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@3017
|
16 years |
landauf |
removed some branches
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@3016
|
16 years |
danielh |
- minor fix in PickupCollection
- Made PickupInventory into a …
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@3015
|
16 years |
scheusso |
trying to make some performance improvements in TrafficControl
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@3014
|
16 years |
scheusso |
console command grabMouse / ungrabMouse now working (used for a …
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@3013
|
16 years |
bknecht |
merged sound changes into sound2 use sound2 from now on
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@3012
|
16 years |
rgrieder |
Build fix: Member functions marked as const should only iterate over …
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|
|
@3011
|
16 years |
bknecht |
Created sound2 branch to be able to implement sound in mainmenu
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|
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@3010
|
16 years |
rgrieder |
Bufix in Engine.cc (revealed with runtest on windows/msvc).
Please …
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|
@3009
|
16 years |
rgrieder |
Inadvertently forgot to adjust the ENDIF statement.
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|
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@3007
|
16 years |
rgrieder |
Strange happenings…
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|
@3006
|
16 years |
rgrieder |
Fix following the hack before.
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@3005
|
16 years |
rgrieder |
Ugly hacking for a nearing presentation
You should now be able to …
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@3004
|
16 years |
scheusso |
reverted changes of ControllableEntity
synchronisation now again with …
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@3003
|
16 years |
scheusso |
- fix in connection handling
- reduced debug cpu load on server/client …
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@3002
|
16 years |
rgrieder |
Possible build bug: in the compiler config files (BuildConfig, etc.) …
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|
@3001
|
16 years |
danielh |
- Added helper method to HumanController to get it's …
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|
|
@3000
|
16 years |
adrfried |
some ggz things
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|
|
@2999
|
16 years |
erwin |
fixed segfault bug on tardis
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|
|
@2998
|
16 years |
erwin |
fixed some bugs
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|
|
@2997
|
16 years |
adrfried |
some asio functionality
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|
@2996
|
16 years |
rgrieder |
Fixed tick-time issue: Not all tick times were being taken into …
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|
|
@2995
|
16 years |
rgrieder |
Fixed two small build problems.
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|
|
@2992
|
16 years |
scheusso |
some fixes (in tick, getDeltaTime) and error output
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|
|
@2991
|
16 years |
scheusso |
forgot some things
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|
|
@2990
|
16 years |
scheusso |
merged netp2 → netp3
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|
@2989
|
16 years |
scheusso |
created now netp3 branch
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|
|
@2987
|
16 years |
rgrieder |
Removed temporary editor files.
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|
|
@2986
|
16 years |
Aurelian |
Respawning changed, not possible anymore, not completely working. …
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@2985
|
16 years |
vmikos |
final version
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|
|
@2984
|
16 years |
erwin |
implemented a fallback ogg loader via libvorbisfile
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|
|
@2983
|
16 years |
Hagen |
MuzzleFlash finally there, EnergyDrink weapon
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@2982
|
16 years |
erwin |
added some error checking
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|
@2981
|
16 years |
Hagen |
moved MuzzleFlash into weaponsystem Folder
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|
|
@2980
|
16 years |
erwin |
added config ability to sound, few other changes
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@2979
|
16 years |
Hagen |
working laser style weapon with muzzleflash
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|
@2978
|
16 years |
Aurelian |
some fixes on the timer, visibility of checkpoint removed (done in the …
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|
@2977
|
16 years |
Naaduun |
=movable plane
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|
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@2976
|
16 years |
scheusso |
removed some debug output
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|
|
@2975
|
16 years |
rgrieder |
- Fixed stupid bug in MobileEntity.h
- Removed a compiler warning
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|
|
@2974
|
16 years |
scheusso |
debug output for reto
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@2972
|
16 years |
danielh |
Update
- Minor changes in BaseItem
- Updated to NotificationQueue …
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@2971
|
16 years |
mockm |
new revision of Gametype UnderAttack: Timerfunction and some color added
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|
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@2970
|
16 years |
Aurelian |
Added timer in class gametype, timer working in asteroids, modified …
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@2969
|
16 years |
jsmely |
weapon updated
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|
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@2968
|
16 years |
erwin |
corrected typo
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|
|
@2967
|
16 years |
erwin |
SoundBase now loads files relative to the mediapath
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|
|
@2966
|
16 years |
erwin |
moved files, modified to support multiple contexts
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|
|
@2965
|
16 years |
scheusso |
some fixes (bidirectional variables, …), some changes (client …
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|
|
@2964
|
16 years |
scheusso |
changed synchronisation of controllable entity steering
not fully …
|
|
|
@2961
|
16 years |
Aurelian |
Gametype Asteroids - ForceField working
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|
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@2956
|
16 years |
Naaduun |
added rotate and zoom to map. using static mapscenemanager now
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|
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@2955
|
16 years |
erwin |
corrected typo
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|
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@2954
|
16 years |
Aurelian |
ForceField not working jet, but no errors…
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|
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@2953
|
16 years |
scheusso |
some changes for testing purpose
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|
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@2952
|
16 years |
mockm |
new revision of gametype UnderAttack: Ship is now moving
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|
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@2951
|
16 years |
scheusso |
small fix for memberfunction calls with non-existing (or not anymore …
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|
@2950
|
16 years |
erwin |
ambient sound loading for levels
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|
|
@2949
|
16 years |
scheusso |
Network Function calls possible now (already used in …
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|
|
@2948
|
16 years |
scheusso |
member function calls should work now
argument transfer still untested
|
|
|
@2947
|
16 years |
scheusso |
applying change from trunk (r2946)
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|
|
@2945
|
16 years |
scheusso |
fixed some bugs
|
|
|
@2944
|
16 years |
scheusso |
this is another commit for testing purpose
still trying to get network …
|
|
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@2943
|
16 years |
scheusso |
fixed a problem with copying function pointers
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|
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@2942
|
16 years |
Naaduun |
=added dynamic libs to orxonox/tools. changed humancontroller to use …
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@2941
|
16 years |
rgrieder |
Small mvsc build fix.
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|
|
@2940
|
16 years |
scheusso |
fixed bug for bidirectional variables
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|
@2939
|
16 years |
stefalie |
ugly hacks to get shaders up runnin
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|
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@2938
|
16 years |
scheusso |
forgot two files
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|
|
@2937
|
16 years |
scheusso |
commit for testing reasons
- added possibility to transfer function …
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|
|
@2936
|
16 years |
Aurelian |
Checkpoints in a row working with final destination→ end of game
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@2935
|
16 years |
mockm |
new revision of gametype UnderAttack
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|
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@2934
|
16 years |
vmikos |
fast endversion TeamBaseMatch
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|
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@2933
|
16 years |
mockm |
Gametype UnderAttack added
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@2932
|
16 years |
erwin |
Sound: implemented sample file loading via alut
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|
@2931
|
16 years |
erwin |
Sound: SoundBase complete
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|
|
@2930
|
16 years |
erwin |
Sound: Added building things, corrected some typos
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|
|
@2929
|
16 years |
stefalie |
new branch for toon/cell shading… lets go comic
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|
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@2924
|
16 years |
landauf |
fixed a small bug concerning the muzzle offset. it makes much more …
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@2923
|
16 years |
landauf |
adjusted weaponsystem-path in (hopefully) all files.
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|
|
@2922
|
16 years |
landauf |
Renamed directory 'weaponSystem' as 'weaponsystem' to avoid …
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|
|
@2921
|
16 years |
landauf |
renamed directory "weapons" as "weaponmodes"
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|
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@2920
|
16 years |
landauf |
renamed LaserGunMunition as LaserMunition
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|
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@2919
|
16 years |
landauf |
removed some debug output, cleanup in WeaponMode
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|
|
@2918
|
16 years |
landauf |
Added many new features in the Munition class:
- there are now 3 …
|
|
|
@2917
|
16 years |
landauf |
merged pickup into pickup2
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|
|
@2916
|
16 years |
bknecht |
Creating new pickups branche. Changes from old pickups branch need yet …
|
|
|
@2915
|
16 years |
landauf |
- switched back to std::vector for the WeaponSlots to keep them in the …
|
|
|
@2914
|
16 years |
landauf |
More changes in the WeaponSystem:
- WeaponSets can now contain …
|
|
|
@2913
|
16 years |
Naaduun |
Added own scenemanager to map, added 2 pointer to contain mapentity …
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|
|
@2912
|
16 years |
landauf |
Several small adjustments in the weaponsystem (like additional const …
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|
|
@2908
|
16 years |
dafrick |
Reverted to revision 2906 (because I'm too stupid to merge correctly, …
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|
|
@2907
|
16 years |
dafrick |
Merging of the current QuestSystem branch.
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|
|
@2906
|
16 years |
landauf |
removed 3 warnings
|
|
|
@2905
|
16 years |
Aurelian |
My first version with working triggers in a row…
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|
|
@2903
|
16 years |
scheusso |
merged changes made to trunk (r2902) into branch
|
|
|
@2901
|
16 years |
Hagen |
The class HsW01 was added, but is only a copy of LaserGun
|
|
|
@2900
|
16 years |
danielh |
- some changes to the base framework
- added DroppedItem
- implemented …
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|
|
@2899
|
16 years |
erwin |
implemented SoundManager class
|
|
|
@2898
|
16 years |
landauf |
created new weapon branch
|
|
|
@2897
|
16 years |
landauf |
removed weapon1 branch
|
|
|