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@11003
|
9 years |
landauf |
using strongly typed enum class in notifications. …
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@11002
|
9 years |
landauf |
MultiType now supports strongly typed enum classes. Their values are …
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@11001
|
9 years |
landauf |
removed spezializations for MultiType::get≠(), using type-traits instead.
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@11000
|
9 years |
landauf |
using strongly typed enum classes for RadarViewable::Shape
|
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@10999
|
9 years |
landauf |
using strongly typed enum classes in various modules
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@10998
|
9 years |
landauf |
using strongly typed enum class in pickups and triggers.
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@10997
|
9 years |
landauf |
using strongly typed enum class in questsystem.
this also revealed a …
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@10996
|
9 years |
landauf |
using a strongly typed enum class for Light-Type.
added support for …
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@10995
|
9 years |
landauf |
bugfix: LANDiscoverable was not registered (and thus it wasn't …
|
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@10994
|
9 years |
landauf |
using some constexpr
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@10993
|
9 years |
landauf |
using constructor delegation
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@10992
|
9 years |
landauf |
for all non-copyable classes (i.e. those with deleted …
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@10991
|
9 years |
landauf |
fix for the previous commit
|
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@10990
|
9 years |
landauf |
use '= delete' to explicitly delete unimplemented copy-constructors …
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@10989
|
9 years |
landauf |
using the c++11 chrono library to add milliseconds to the timestamp in …
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@10988
|
9 years |
landauf |
use an unordered map and type_index to store identifiers by typeid
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@10987
|
9 years |
landauf |
now it also works with MSVC to wrap an std::function in a Functor
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@10986
|
9 years |
landauf |
use the existing class 'FunctorPointer' to store the callable object. …
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@10985
|
9 years |
landauf |
call function without using a touple
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@10984
|
9 years |
landauf |
fixed warnings in test (msvc)
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@10983
|
9 years |
landauf |
added a bunch of unit tests for Functor
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@10982
|
9 years |
landauf |
now it's again possible to use std::type_info instead of type_index
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@10981
|
9 years |
landauf |
not sure what's better: limiting functor to 5 arguments or having …
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@10980
|
9 years |
landauf |
getHeaderIdentifier(): return the typeid of the actual function …
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@10979
|
9 years |
landauf |
gcc doesn't allow an explicit spezialization of a function-template …
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@10978
|
9 years |
landauf |
added comments
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@10977
|
9 years |
landauf |
fixed build (with gcc)
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@10976
|
9 years |
muemart |
Add some static asserts
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@10975
|
9 years |
muemart |
Extend Functor to handle any callable objects (lambdas!). Had to …
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@10974
|
9 years |
maxima |
merged campaign and presentation
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@10971
|
9 years |
gania |
referenced the testing level in headers of child classes
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@10970
|
9 years |
maxima |
Merged campaign and presentation. Everything seems to work fine.
|
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@10969
|
9 years |
gania |
follow-up commit
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@10968
|
9 years |
gania |
a little clean up
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@10967
|
9 years |
maxima |
Added planetLevel to presentation. This level does not yet work on …
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@10965
|
9 years |
luhug |
Finished!
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@10963
|
9 years |
maxima |
Merged presentation and particleEffects branches. Added a new level, …
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@10962
|
9 years |
maxima |
Merged presentation and exlposionChunks branches. Works fine. Added …
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@10961
|
9 years |
maxima |
Merged presentation and fabiens branch. Had to modify hoverHUD and …
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@10960
|
9 years |
maxima |
Merged presentation and hover branches. Hover minigame works fine.
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@10959
|
9 years |
maxima |
New branch for PPS-presentation
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@10958
|
9 years |
gania |
separated MasterController from my hierarchy
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@10957
|
9 years |
bhatiab |
Fixed collisionshapes and camera angles for the spaceshuttle
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@10956
|
9 years |
bhatiab |
Fixed Lighteffects for moving and breaking as well as the direction of …
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@10955
|
9 years |
gania |
cleaned up a bit
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@10954
|
9 years |
gania |
added Master
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@10953
|
9 years |
gania |
converted hack to a legal class
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@10952
|
9 years |
fvultier |
Missing include added.
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@10951
|
9 years |
luhug |
Put together the elements of our project in a new Level, …
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@10950
|
9 years |
paulsc |
Improved campaign menu
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@10948
|
9 years |
holzerj |
Mine activation sound effect
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@10947
|
9 years |
gstalder |
hover weapon template added
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@10946
|
9 years |
gania |
fix for sigsegv?
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@10944
|
9 years |
holzerj |
Polished Mine
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@10943
|
9 years |
gstalder |
Added model and collision shapes to hover ship template
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@10942
|
9 years |
vaydin |
added comments to the file
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@10940
|
9 years |
meierman |
Invisible plate over the level
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@10939
|
9 years |
vaydin |
forgot to delete bigexplosion
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@10938
|
9 years |
meierman |
Removed some warnings
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@10937
|
9 years |
vaydin |
Finalized everything deleted now unnecessary BigExplosion
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@10935
|
9 years |
gania |
cleaned source up a bit
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@10934
|
9 years |
gania |
fixed bugs that are not supposed to even exist by initializing a …
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@10932
|
9 years |
bhatiab |
Added the screenshots to the levels, please UPDATE data_extern Branch …
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@10930
|
9 years |
meierman |
Finished with comments
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@10929
|
9 years |
bucyril |
Added documentation
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@10928
|
9 years |
meierman |
Before finishing touch
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@10927
|
9 years |
gania |
fixed?
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@10926
|
9 years |
meierman |
Fully functional
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@10925
|
9 years |
gania |
synchronized AI with a static tick counter
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@10924
|
9 years |
gania |
checking in
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@10923
|
9 years |
gania |
check in
|
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@10922
|
9 years |
landauf |
moved functor-tests to new file
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@10921
|
9 years |
paulsc |
Finished (events in) expedition level.
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@10920
|
9 years |
landauf |
no static functions anymore in ObjectList. you need to instantiate an …
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@10919
|
9 years |
landauf |
use range-based for-loop where it makes sense (e.g. ObjectList)
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@10918
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9 years |
muemart |
Use emplace_back instead of push_back if beneficial
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@10917
|
9 years |
landauf |
made mapEntry const& wherever possible
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@10916
|
9 years |
landauf |
use actual types instead of 'auto'. only exception is for complicated …
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@10915
|
9 years |
gania |
little fix
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@10914
|
9 years |
bhatiab |
Finished Storyline and description, finished waypontpatrols for the 5 …
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@10913
|
9 years |
gania |
quick fix
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@10912
|
9 years |
gania |
defaultPatrol and defaultFightAll XML commands
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@10911
|
9 years |
fvultier |
|
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@10910
|
9 years |
gania |
didn'change any behaviour yet, but implemented some methods that I …
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@10909
|
9 years |
gania |
decided to get rid of action timer and call action in tick instead: …
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@10908
|
9 years |
fvultier |
Mine damages pawns within range.
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|
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@10907
|
9 years |
paulsc |
Almost done with retaliation level.
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|
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@10906
|
9 years |
gania |
tried to fix fighting whn fps is low
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@10905
|
9 years |
luhug |
|
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@10904
|
9 years |
paulsc |
Did nothing today.
|
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@10903
|
9 years |
gania |
AI attacks targets that are close
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@10901
|
9 years |
holzerj |
Added explosions effects when the mine explodes.
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@10900
|
9 years |
meierman |
Judihui it works
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@10898
|
9 years |
gania |
commented some stuff
|
|
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@10897
|
9 years |
landauf |
register event-source
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@10896
|
9 years |
bhatiab |
Added Waypoints for enemies
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@10895
|
9 years |
bucyril |
Added HUD and stuff
|
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@10894
|
9 years |
meierman |
Flag generator implemented
|
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@10893
|
9 years |
bucyril |
Changed control parameters
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@10892
|
9 years |
bhatiab |
Edited planets in expeditionsector and shuttlerealiation
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