|
|
@11182
|
9 years |
tgidron |
New Pickup
|
|
|
@11181
|
9 years |
binderm |
some minor changes
|
|
|
@11180
|
9 years |
binderm |
logic to show only certain levels and not all together, also not all …
|
|
|
@11179
|
9 years |
plehmann |
added the stringOutTask for scriptcontroller
|
|
|
@11178
|
9 years |
plehmann |
scriptcontroller task system doesnt work. it seems like queue is the …
|
|
|
@11177
|
9 years |
tgidron |
New Pickups (speed); Level Counter and Crate spawn (not working)
|
|
|
@11176
|
9 years |
fvultier |
Added a debug console command that allows visualization of the weaponSlots.
|
|
|
@11175
|
9 years |
sagerj |
overwritten many fire functions now only need to implement timer/charges
|
|
|
@11174
|
9 years |
sagerj |
everything beneath weaponmode changed to push/release - wm modified …
|
|
|
@11173
|
9 years |
binderm |
Campaignmenu improved, it's now possible to only show single levels …
|
|
|
@11172
|
9 years |
plehmann |
updated some files so NewScriptController lua binds are created. added …
|
|
|
@11171
|
9 years |
tgidron |
Pickups work; Lives Counter and Total Flag Counter
|
|
|
@11170
|
9 years |
sagerj |
running backup
|
|
|
@11169
|
9 years |
fvultier |
Fixed errors with pickups.
|
|
|
@11168
|
9 years |
tgidron |
Pickups + Flags HUD
|
|
|
@11167
|
9 years |
plehmann |
changed the NewScriptController and Task classes
|
|
|
@11166
|
9 years |
sagerj |
today I got pawn'ed
|
|
|
@11165
|
9 years |
plehmann |
added new files for newScriptController
—This lines, and those below, …
|
|
|
@11164
|
9 years |
sagerj |
added orxout() for every release lvl for debug purpose
|
|
|
@11163
|
9 years |
tgidron |
Pickup Development
|
|
|
@11162
|
9 years |
fvultier |
Managed to call a C++ test function from a Lua script that gets …
|
|
|
@11161
|
9 years |
landauf |
removed another spurious backslash
|
|
|
@11160
|
9 years |
landauf |
removed unnecessary backslashes
|
|
|
@11157
|
9 years |
landauf |
don't test exact values here, only ≠ 0
|
|
|
@11156
|
9 years |
landauf |
clang doesn't know this compiler flag
|
|
|
@11153
|
9 years |
sagerj |
added release functions in various classes: weaponmode, weaponsystem, …
|
|
|
@11152
|
9 years |
plehmann |
took the event functions out of the tick function
|
|
|
@11151
|
9 years |
tgidron |
New Level Up
|
|
|
@11150
|
9 years |
binderm |
tried consoleCommand, doesn't work yet. Please have a look;)
|
|
|
@11149
|
9 years |
binderm |
new files for campaign menu
|
|
|
@11142
|
9 years |
sagerj |
first commit, added discharger weaponclass
|
|
|
@11141
|
9 years |
plehmann |
added a comment
|
|
|
@11140
|
9 years |
fvultier |
New branch for PPS FS16
|
|
|
@11139
|
9 years |
fvultier |
New branch for PPS FS16
|
|
|
@11138
|
9 years |
fvultier |
|
|
|
@11137
|
9 years |
plehmann |
new branch for pps
|
|
|
@11136
|
9 years |
fvultier |
Made tutorial compatible with the new core.
|
|
|
@11135
|
9 years |
fvultier |
|
|
|
@11134
|
9 years |
fvultier |
Files needed for the tutorial added.
|
|
|
@11133
|
9 years |
fvultier |
branch for new tutorial
|
|
|
@11132
|
9 years |
landauf |
fixed overlays with ogre 1.9.
OverlaySystem must be initialized once …
|
|
|
@11131
|
9 years |
landauf |
initialize overlay component
|
|
|
@11130
|
9 years |
landauf |
forgot to commit 2 files in my previous commit:
orxonox now compiles …
|
|
|
@11129
|
9 years |
landauf |
orxonox now compiles with ogre 1.9 (but still needs some other changes)
|
|
|
@11128
|
9 years |
landauf |
let Planet inherit from Model to avoid code duplication (especially …
|
|
|
@11127
|
9 years |
landauf |
in ogre 1.9, overlays were moved into a separate component (i.e. a …
|
|
|
@11126
|
9 years |
landauf |
small refactoring: make variables in Model private
|
|
|
@11125
|
9 years |
landauf |
new branch to add support for ogre 1.9 to orxonox
|
|
|
@11124
|
9 years |
landauf |
fixed some more errors: use 0.8-notation for images
|
|
|
@11121
|
9 years |
landauf |
updated xsd files
|
|
|
@11118
|
9 years |
bknecht |
initial commit to get orxonox to find and compile and start with …
|
|
|
@11117
|
9 years |
landauf |
preparing for CEGUI 0.8
|
|
|
@11116
|
9 years |
landauf |
ignore all kinds of build directories
|
|
|
@11115
|
9 years |
landauf |
fixed code to compile in 64bit mode
|
|
|
@11114
|
9 years |
landauf |
unfortunately std::put_time and std::get_time are only available in …
|
|
|
@11113
|
9 years |
landauf |
updated build-script to work with mingw-w64 and the new dependency package
|
|
|
@11112
|
9 years |
landauf |
removed unnecessary boost include
|
|
|
@11111
|
9 years |
muemart |
Some simplifications in StringUtils.cc
|
|
|
@11110
|
9 years |
bknecht |
Create CEGUI v0.8 migration branch
|
|
|
@11109
|
9 years |
zifloria |
changed build settings for tardis to use the new paths on the new …
|
|
|
@11108
|
9 years |
fvultier |
A few modifications in the weapon system: WeaponModes may play a …
|
|
|
@11106
|
9 years |
muemart |
Fix a memory leak. Also fix some potentially invalid references to …
|
|
|
@11105
|
9 years |
fvultier |
Removed wrong comments in Jump minigame. These comments were artifacts …
|
|
|
@11104
|
9 years |
fvultier |
Some HUDs (Health, Shield, Weapons, EnemyHealth, EnemyShield) are also …
|
|
|
@11103
|
9 years |
landauf |
fixed warnings (release build).
fixed error in GravityBombField
|
|
|
@11102
|
9 years |
landauf |
removed merged branches from HS15
|
|
|
@11101
|
9 years |
landauf |
fixed build when combining new cegui with old ogre
|
|
|
@11100
|
9 years |
muemart |
Update FindLua5.1.cmake to work with newer versions. Also added …
|
|
|
@11099
|
9 years |
muemart |
Fix loads of doxygen warnings and other documentation issues
|
|
|
@11098
|
9 years |
muemart |
Minor C++11 improvements:
- Drop ImplicitConversion.h in favor of …
|
|
|
@11097
|
9 years |
landauf |
fixed build on tardis.
|
|
|
@11096
|
9 years |
muemart |
Constexpr for some util things
|
|
|
@11095
|
9 years |
landauf |
simplified transparency-check
|
|
|
@11094
|
9 years |
landauf |
added night-mode in city level (with city-lights and darker skybox)
|
|
|
@11091
|
9 years |
landauf |
renamed city-level, removed planet and portals, using real skybox …
|
|
|
@11089
|
9 years |
landauf |
glow effect is now visible through transparent elements (e.g. …
|
|
|
@11087
|
9 years |
landauf |
removed duplicate code
|
|
|
@11086
|
9 years |
landauf |
detail
|
|
|
@11085
|
9 years |
landauf |
enable glow shader in all scenes
|
|
|
@11083
|
9 years |
muemart |
Fix some clang-tidy warnings.
Also, Serialise.h was doing some C-style …
|
|
|
@11082
|
9 years |
landauf |
trying to fix bogus warning on gcc [see …
|
|
|
@11081
|
9 years |
landauf |
fixed cmake script (cmake version 3.3.2)
|
|
|
@11080
|
9 years |
landauf |
merged shaders back to trunk (pps project from HS 2012)
|
|
|
@11079
|
9 years |
landauf |
bugfix: the attached objects are stored in a set, so there's no …
|
|
|
@11078
|
9 years |
landauf |
fixed numerous issues:
- fixed memory leaks (delete allocated heap …
|
|
|
@11077
|
9 years |
muemart |
Remove some non-ASCII characters to avoid encoding issues. This only …
|
|
|
@11076
|
9 years |
muemart |
Add CMake configs for Clang. Most of it is reused from GCC.
|
|
|
@11075
|
9 years |
landauf |
fixed author and added some c++11 features
|
|
|
@11074
|
9 years |
landauf |
eol-style native
|
|
|
@11073
|
9 years |
landauf |
merged branch 'shaders' into branch 'shaders_merge'
|
|
|
@11072
|
9 years |
landauf |
created branch to merge 'shaders' branch (from pps HS 2012)
|
|
|
@11071
|
9 years |
landauf |
merged branch cpp11_v3 back to trunk
|
|
|
@11070
|
9 years |
landauf |
return collections directly instead of begin and end iterators.
this …
|
|
|
@11069
|
9 years |
landauf |
fixed enums
|
|
|
@11068
|
9 years |
landauf |
merged remaining commits from cpp11_v2 to cpp11_v3 (for some reason …
|
|
|
@11067
|
9 years |
landauf |
shortened code
|
|
|
@11066
|
9 years |
landauf |
fixed unittests (IdentifierManager doesn't always exist in tests)
|
|
|
@11065
|
9 years |
landauf |
added c++11 features to code that was added in presentationHS15
|
|
|
@11064
|
9 years |
landauf |
made some functions non-virtual
|
|
|
@11063
|
9 years |
landauf |
ups, forgot to commit a file
|
|
|