modified collision-detecting-process, such that collisions can be …
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@9994
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11 years |
smerkli |
Added a branch for Noe's modular ships
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copied from code/trunk:
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@9992
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11 years |
jo |
The end of Area51UnderFire is ok. Unfortunately the explosion could …
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