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Diff Rev Age Author Log Message
(edit) @10648   9 years fvultier Removed EnergyDrink Weapon from SpaceshipASSFF. Improved documentation …
(edit) @10647   9 years hzuellig deleted
(edit) @10646   9 years hzuellig test&textfiles
(edit) @10645   9 years bhatiab Added Transporter to level…
(edit) @10644   9 years fvultier New branch for PPS
(edit) @10643   9 years gstalder testphase
(edit) @10642   9 years paulsc First campaing level added
(edit) @10641   9 years fvultier New branch for PPS
(edit) @10640   9 years fvultier New branch for PPS
(edit) @10639   9 years fvultier New branch for PPS
(edit) @10638   9 years meierman fuck
(edit) @10637   9 years fvultier New branch for PPS
(edit) @10636   9 years gstalder schwach
(edit) @10635   9 years meierman testerman
(edit) @10634   9 years gstalder blabla
(edit) @10633   9 years maxima New branch for PPS.
(edit) @10632   9 years fvultier Removed useless code (artifacts from copy-paste) in the Jump minigame.
(edit) @10631   9 years landauf the AI sometimes selected its own ship as target while it was steering …
(edit) @10630   9 years landauf avoid division by zero errors (happened e.g. if 'myposition' and …
(edit) @10629   9 years fvultier Merged towerdefenseFabien branch back to trunk. The towerdefense …
(edit) @10628   9 years landauf addendum to r10626 → pass the collision shape to Pawn::damage
(edit) @10627   9 years fvultier Minor improvements. Use of the Munition class.
(edit) @10626   9 years zifloria Fixed more of the same bug. Tower defense was also affected
(edit) @10625   9 years zifloria Fixed OrxonoxArcade. Points are awarded again. The problem was that I …
(edit) @10624   9 years landauf merged branch core7 back to trunk
(edit) @10623   9 years landauf removed branches from FS15
(edit) @10622   9 years landauf merged branch presentationFS15merge back to trunk
(edit) @10621   9 years landauf don't call srand()! this is already done by Core. also fixed some …
(edit) @10620   9 years landauf use our internal definition of pi
(edit) @10619   9 years landauf eol-style native
(edit) @10618   9 years landauf tabs → spaces
(edit) @10617   9 years landauf added new levels and modified ship definitions from branch presentationFS15
(edit) @10616   9 years landauf merged branch weaponFS15 (but without changes in weaponSettingsAssff.oxi)
(edit) @10615   9 years landauf merged branch towerdefenseFS15
(edit) @10614   9 years landauf merged branch SciptableControllerFS15
(edit) @10613   9 years landauf merged branch ParticleEffectsFS15 (but without changes in …
(edit) @10612   9 years landauf merged branch multiplayerFS15
(edit) @10611   9 years landauf merged branch formationFS15
(edit) @10610   9 years landauf merged branch clangenb
(edit) @10609   9 years landauf merged r10499 from presentationFS15 into this branch
(edit) @10608   9 years fvultier Improved documentation
(edit) @10606   9 years fvultier The most expensive tower fires now a new weapon: The Ice gun; a weapon …
(edit) @10605   9 years landauf added changes from presentationFS15 branch
(edit) @10604   9 years landauf corrected include paths
(edit) @10603   9 years landauf cleanup: empty level is empty again & tabs→spaces.
(edit) @10602   9 years landauf more cleanup
(edit) @10601   9 years landauf cleanup: empty level is empty again & tabs→spaces.
(edit) @10600   9 years landauf fixed warnings
(edit) @10599   9 years landauf removed unused branch
(edit) @10598   9 years landauf cleanup: empty level is empty again & tabs→spaces.
(edit) @10597   9 years landauf cleanup: tabs→spaces
(edit) @10596   9 years landauf cleanup: empty level is empty again & tabs→spaces.
(edit) @10595   9 years landauf created new branch to merge all branches from FS15 in a clean way
(edit) @10594   9 years fvultier improved documentation
(edit) @10592   9 years fvultier New Weapon for the towerDefense minigame: The SplitGun, a weapon that …
(edit) @10591   9 years fvultier Different wave types with different enemies. New field type: obstacle. …
(edit) @10589   9 years landauf enemies can be killed by towers → the WeakPtr returns NULL → remove …
(edit) @10588   9 years landauf use the new entity as waypoint (each WaypointController will destroy …
(edit) @10587   9 years landauf use list instead of vector - list is better suited for removing elements
(edit) @10586   9 years fvultier Removed unuses classes and templates. The enemies move now along a …
(edit) @10585   9 years fvultier Create new branch for the tower defense minigame with new features.
(edit) @10583   9 years landauf TDCoordinate doesn't call RegisterObject, thus shouldn't inherit from …
(edit) @10582   9 years landauf delete helper files before building. this avoids that old helper files …
(edit) @10581   9 years landauf 8 modules are now marked as plugins (which means they are only loaded …
(edit) @10580   9 years landauf it's now possible to define required plugins in the level definition …
(edit) @10579   9 years landauf inverted dependency between level and gametype: gametype now …
(edit) @10578   9 years landauf removed the 'bAddRef' argument from StrongPtr's constructor. it was a …
(edit) @10577   9 years landauf no need to store the namespace again, this is already done in the …
(edit) @10576   9 years landauf removed changedGametype and getOldGametype from BaseObject. the …
(edit) @10575   9 years landauf create the scoreboard directly with the correct gametype. this …
(edit) @10574   9 years landauf removed some init() functions, integrated them directly into the …
(edit) @10573   9 years landauf there are no objects_ at this point, so it's not necessary to set the …
(edit) @10572   9 years landauf removed unnecessary code - setGametype or changedGametype is never …
(edit) @10571   9 years landauf BaseObject returns plain pointers instead of StrongPtrs for Namespace, …
(edit) @10570   9 years landauf not sure why Level was synchronized in Scene, but it doesn't seem to …
(edit) @10569   9 years landauf fixed bug which was introduced in r10563: when unloading in client …
(edit) @10568   9 years landauf Enforce type-safety of ObjectListIterator. Previously it was possible …
(edit) @10567   9 years landauf added functions to use ObjectList<T> for any context
(edit) @10566   9 years landauf moved destruction of all level objects from Client to GSLevel. …
(edit) @10565   9 years landauf fixed mapping of FunctionIDs - same reason like for ClassIDs in r10564
(edit) @10564   9 years landauf bugfix: after receiving a ClassID packet, the client erases the list …
(edit) @10563   9 years landauf level should be it's own level (the same pattern that is already used …
(edit) @10562   9 years landauf removed unnecessary code - this is all done by passing the context to …
(edit) @10561   9 years landauf found some unregistered classes
(edit) @10560   9 years landauf use auto-conversion
(edit) @10559   9 years landauf these two classes used pointers to weakptrs - why? just use normal …
(edit) @10558   9 years landauf no need to call get() on Weak or StrongPtr. they are automatically …
(edit) @10557   9 years landauf cleanup: no need to pass/return WeakPtrs to/from functions. normal …
(edit) @10556   9 years landauf I assume that this should be WeakPtr instead of StrongPtr?
(edit) @10555   9 years landauf renamed SmartPtr to StrongPtr (now we have weak and strong pointers)
(edit) @10554   9 years landauf Gametype should store a WeakPtr to GametypeInfo to avoid circular …
(edit) @10553   9 years landauf fixed reference counting in unload() - unsigned int cannot be < 0
(edit) @10552   9 years landauf added PluginManager to load/unload plugins at runtime
(edit) @10551   9 years landauf fixed build
(edit) @10550   9 years landauf use try-catch in inner function
(edit) @10549   9 years landauf renamed variable. it's the library's name (e.g. libpong) and not the …
(edit) @10548   9 years landauf write the module's name into the .module/.plugin file
(edit) @10547   9 years landauf added support for plugins in the buildsystem. plugins are like …
(edit) @10546   9 years muemart Fix MSVC14/Visual Studio 2015 build: std::less must be constexpr
(edit) @10545   9 years bknecht rewrote a couple of for loops to use C++11 notation. Also made small …
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