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@1893
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16 years |
landauf |
updated IRC server (update media repository too)
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@1887
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16 years |
rgrieder |
FIRST THINGS FIRST: Delete or rename your keybindings.ini …
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@1783
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16 years |
rgrieder |
- fixed F1 and F2 keys. F1 can now again be used to toggle the …
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@1776
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16 years |
landauf |
Many changes in almost all FindXYZ.cmake files. They now throw errors …
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@1763
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16 years |
rgrieder |
added svn:eol-style native to all the files that were missing it
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@1755
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16 years |
rgrieder |
merged gui back to trunk.
update the media repository!
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@1735
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16 years |
scheusso |
network branch merged into trunk
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@1680
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16 years |
landauf |
added AI ships to the levelfile
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@1625
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16 years |
rgrieder |
merged hud branch back to trunk
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@1608
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16 years |
landauf |
- added a backlight to all SpaceShips, leaving a trail behind …
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@1602
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16 years |
landauf |
- added thruster flares
- used new particle effects
- enemies with …
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@1557
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16 years |
landauf |
some changes in Lua-code to generate asteroids to make it work with …
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@1551
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16 years |
landauf |
added Plugins.cfg for windows - the run-script uses plugins.cfg …
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@1535
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16 years |
rgrieder |
merged input branch back to trunk
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@1505
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16 years |
rgrieder |
f* svn: It doesn't even inform you if you attempt to set a non …
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@1504
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16 years |
rgrieder |
Once again, set all the svn:eol-style property to native. I really …
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@1502
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16 years |
rgrieder |
- @everyone: Do not create a branch until I've added the svn:eol-style …
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@1407
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17 years |
rgrieder |
- reverted the HUD changes to ease up back merge from network branch …
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@1400
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17 years |
FelixSchulthess |
moved to spaceship what belonged there
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@1393
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17 years |
FelixSchulthess |
moved navigation marker to new class: Navigation
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@1388
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17 years |
FelixSchulthess |
more static hud functions
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@1387
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17 years |
FelixSchulthess |
made HUD singleton
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@1376
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17 years |
FelixSchulthess |
modified level file
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@1374
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17 years |
FelixSchulthess |
added fps counter
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@1372
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17 years |
FelixSchulthess |
added keybinding tab for radar cycle
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@1364
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17 years |
rgrieder |
changed line endings in keybindings.ini
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@1362
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17 years |
scheusso |
merged hud3 branch into trunk and changed camera orientation
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@1349
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17 years |
rgrieder |
- merged input branch back to trunk
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@1293
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17 years |
scheusso |
merged changes from input & camera & network branch into trunk
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@1219
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17 years |
rgrieder |
merged input branch back to trunk. Not yet tested on tardis
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@1115
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17 years |
landauf |
tried to integrate the whole tolua-thing in proper cmake code
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@1102
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17 years |
bknecht |
lua50 compatiple level code and loading, should work on tardis as well now
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@1089
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17 years |
rgrieder |
- bugfix in audiomanager
- added CCOUT(level): like COUT, but prints …
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@1086
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17 years |
rgrieder |
- commented lua section in sample.oxw (loader.cc has already been …
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@1085
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17 years |
rgrieder |
stupid people should be punished…
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@1084
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17 years |
rgrieder |
- updated VC++ files for tolua
- minor CMLs changes
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@1076
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17 years |
rgrieder |
two hours of Fuk is very 'enlighting', the whole thing works …
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@1069
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17 years |
rgrieder |
- bugfix with warning directives in AudioPrereqs.h
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@1068
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17 years |
rgrieder |
exec disco.txt (console command)
and you'll see the wonders of the core
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@1061
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17 years |
rgrieder |
- Bugfix with plugins.cfg-init
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@1052
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17 years |
landauf |
merged core2 back to trunk
there might be some errors, wasn't able to …
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@1032
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17 years |
rgrieder |
- singletonized GraphicsEngine
—> Orxonox.h has to included only …
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@1024
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17 years |
rgrieder |
merged input back into trunk
note: I have created an asylum with …
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@1021
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17 years |
bknecht |
merged back that script-branch
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@1010
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17 years |
FelixSchulthess |
replaced correct sample.oxw
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@1009
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17 years |
FelixSchulthess |
added asteroids.material
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@976
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17 years |
FelixSchulthess |
changed level file so → trunk runnable
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@871
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17 years |
landauf |
merged core branch to trunk
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@863
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17 years |
FelixSchulthess |
modified level file
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@790
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17 years |
nicolasc |
merged FICN back into trunk
awaiting release.
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copied from code/branches/FICN/bin:
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@787
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17 years |
nicolasc |
added updated version of ASSF as mesh - currently default player model
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