|
|
@3198
|
15 years |
scheusso |
merged netp4 back to trunk
|
|
|
@3196
|
15 years |
rgrieder |
Merged pch branch back to trunk.
|
|
|
@3110
|
15 years |
rgrieder |
Removed old msvc specific support for precompiled header files.
|
|
|
@3108
|
15 years |
erwin |
first attempt to implement sounds for pong, only score sound is …
|
|
|
@3105
|
15 years |
landauf |
fixed self-collision with projectiles
|
|
|
@3104
|
15 years |
landauf |
Added two new HUD-elements for TeamBaseMatch and UnderAttack
|
|
|
@3103
|
15 years |
scheusso |
some fixes and changes (also signalhandler)
|
|
|
@3102
|
15 years |
scheusso |
fixed some problems when changing the gamestate (from menu to server i.e.)
|
|
|
@3101
|
15 years |
landauf |
merged revision 3090 from map branch back to trunk
|
|
|
@3100
|
15 years |
scheusso |
reapplied retos patch
|
|
|
@3099
|
15 years |
landauf |
Added Gameplay messages (Announces, Killmessages and Deathmessages)
|
|
|
@3098
|
15 years |
rgrieder |
Either my box or Oli's gets screwed, but since it only didn't work on …
|
|
|
@3097
|
15 years |
scheusso |
small possible memory leak closed
|
|
|
@3096
|
15 years |
rgrieder |
Found some leftovers of my attempt to partially shut down OGRE (which …
|
|
|
@3095
|
15 years |
landauf |
fixed standalone chat
|
|
|
@3094
|
15 years |
rgrieder |
Adding functionality to the server, client and dedicated buttons …
|
|
|
@3093
|
15 years |
scheusso |
it is now possible to send packets/network function calls to all …
|
|
|
@3092
|
15 years |
rgrieder |
SoundManager.cc: alutGetMIMETypes might return NULL instead of const …
|
|
|
@3091
|
15 years |
rgrieder |
Hitting the X-Button of the window actually stops orxonox now.
|
|
|
@3089
|
15 years |
landauf |
merged map branch back to trunk
|
|
|
@3088
|
15 years |
scheusso |
fix in Projectile (there was no createFactory) and some additional …
|
|
|
@3087
|
15 years |
landauf |
merged particles branch back to trunk
|
|
|
@3086
|
16 years |
landauf |
added bot-support for TeamBaseMatch (and some small fixes)
|
|
|
@3085
|
16 years |
danielh |
No more hiding of items when the frame is clicked
|
|
|
@3084
|
16 years |
landauf |
merged netp3 branch back to trunk
|
|
|
@3081
|
16 years |
bknecht |
fixing an include. why do only I have this problem?
|
|
|
@3080
|
16 years |
landauf |
Yet another bugfix.
|
|
|
@3079
|
16 years |
landauf |
Added forward declarations to OrxonoxPrereqs.h.
|
|
|
@3078
|
16 years |
landauf |
added svn:eolstyle native, no codechanges
|
|
|
@3077
|
16 years |
landauf |
Added Attacher - a class which attaches itself to an object with a …
|
|
|
@3076
|
16 years |
danielh |
fixed window Clicked event
|
|
|
@3075
|
16 years |
erwin |
fixed ogg loader. it works, bitches
|
|
|
@3074
|
16 years |
landauf |
removed some warnings and fixed an include error
|
|
|
@3073
|
16 years |
landauf |
merged pickups2 branch back to trunk. not yet tested.
|
|
|
@3068
|
16 years |
landauf |
removing svn:mergeinfo again after sound2 merge
|
|
|
@3067
|
16 years |
Aurelian |
COUT in CheckPoint removed
|
|
|
@3064
|
16 years |
Aurelian |
Final commit of gametype asteroids for presentation. everything …
|
|
|
@3060
|
16 years |
scheusso |
merged sound2 back to trunk
|
|
|
@3059
|
16 years |
mockm |
broadcast message in standalone works now
|
|
|
@3058
|
16 years |
scheusso |
adjustment to be able to see chat messages in standalone mode
|
|
|
@3057
|
16 years |
mockm |
new rev of gametype UnderAttack: Gametime has been enlarged
|
|
|
@3056
|
16 years |
Aurelian |
Bug in gametype Asteroids fixed: game ends directly after death
|
|
|
@3053
|
16 years |
landauf |
merged weapons branch back to trunk
|
|
|
@3052
|
16 years |
landauf |
removed the old weaponSystem directory to get ready for merge. the …
|
|
|
@3049
|
16 years |
landauf |
- Added option to add a Controller to a ControllableEntity in the XML …
|
|
|
@3039
|
16 years |
landauf |
changed rotation convertion.
+pitch is a counterclockwise rotation …
|
|
|
@3038
|
16 years |
landauf |
Cleaned up setPlayer/removePlayer interface between PlayerInfo and …
|
|
|
@3037
|
16 years |
bknecht |
minor fix so not all hell breaks loose if we do not use this function …
|
|
|
@3036
|
16 years |
bknecht |
we do now save what level you chose last time and will preselect it …
|
|
|
@3035
|
16 years |
landauf |
get returnvalue shortcuts in CommandExecutor (for tolua)
|
|
|
@3034
|
16 years |
landauf |
replaced tabs with spaces
|
|
|
@3033
|
16 years |
landauf |
merged gametypes branch back to trunk
|
|
|
@3028
|
16 years |
landauf |
removed svn:mergeinfo properties
|
|
|
@3008
|
16 years |
bknecht |
You don't need no —level or -l anymore now. You may choose your …
|
|
|
@2994
|
16 years |
dafrick |
Small correction in Notifications
|
|
|
@2993
|
16 years |
dafrick |
Small changes in QuestManager for the GUI. Added toggleVisibility …
|
|
|
@2973
|
16 years |
landauf |
changed type of gametype-HUD and default-HUD to PlayerInfo (instead of …
|
|
|
@2963
|
16 years |
dafrick |
Some Quest stuff, and the rest for the GUIOverlay I failed to commit …
|
|
|
@2962
|
16 years |
dafrick |
Created collecting of GUIOverlays in the GUIManager to make the …
|
|
|
@2960
|
16 years |
dafrick |
Trying to export to lua, doesn't work, yet…
|
|
|
@2959
|
16 years |
dafrick |
Forgot to remove debug output.
|
|
|
@2958
|
16 years |
dafrick |
Changed some stuff to make it compile. Not sure it's 100% failsafe though.
|
|
|
@2957
|
16 years |
bknecht |
hack to include gui into hud
|
|
|
@2946
|
16 years |
rgrieder |
Fixed a bug when using the LINE macro in Game.h
If you want to …
|
|
|
@2928
|
16 years |
rgrieder |
Deleting console commands currently seems to be a rather bad idea …
|
|
|
@2927
|
16 years |
rgrieder |
Fixed three memory leaks and a bug.
@beni: Is deleting the "startGame" …
|
|
|
@2926
|
16 years |
rgrieder |
- Using class { static const float foo = 3.2; }; is non standard C++, …
|
|
|
@2911
|
16 years |
landauf |
Merged r1-2096 of questsystem5 back to trunk
I hope there weren't …
|
|
|
@2910
|
16 years |
landauf |
reverted r2909 because there were some unwanted files included
|
|
|
@2909
|
16 years |
dafrick |
Merging the QuestSystem branch to the trunk. Let's hope, this isn't a …
|
|
|
@2904
|
16 years |
scheusso |
reverted changes from 2902
|
|
|
@2902
|
16 years |
vmikos |
this is my first upload of the basematchfile
|
|
|
@2896
|
16 years |
landauf |
Merged gui branch back to trunk.
I did 2 small changes in …
|
|
|
@2894
|
16 years |
landauf |
eolstyle
|
|
|
@2893
|
16 years |
landauf |
merged weaponsystem branch back to trunk
|
|
|
@2890
|
16 years |
landauf |
- Added overlay element for the Pong Gametype
- Changed the type of …
|
|
|
@2885
|
16 years |
landauf |
Extended PongAI:
- Random prediction errors depend on the vertical …
|
|
|
@2883
|
16 years |
landauf |
reapplied mingw-patch
|
|
|
@2882
|
16 years |
rgrieder |
Update from Bullet 2.73 to 2.74.
|
|
|
@2877
|
16 years |
bknecht |
reverted back everything, sorry KDevelop screws things up sometimes
|
|
|
@2876
|
16 years |
bknecht |
corrected exclude path and added an exclude pattern which should …
|
|
|
@2873
|
16 years |
bknecht |
Doxygen fixes. Please advise me on better places or methods to fix it. …
|
|
|
@2872
|
16 years |
landauf |
some small adjustments in PongAI and related classes
|
|
|
@2870
|
16 years |
bknecht |
additional commentary to my last commit. maybe useful in the future, …
|
|
|
@2867
|
16 years |
bknecht |
Magician Beni on what he does best: Fixed the problem with the large …
|
|
|
@2860
|
16 years |
landauf |
Improved PongAI - it tries to predict the position of the ball (but …
|
|
|
@2857
|
16 years |
landauf |
added configurable PongAI-strength
|
|
|
@2855
|
16 years |
rgrieder |
Two small fixes.
|
|
|
@2851
|
16 years |
landauf |
Fixed attachment of "absolute" CameraPosition-Nodes in the Network …
|
|
|
@2839
|
16 years |
landauf |
added AI for the Pong gametype
improved Pong gameplay
|
|
|
@2826
|
16 years |
landauf |
merged miniprojects branch back to trunk
|
|
|
@2809
|
16 years |
landauf |
reverted commit 2782 which was:
> Another 15% performance boost in …
|
|
|
@2797
|
16 years |
landauf |
Added some #ifndef's around #define NOMINMAX and #define FORCEINLINE …
|
|
|
@2791
|
16 years |
rgrieder |
Please never commit any changes to the external libraries! It doesn't …
|
|
|
@2790
|
16 years |
bknecht |
Ugly hack to use GUI ingame. Hack itself needs improvement AND of …
|
|
|
@2787
|
16 years |
rgrieder |
Bugfix: _NDEBUG is never defined.
|
|
|
@2784
|
16 years |
rgrieder |
- Using std::vector instead of std::list in register/unregister …
|
|
|
@2782
|
16 years |
rgrieder |
Another 15% performance boost in dedicated mode, 30 bots, no clients. …
|
|
|
@2780
|
16 years |
rgrieder |
Checking whether a function really does what you think might sometimes …
|
|
|
@2774
|
16 years |
rgrieder |
Fix
|
|
|