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Diff Rev Age Author Log Message
(edit) @8826   14 years landauf display chat messages without sender without name (currently used for …
(edit) @8825   14 years landauf There's a bug in ogre 1.7 (?) causing the first text overlay with a …
(edit) @8824   14 years jo Some updates to the level.
(edit) @8823   14 years dafrick Forgot to change some debug stuff. ;)
(edit) @8822   14 years landauf Chat works again Removed console output for almost all gameplay …
(edit) @8821   14 years dafrick Adding broadcast functionality to NotificationDispatcher.
(edit) @8820   14 years landauf fixed some stuff that became visible after the recent changes in the …
(edit) @8819   14 years dafrick Minor change in PickupSpawner, fixing possible cause for segfaults.
(edit) @8817   14 years landauf corrected authors
(edit) @8816   14 years landauf fixed bug in auto completion function
(edit) @8814   14 years landauf OrxonoxLoading.overlay is not needed anymore (see r8813)
(edit) @8812   14 years landauf removed COUT, CCOUT, and DOUT macros. COUT is now defined as a …
(edit) @8811   14 years landauf Replaced COUT() with orxout() in all modules. phew.
(edit) @8810   14 years landauf removed CEGuiSample, I think this is not needed anymore
(edit) @8809   14 years landauf Replaced COUT() with orxout() in tools and orxonox library. Requires …
(edit) @8808   14 years landauf Removed debugLevel_ from Shell, using correct variable inherited from …
(edit) @8807   14 years landauf Replaced COUT with orxout in network library. Tried to set levels and …
(edit) @8806   14 years landauf Replaced COUT with orxout in core. Tried to set levels and contexts in …
(edit) @8805   14 years landauf added new output level "message" for output directed to the user
(edit) @8804   14 years landauf Replaced COUT in util with orxout. Used user_error for Exceptions and …
(edit) @8803   14 years landauf no \n needed after executed command in shell. different color for …
(edit) @8801   14 years landauf fixed bug with multiple lines in shell. adjusted colors in IOConsole …
(edit) @8800   14 years jo Some work on the level. Pawndeath trigger doesn't work.
(edit) @8799   14 years landauf Code related to config values for output is now implemented in …
(edit) @8798   14 years landauf adjusted output levels for ogre and cegui messages added config value …
(edit) @8797   14 years landauf removed onlyLastLineChanged() callback from ShellListener, since it's …
(edit) @8796   14 years landauf adjusted the rest of the code to the new output system, but some …
(edit) @8795   14 years landauf Shell and its derivatives are now based on the new output system
(edit) @8794   14 years landauf added BaseWriter, a common base class of ConsoleWriter, LogWriter, and …
(edit) @8793   14 years jo Destructor update.
(edit) @8792   14 years jo Yeay, works. The pickuping efficiency isn't as good as expected though.
(edit) @8791   14 years jo Bug is triggered in AIController.cc @ line 243. Can't find the reason …
(edit) @8790   14 years dafrick Removing hudimprovements branch. (Is already in trunk)
(edit) @8789   14 years landauf some small details, allow direct usage of OutputStream()
(edit) @8788   14 years landauf changed includes from Debug.h to Output.h doesn't compile.
(edit) @8787   14 years landauf removed Debug.h and OutputHandler. removed test namespace from new …
(edit) @8786   14 years jo Bots can fetch pickups. Waypointmanagement is unstable yet.
(edit) @8785   14 years landauf moved ggz2 branch to archive
(edit) @8784   14 years landauf moved toonshader branch to archive. hi lieni, still alive? ;)
(edit) @8781   14 years landauf removed old branches
(edit) @8780   14 years landauf added ConsoleWriter
(edit) @8779   14 years landauf small changes regarding context functions and orxout()
(edit) @8778   14 years landauf guess we can afford a small macro in this case
(edit) @8777   14 years landauf output contexts are now defined as functions instead of global …
(edit) @8776   14 years landauf in OutputManager: getInstance now only creates an instance of …
(edit) @8775   14 years landauf fixed problem with static initialization in old implementation of the …
(edit) @8774   14 years landauf added LogWriter and MemoryWriter
(edit) @8773   14 years jo Just to show a bug in the level.
(edit) @8772   14 years landauf send the lines of a message as a vector to the output listeners
(edit) @8771   14 years landauf added function to register new output contexts. OutputManager owns …
(edit) @8770   14 years jo That was no English :-). Now worldentities can be identified and added …
(edit) @8769   14 years jo Moved intern waypoint functionallity from the waypointController to …
(edit) @8768   14 years dafrick Removing obsolete branches.
(edit) @8766   14 years jo Backup before taking the next step.
(edit) @8765   14 years landauf added draft for the the new output system
(edit) @8764   14 years jo Got the bug.
(edit) @8763   14 years jo New implementation. New bug. Bots use only yellow energy munition …
(edit) @8762   14 years jo Weaponsetup now generic. Munition management has not jet been implemented.
(edit) @8761   14 years jo Error due to block scope (variables didn't reset in the inner while loops).
(edit) @8760   14 years jo Reverted weaponsetting.
(edit) @8759   14 years jo Could this be a probable weaponsetting?
(edit) @8758   14 years jo Code clean up.
(edit) @8757   14 years jo ai && weapons. Trying to identify each weapon installed on a spaceship.
(edit) @8741   14 years jo Correction of camera bug.
(edit) @8740   14 years landauf fixed some warnings, added vs to ignore list
(edit) @8739   14 years landauf created new branch to work on the console- and log-output
(edit) @8736   14 years jo Bots use boost now.
(edit) @8735   14 years jo Adjust weapon behaviour if bot dies and is respawned with a different …
(edit) @8734   14 years dafrick Fix for AI and rockets.
(edit) @8733   14 years jo Further narrowing down. The bug is triggered, when a bot calls fire(3) …
(edit) @8732   14 years jo doFire() is definitely the error's source.
(edit) @8731   14 years jo Narrowed down: Bug triggered in the doFire() function in …
(edit) @8730   14 years jo Going back one step (version without hud bug). Bots have better …
(edit) @8728   14 years dafrick Removing bigships branch.
(edit) @8724   14 years jo Buggy version: After being shot dead in a simple level the hud doesn't …
(edit) @8723   14 years jo 'Stable' update. Merging by hand.
(edit) @8722   14 years dafrick Removing pickup branch.
(edit) @8721   14 years jo
(edit) @8720   14 years jo Just a backup, before starting to update the ai branch.
(edit) @8719   14 years jo Trying to find a way to identify a weapon by its munition name. The …
(edit) @8716   14 years rgrieder Fixed Linux build when using build units
(edit) @8711   14 years jo Bots are ready for rocket usage. (The hit rate for rockets is just …
(edit) @8710   14 years FelixSchulthess space boundary billboard is now animated. test run with myTestLevel.oxw
(edit) @8705   14 years dafrick The calling of tthe docking dialog is now synchronized (but not the …
(edit) @8704   14 years dafrick Only escape [] in CEGUI tetx of version is ≥ 0.7
(edit) @8703   14 years landauf two fixes for cegui 0.7 sometimes there's an exception while closing …
(edit) @8702   14 years landauf fixed radian ↔ degree conversion bug
(edit) @8701   14 years jo First successful attempt, to make bots shoot rockets. Unfortunately …
(edit) @8700   14 years dafrick Adherence to styleguide.
(edit) @8694   14 years scheusso fixed a network problem with SpaceBoundaries please don't use new on …
(edit) @8692   14 years rgrieder Added "getTimeFactor" console command.
(edit) @8690   14 years rgrieder Fixed tolua warning: operator != is not support by tolua because there …
(edit) @8689   14 years rgrieder Fixed GCC build and warnings.
(edit) @8688   14 years rgrieder Removed the need to declare the tolua interface explicitly …
(edit) @8687   14 years rgrieder Adjusted implementation of tribool to work well with tolua and …
(edit) @8686   14 years rgrieder Fixed missing include.
(edit) @8684   14 years dafrick Adding some sound.
(edit) @8682   14 years dafrick Hack-ish Hack to just have one HUD at a time.
(edit) @8681   14 years dafrick gametypeInfo didn't quite work in Tetris.
(edit) @8680   14 years dafrick Make the camera position stay the same between differnet stones in Tetris.
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