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@10658
|
9 years |
meierman |
new basic files added to Hover
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|
|
@10657
|
9 years |
bucyril |
Copied files from another module
A hover/HoverShip.cc
A …
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|
@10656
|
9 years |
meierman |
new folder for minigame hover
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|
|
@10655
|
9 years |
gania |
|
|
|
@10654
|
9 years |
gania |
changed AIController → collecting data about spaceships with each action()
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|
|
@10652
|
9 years |
gania |
deleted old behaviour of AIController (partly), forced ships to form a …
|
|
|
@10651
|
9 years |
gania |
Old AIController default behaviour is commented out
|
|
|
@10650
|
9 years |
fvultier |
There is now a spaceship that uses the gravity bomb. Minor …
|
|
|
@10649
|
9 years |
paulsc |
Added waypoint-transporter and music
|
|
|
@10648
|
9 years |
fvultier |
Removed EnergyDrink Weapon from SpaceshipASSFF. Improved documentation …
|
|
|
@10647
|
9 years |
hzuellig |
deleted
|
|
|
@10646
|
9 years |
hzuellig |
test&textfiles
|
|
|
@10645
|
9 years |
bhatiab |
Added Transporter to level…
|
|
|
@10644
|
9 years |
fvultier |
New branch for PPS
|
|
|
@10643
|
9 years |
gstalder |
testphase
|
|
|
@10642
|
9 years |
paulsc |
First campaing level added
|
|
|
@10641
|
9 years |
fvultier |
New branch for PPS
|
|
|
@10640
|
9 years |
fvultier |
New branch for PPS
|
|
|
@10639
|
9 years |
fvultier |
New branch for PPS
|
|
|
@10638
|
9 years |
meierman |
fuck
|
|
|
@10637
|
9 years |
fvultier |
New branch for PPS
|
|
|
@10636
|
9 years |
gstalder |
schwach
|
|
|
@10635
|
9 years |
meierman |
testerman
|
|
|
@10634
|
9 years |
gstalder |
blabla
|
|
|
@10633
|
9 years |
maxima |
New branch for PPS.
|
|
|
@10632
|
9 years |
fvultier |
Removed useless code (artifacts from copy-paste) in the Jump minigame.
|
|
|
@10631
|
9 years |
landauf |
the AI sometimes selected its own ship as target while it was steering …
|
|
|
@10630
|
9 years |
landauf |
avoid division by zero errors (happened e.g. if 'myposition' and …
|
|
|
@10629
|
9 years |
fvultier |
Merged towerdefenseFabien branch back to trunk. The towerdefense …
|
|
|
@10628
|
9 years |
landauf |
addendum to r10626 → pass the collision shape to Pawn::damage
|
|
|
@10627
|
9 years |
fvultier |
Minor improvements. Use of the Munition class.
|
|
|
@10626
|
9 years |
zifloria |
Fixed more of the same bug. Tower defense was also affected
|
|
|
@10625
|
9 years |
zifloria |
Fixed OrxonoxArcade. Points are awarded again. The problem was that I …
|
|
|
@10624
|
9 years |
landauf |
merged branch core7 back to trunk
|
|
|
@10623
|
9 years |
landauf |
removed branches from FS15
|
|
|
@10622
|
9 years |
landauf |
merged branch presentationFS15merge back to trunk
|
|
|
@10621
|
9 years |
landauf |
don't call srand()! this is already done by Core. also fixed some …
|
|
|
@10620
|
9 years |
landauf |
use our internal definition of pi
|
|
|
@10619
|
9 years |
landauf |
eol-style native
|
|
|
@10618
|
9 years |
landauf |
tabs → spaces
|
|
|
@10617
|
9 years |
landauf |
added new levels and modified ship definitions from branch presentationFS15
|
|
|
@10616
|
9 years |
landauf |
merged branch weaponFS15 (but without changes in weaponSettingsAssff.oxi)
|
|
|
@10615
|
9 years |
landauf |
merged branch towerdefenseFS15
|
|
|
@10614
|
9 years |
landauf |
merged branch SciptableControllerFS15
|
|
|
@10613
|
9 years |
landauf |
merged branch ParticleEffectsFS15 (but without changes in …
|
|
|
@10612
|
9 years |
landauf |
merged branch multiplayerFS15
|
|
|
@10611
|
9 years |
landauf |
merged branch formationFS15
|
|
|
@10610
|
9 years |
landauf |
merged branch clangenb
|
|
|
@10609
|
9 years |
landauf |
merged r10499 from presentationFS15 into this branch
|
|
|
@10608
|
9 years |
fvultier |
Improved documentation
|
|
|
@10606
|
9 years |
fvultier |
The most expensive tower fires now a new weapon: The Ice gun; a weapon …
|
|
|
@10605
|
9 years |
landauf |
added changes from presentationFS15 branch
|
|
|
@10604
|
9 years |
landauf |
corrected include paths
|
|
|
@10603
|
9 years |
landauf |
cleanup: empty level is empty again & tabs→spaces.
|
|
|
@10602
|
9 years |
landauf |
more cleanup
|
|
|
@10601
|
9 years |
landauf |
cleanup: empty level is empty again & tabs→spaces.
|
|
|
@10600
|
9 years |
landauf |
fixed warnings
|
|
|
@10599
|
9 years |
landauf |
removed unused branch
|
|
|
@10598
|
9 years |
landauf |
cleanup: empty level is empty again & tabs→spaces.
|
|
|
@10597
|
9 years |
landauf |
cleanup: tabs→spaces
|
|
|
@10596
|
9 years |
landauf |
cleanup: empty level is empty again & tabs→spaces.
|
|
|
@10595
|
9 years |
landauf |
created new branch to merge all branches from FS15 in a clean way
|
|
|
@10594
|
9 years |
fvultier |
improved documentation
|
|
|
@10592
|
9 years |
fvultier |
New Weapon for the towerDefense minigame: The SplitGun, a weapon that …
|
|
|
@10591
|
9 years |
fvultier |
Different wave types with different enemies. New field type: obstacle. …
|
|
|
@10589
|
9 years |
landauf |
enemies can be killed by towers → the WeakPtr returns NULL → remove …
|
|
|
@10588
|
9 years |
landauf |
use the new entity as waypoint (each WaypointController will destroy …
|
|
|
@10587
|
9 years |
landauf |
use list instead of vector - list is better suited for removing elements
|
|
|
@10586
|
9 years |
fvultier |
Removed unuses classes and templates. The enemies move now along a …
|
|
|
@10585
|
9 years |
fvultier |
Create new branch for the tower defense minigame with new features.
|
|
|
@10583
|
9 years |
landauf |
TDCoordinate doesn't call RegisterObject, thus shouldn't inherit from …
|
|
|
@10582
|
9 years |
landauf |
delete helper files before building. this avoids that old helper files …
|
|
|
@10581
|
9 years |
landauf |
8 modules are now marked as plugins (which means they are only loaded …
|
|
|
@10580
|
9 years |
landauf |
it's now possible to define required plugins in the level definition …
|
|
|
@10579
|
9 years |
landauf |
inverted dependency between level and gametype: gametype now …
|
|
|
@10578
|
9 years |
landauf |
removed the 'bAddRef' argument from StrongPtr's constructor. it was a …
|
|
|
@10577
|
9 years |
landauf |
no need to store the namespace again, this is already done in the …
|
|
|
@10576
|
9 years |
landauf |
removed changedGametype and getOldGametype from BaseObject. the …
|
|
|
@10575
|
9 years |
landauf |
create the scoreboard directly with the correct gametype. this …
|
|
|
@10574
|
9 years |
landauf |
removed some init() functions, integrated them directly into the …
|
|
|
@10573
|
9 years |
landauf |
there are no objects_ at this point, so it's not necessary to set the …
|
|
|
@10572
|
9 years |
landauf |
removed unnecessary code - setGametype or changedGametype is never …
|
|
|
@10571
|
9 years |
landauf |
BaseObject returns plain pointers instead of StrongPtrs for Namespace, …
|
|
|
@10570
|
9 years |
landauf |
not sure why Level was synchronized in Scene, but it doesn't seem to …
|
|
|
@10569
|
9 years |
landauf |
fixed bug which was introduced in r10563: when unloading in client …
|
|
|
@10568
|
9 years |
landauf |
Enforce type-safety of ObjectListIterator.
Previously it was possible …
|
|
|
@10567
|
9 years |
landauf |
added functions to use ObjectList<T> for any context
|
|
|
@10566
|
9 years |
landauf |
moved destruction of all level objects from Client to GSLevel. …
|
|
|
@10565
|
9 years |
landauf |
fixed mapping of FunctionIDs - same reason like for ClassIDs in r10564
|
|
|
@10564
|
9 years |
landauf |
bugfix: after receiving a ClassID packet, the client erases the list …
|
|
|
@10563
|
9 years |
landauf |
level should be it's own level (the same pattern that is already used …
|
|
|
@10562
|
9 years |
landauf |
removed unnecessary code - this is all done by passing the context to …
|
|
|
@10561
|
9 years |
landauf |
found some unregistered classes
|
|
|
@10560
|
9 years |
landauf |
use auto-conversion
|
|
|
@10559
|
9 years |
landauf |
these two classes used pointers to weakptrs - why? just use normal …
|
|
|
@10558
|
9 years |
landauf |
no need to call get() on Weak or StrongPtr. they are automatically …
|
|
|
@10557
|
9 years |
landauf |
cleanup: no need to pass/return WeakPtrs to/from functions. normal …
|
|
|
@10556
|
9 years |
landauf |
I assume that this should be WeakPtr instead of StrongPtr?
|
|
|
@10555
|
9 years |
landauf |
renamed SmartPtr to StrongPtr (now we have weak and strong pointers)
|
|
|
@10554
|
9 years |
landauf |
Gametype should store a WeakPtr to GametypeInfo to avoid circular …
|
|
|