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@11359
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8 years |
patricwi |
story mode map merged
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@11358
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8 years |
patricwi |
space race merged
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@11357
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8 years |
patricwi |
big ship merged
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@11108
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9 years |
fvultier |
A few modifications in the weapon system: WeaponModes may play a …
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@11104
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9 years |
fvultier |
Some HUDs (Health, Shield, Weapons, EnemyHealth, EnemyShield) are also …
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@11052
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9 years |
landauf |
merged branch presentationHS15 back to trunk
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@10820
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9 years |
fvultier |
deleted useless file: spaceshipFS15 is the same as spaceshipHeartAttack
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@10629
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9 years |
fvultier |
Merged towerdefenseFabien branch back to trunk. The towerdefense …
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@10622
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9 years |
landauf |
merged branch presentationFS15merge back to trunk
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@10262
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10 years |
landauf |
eol-style native. no changes in code.
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@10258
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10 years |
landauf |
merged presentationHS14merge back to trunk
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@10216
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10 years |
landauf |
merged branch presentationFS14 back to trunk
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@9955
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11 years |
landauf |
removed temporary files and added them to the ignore list
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@9954
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11 years |
landauf |
moved all invader enemy templates into one file. fixed warning about …
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@9943
|
11 years |
landauf |
eol-style native
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@9939
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11 years |
jo |
presentationHS13 branch merged into trunk
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@9763
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11 years |
landauf |
renamed LaserBeam as LaserBeam2 (because there's already another model …
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@9664
|
11 years |
landauf |
eol-style native
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@9526
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12 years |
jo |
Merging presentationHS12 back to the trunk.
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@9416
|
12 years |
jo |
Adjusting the Escort ship's collisionshapes.
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@9415
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12 years |
jo |
Integrating Felix' EscortShip in the game (new weaponsetting and …
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@9348
|
12 years |
landauf |
merged branch presentation2012merge back to trunk
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@9016
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13 years |
jo |
Merging presentation2011 branch to trunk. Please check for possible bugs.
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@8891
|
13 years |
jo |
Ai and tutorial improvements merged back to the trunk. AI features: …
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@8860
|
13 years |
landauf |
fixed spaceship templates
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@8858
|
13 years |
landauf |
merged output branch back to trunk.
Changes:
- you have to include …
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@8857
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13 years |
dafrick |
Adding shields and boost to some spaceships.
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@8727
|
13 years |
dafrick |
Cleaning up in SpaceShip and Engine. Fixed several bugs.
Kicked …
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@8706
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13 years |
dafrick |
Merging presentation branch back into trunk.
There are many new …
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@8528
|
13 years |
landauf |
disable LOD for some of the debris meshes which cause a crash on old …
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@8398
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14 years |
youngk |
Added 1to100 scale model of earth, complete with gravity.
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@7845
|
14 years |
landauf |
renamed weaponSettings3.oxi as weaponSettingsAssff.oxi
removed …
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@7679
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14 years |
dafrick |
Renaming levelfiles (and some other) according to our new naming …
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@7550
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14 years |
dafrick |
Drone is much weaker now (makes less damage (pi/2) per gun), which …
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@7547
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14 years |
dafrick |
Documenting and cleanup.
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@7544
|
14 years |
dafrick |
Fixing bug I introduced.
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@7285
|
14 years |
landauf |
added eol-style native for some files.
note: there are another 6 …
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@7163
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14 years |
dafrick |
Merged presentation3 branch into trunk.
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@7117
|
14 years |
dave |
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@7115
|
14 years |
dave |
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@7071
|
14 years |
landauf |
i think there should be 2 FadingBillboards instead of 2 Backlights
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@6929
|
14 years |
dave |
new ship
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@6712
|
15 years |
dafrick |
Merged pickup_representation_templates into one.
Merged pickups.oxi …
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@6711
|
15 years |
dafrick |
Merged pickup4 branch back to trunk.
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@6710
|
15 years |
dafrick |
Merged ppspickups2 branch into trunk.
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@6709
|
15 years |
dafrick |
Merged ppspickups1 into trunk.
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@6524
|
15 years |
dafrick |
Merged pickup branch into trunk. Yay. Persisting bugs will be fixed, …
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@6436
|
15 years |
rgrieder |
Engine idle sound wasn't looped.
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@6417
|
15 years |
rgrieder |
Merged presentation2 branch back to trunk.
Major new features:
- …
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@5989
|
15 years |
dave |
ghost weapons added
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@5988
|
15 years |
dave |
Ghost files added
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@5781
|
15 years |
rgrieder |
Reverted trunk again. We might want to find a way to delete these …
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@5695
|
15 years |
rgrieder |
Merged resource2 branch back to trunk.
IMPORTANT NOTE:
Upon this …
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copied from code/branches/resource2/data/levels/templates:
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@5654
|
15 years |
rgrieder |
- Implemented file management via resource manager and loading of …
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