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source: code/branches/physics/src/orxonox/objects/worldentities

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Diff Rev Age Author Log Message
(edit) @2408   16 years rgrieder Renamed MovableEntity to MobileEntity and LinearEntity to MovableEntity.
(edit) @2407   16 years rgrieder - Removed debug output - Fixed a bug with parentID_ in CollisionShape …
(edit) @2404   16 years rgrieder Moved collision shapes to new folder.
(edit) @2403   16 years rgrieder - Fixed issues with CollisionShape loading, handling and …
(edit) @2377   16 years rgrieder Fixed build
(edit) @2374   16 years rgrieder Trying to synchronise phyiscs over the network. - Removed derivation …
(edit) @2323   16 years martisty Added files as well…
(edit) @2314   16 years rgrieder Temporary solution to steer our SpaceShip: Unlike before (exponential …
(edit) @2313   16 years rgrieder Added body queue to Scene: Physical objects now request to be added to …
(edit) @2306   16 years rgrieder - More dealings with not yet implemented scaling of physical objects. …
(edit) @2304   16 years rgrieder Author issues with copy & paste…
(edit) @2303   16 years rgrieder - Added support for attaching physical WorldEntities to each other. …
(edit) @2301   16 years rgrieder Build fix for r2296.
(edit) @2300   16 years rgrieder Still getting physics and its implications straight: - Removed …
(edit) @2298   16 years rgrieder Clarified use of different physical bodies. The "collisionType" XML …
(edit) @2297   16 years rgrieder Missed two getNode()→attachObject(…) in the last commit.
(edit) @2296   16 years rgrieder Made return value of WorldEntity::getNode() const —> Modifying the …
(edit) @2292   16 years rgrieder Finally managed to work out some physics. According to my tests, …
(edit) @2201   16 years martisty loading objects and creating shapes…
(edit) @2192   16 years rgrieder Reverted all changes of attempt to update physics branch.
(copy) @2190   16 years rgrieder New physics branch from trunk.
copied from code/trunk/src/orxonox/objects/worldentities:
(edit) @2106   16 years landauf moved WeaponSystem.h and .cc into the objects/weaponSystem directory
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