|
|
@8383
|
18 years |
patrick |
bsp: fixed a compiler error
|
|
|
@8382
|
18 years |
patrick |
bsp: md3 work flush
|
|
|
@8381
|
18 years |
snellen |
obj now works
|
|
|
@8380
|
18 years |
snellen |
obj now works
|
|
|
@8379
|
18 years |
snellen |
Obj is now correctly inserted into the script
|
|
|
@8378
|
18 years |
bensch |
gui: step 1: remove frontMat
|
|
|
@8377
|
18 years |
bensch |
created new branche
|
|
|
@8375
|
18 years |
patrick |
bsp: md3 mesh reading progress
|
|
|
@8374
|
18 years |
patrick |
bsp: md3 mesh header structure introduced
|
|
|
@8373
|
18 years |
amaechler |
branches/atmospheric_engine
|
|
|
@8372
|
18 years |
patrick |
bsp: started loading md3 mesh data, the last of the data structures
|
|
|
@8371
|
18 years |
patrick |
bsp: md3 tag data gets read
|
|
|
@8365
|
18 years |
bensch |
new copy
|
|
|
@8364
|
18 years |
bensch |
delete stuff
|
|
|
@8359
|
18 years |
patrick |
bsp: started reading in the data tagas
|
|
|
@8358
|
18 years |
patrick |
bsp: bone informations get read
|
|
|
@8357
|
18 years |
patrick |
bsp: more data reading again
|
|
|
@8356
|
18 years |
amaechler |
branches/atmospheric_engine: fadeins generalized
|
|
|
@8355
|
18 years |
patrick |
bsp: more loading functionality
|
|
|
@8354
|
18 years |
patrick |
bsp: outputting the file informations and checking for valid header …
|
|
|
@8353
|
18 years |
patrick |
bsp: worldentities now are able to load md3 models. but md3 models are …
|
|
|
@8352
|
18 years |
patrick |
bsp: adding the md model structure
|
|
|
@8351
|
18 years |
patrick |
bsp: md3 more source files
|
|
|
@8349
|
18 years |
ponder |
- I changend the tesselation method. Now the tesselation level of the …
|
|
|
@8348
|
18 years |
patrick |
bsp: compiles again
|
|
|
@8347
|
18 years |
patrick |
bsp: completing md3 base framework
|
|
|
@8346
|
18 years |
patrick |
bsp: the md2 model moved to subdir md2, mode md3 structural data
|
|
|
@8345
|
18 years |
patrick |
bsp: adding md2 subfolder
|
|
|
@8344
|
18 years |
patrick |
bsp: md data structures separated
|
|
|
@8343
|
18 years |
patrick |
bsp: md3 model adding skelettons
|
|
|
@8342
|
18 years |
patrick |
bsp: adding md3 model structues, for more and better model. just spare …
|
|
|
@8341
|
18 years |
patrick |
bsp: better debug output
|
|
|
@8338
|
18 years |
patrick |
bsp: debugging: adding collision probe for better testing
|
|
|
@8337
|
18 years |
patrick |
bsp: collision detection still not working perfectly
|
|
|
@8336
|
18 years |
patrick |
bsp: better collision ground reaction: now it jumps back. but there …
|
|
|
@8334
|
18 years |
patrick |
bsp: just a very little cleanup to make it more readable. no change in …
|
|
|
@8331
|
18 years |
rennerc |
players can change teams while playing
|
|
|
@8329
|
18 years |
bottac |
colision detection again.
|
|
|
@8328
|
18 years |
ponder |
- Renamed Terrain into TerrainEntity in order to avoid conflicts …
|
|
|
@8327
|
18 years |
amaechler |
branches/atmospheric_engine: better default values
|
|
|
@8326
|
18 years |
hdavid |
branches/atmospheric_engine
|
|
|
@8325
|
18 years |
patrick |
bspmodel: finished work for tonight. switching to sleep state
|
|
|
@8323
|
18 years |
patrick |
bsp_model: new collision reaction for the ground. not yet working completle
|
|
|
@8322
|
18 years |
patrick |
bsp_model: added antialiasing to the orxonox grpahics engine, …
|
|
|
@8321
|
18 years |
ponder |
Added a getAltitude() method to the Terrain class to retrieve the …
|
|
|
@8320
|
18 years |
ponder |
Added a bunch of comments to the terrain_page.h file
|
|
|
@8319
|
18 years |
ponder |
I know this is a big commit. I'm sorry about that. Anyway…
- Added …
|
|
|
@8318
|
18 years |
bottac |
collision detection again.
|
|
|
@8317
|
18 years |
bottac |
collision detection: partial fix.
|
|
|
@8314
|
18 years |
bensch |
new copy
|
|
|
@8313
|
18 years |
bensch |
delete merged branche
|
|
|
@8308
|
18 years |
ponder |
- orxonox crashed on osx when a call to the opengl subsystem was done …
|
|
|
@8307
|
18 years |
rennerc |
maybe fixed bug
|
|
|
@8306
|
18 years |
rennerc |
memoryleak—
|
|
|
@8305
|
18 years |
snellen |
fixed compilation problem
|
|
|
@8304
|
18 years |
snellen |
script_trigger: added possibility to set debug draw in the xml file
|
|
|
@8303
|
18 years |
snellen |
game world: put State::setScriptManager(&this→scriptManager); in start()
|
|
|
@8302
|
18 years |
rennerc |
fixed one more memory leak
|
|
|
@8301
|
18 years |
rennerc |
fixed master memory leak
|
|
|
@8300
|
18 years |
bensch |
script_engine: fixed the LoadParam-Bug that prevented loading of two …
|
|
|
@8296
|
18 years |
ponder |
- volfog_effect.cc didn't compile on macosx, because there's no glX* …
|
|
|
@8295
|
18 years |
bensch |
create new branche terrain for Dynamic-Generating Terrain
|
|
|
@8294
|
18 years |
bensch |
delete merged branche
|
|
|
@8292
|
18 years |
ponder |
Added a semicolon…
|
|
|
@8291
|
18 years |
ponder |
Just a small change to get it compiling on non osx-systems
|
|
|
@8290
|
18 years |
snellen |
debug output is more verbose now
|
|
|
@8289
|
18 years |
snellen |
added some debug output, script gets called
|
|
|
@8288
|
18 years |
patrick |
bsp: the collision reaction is on its way… a long one…
|
|
|
@8287
|
18 years |
stefalie |
water: few bugs left…
|
|
|
@8286
|
18 years |
snellen |
added debug output
|
|
|
@8285
|
18 years |
snellen |
added debug output
|
|
|
@8284
|
18 years |
bensch |
new copy
|
|
|
@8283
|
18 years |
bensch |
delete
|
|
|
@8281
|
18 years |
hdavid |
branches/atmospheric_engine: lightening effect
|
|
|
@8280
|
18 years |
bensch |
new copy
|
|
|
@8279
|
18 years |
bensch |
delete
|
|
|
@8277
|
18 years |
bensch |
delete branche
|
|
|
@8275
|
18 years |
snellen |
added debug output
|
|
|
@8274
|
18 years |
bensch |
new copy
|
|
|
@8273
|
18 years |
rennerc |
removed some memory leaks
|
|
|
@8272
|
18 years |
bensch |
del branche
|
|
|
@8269
|
18 years |
hdavid |
branches/atmospheric_engine:
|
|
|
@8268
|
18 years |
stefalie |
water: yahoooo
|
|
|
@8267
|
18 years |
amaechler |
raise the number:)
|
|
|
@8266
|
18 years |
hdavid |
branches/atmospheric_engine: cool light effect for the lightening
|
|
|
@8265
|
18 years |
snellen |
started debuging
|
|
|
@8264
|
18 years |
patrick |
bsp: fixed a bug in the cr engine. now the checks are performed correctly
|
|
|
@8263
|
18 years |
stefalie |
water: refl n refr textures get darker every renderpath
|
|
|
@8262
|
18 years |
snellen |
draw function of script trigger modified
|
|
|
@8261
|
18 years |
amaechler |
branches/atmospheric_engine: deleted sgl file, now in data branch
|
|
|
@8260
|
18 years |
stefalie |
water: …
|
|
|
@8259
|
18 years |
snellen |
should work now
|
|
|
@8258
|
18 years |
bensch |
new copy
|
|
|
@8257
|
18 years |
bensch |
delete merged branche
|
|
|
@8256
|
18 years |
patrick |
bsp: some cr default values rearangements
|
|
|
@8254
|
18 years |
hdavid |
branches/atmospheric_engiengine: lightening effect
|
|
|
@8253
|
18 years |
amaechler |
branches/atmospheric_engine: fog fade
|
|
|
@8252
|
18 years |
rennerc |
server should not segfault on exit any more
|
|
|
@8251
|
18 years |
hdavid |
branches/atmospheric_engiengine: lightening effect
|
|
|
@8250
|
18 years |
bensch |
linking
|
|
|