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View Latest Revision
source:
code
/
branches
/
objecthierarchy
/
src
/
network
/
packet
/
Gamestate.cc
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Rev
Age
Author
Log Message
(edit)
@2154
16 years
scheusso
optimizations in gamestate generation
(edit)
@2132
16 years
scheusso
bidirectional synchronisation works now: register variables with mode …
(edit)
@2112
16 years
rgrieder
Test: replacing namespace network with namespace orxonox. …
(edit)
@2111
16 years
rgrieder
Moved all util classes and functions to orxonox namespace. Converted …
(edit)
@2070
16 years
rgrieder
Properly took care of network::packet::Packet destruction. It depends …
(edit)
@2062
16 years
scheusso
client→server synchronisation of controllable entities works now
(edit)
@2041
16 years
landauf
bugs— network++ endurance— tiredness++ but it still doesn't work …
(edit)
@2035
16 years
scheusso
objects with non-existing creator (on client-side) get ignored now
(edit)
@2034
16 years
landauf
Synchronisable translates creator ↔ creatorID
(edit)
@2031
16 years
landauf
some small adjustments in the network
(edit)
@1990
16 years
scheusso
- some adjustments in client handling (we use unsigned int as id now …
(copy)
@1912
16 years
landauf
created branch to work on the new object-hierarchy
copied from
code/trunk/src/network/packet/Gamestate.cc
:
(edit)
@1907
16 years
scheusso
merged network branch back to trunk
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