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source: code/branches/objecthierarchy/src/network/packet/Gamestate.cc

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Diff Rev Age Author Log Message
(edit) @2154   16 years scheusso optimizations in gamestate generation
(edit) @2132   16 years scheusso bidirectional synchronisation works now: register variables with mode …
(edit) @2112   16 years rgrieder Test: replacing namespace network with namespace orxonox. …
(edit) @2111   16 years rgrieder Moved all util classes and functions to orxonox namespace. Converted …
(edit) @2070   16 years rgrieder Properly took care of network::packet::Packet destruction. It depends …
(edit) @2062   16 years scheusso client→server synchronisation of controllable entities works now
(edit) @2041   16 years landauf bugs— network++ endurance— tiredness++ but it still doesn't work …
(edit) @2035   16 years scheusso objects with non-existing creator (on client-side) get ignored now
(edit) @2034   16 years landauf Synchronisable translates creator ↔ creatorID
(edit) @2031   16 years landauf some small adjustments in the network
(edit) @1990   16 years scheusso - some adjustments in client handling (we use unsigned int as id now …
(copy) @1912   16 years landauf created branch to work on the new object-hierarchy
copied from code/trunk/src/network/packet/Gamestate.cc:
(edit) @1907   16 years scheusso merged network branch back to trunk
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