Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

source: orxonox.OLD/orxonox/trunk/src/world_entities

Revision Log Mode:


Legend:

Added
Modified
Copied or renamed
Diff Rev Age Author Log Message
(edit) @4959   19 years bensch orxonox/trunk: orxonox runs again (the TrackManager produces speed)
(edit) @4955   20 years bensch orxonox/trunk: extemely stupid aiming, but it works. Had to fix quite …
(edit) @4954   20 years bensch orxonox/trunk: doxygen-tags (and flush)
(edit) @4953   20 years bensch orxonox/trunk: Slots are now PNodes
(edit) @4952   20 years bensch orxonox/trunk: changing back and forth works
(edit) @4951   20 years bensch orxonox/trunk: the new WeaponManager is online :)
(edit) @4950   20 years bensch orxonox/trunk: more loadability functionality in Weapon and FastFactory
(edit) @4949   20 years bensch orxonox/trunk: new Definitions in the WeaponManager-class
(edit) @4948   20 years bensch orxonox/trunk: small cleanup
(edit) @4947   20 years bensch orxonox/trunk: ProjectileFactory now handled in Weapon-class
(edit) @4942   20 years bensch orxonox/trunk: garbage-collection works perfectly. also taken out the …
(edit) @4941   20 years bensch orxonox/trunk: new garbage-collection-algorithm works, but the …
(edit) @4940   20 years bensch orxonox/trunk: moved the fast_factory to a file of its own. This is …
(edit) @4938   20 years bensch orxonox/trunk: doxygen tags.
(edit) @4934   20 years bensch orxonox/trunk: resurection of shoots works perfectly… now it is the …
(edit) @4933   20 years bensch orxonox/trunk: more elaborate FastFactory, that should work… now i …
(edit) @4932   20 years bensch orxonox/trunk: factory optimisations
(edit) @4931   20 years bensch orxonox/trunk: more elaborate (see last commit) also a flush…. have …
(edit) @4930   20 years bensch orxonox/trunk: adapted the Factory algorithm to ObjectManager… still …
(edit) @4927   20 years bensch orxonox/trunk: some smaller fixes, to make Weapon more local
(edit) @4926   20 years bensch orxonox/trunk: the activation and deactivation-phase of the Weapon …
(edit) @4924   20 years patrick orxonox/trunk: the last cleanups, now the classes look better
(edit) @4919   20 years patrick orxonox/trunk: CDEngine knows player and gets the array offsets
(edit) @4912   20 years patrick orxonox/trunk: some problems with the hash alg
(edit) @4910   20 years bensch orxonox/trunk: flush
(edit) @4909   20 years bensch orxonox/trunk: removed subproject gui, as it is not anymore a …
(edit) @4906   20 years bensch orxonox/trunk: states are now flow'n through
(edit) @4905   20 years patrick orxonox/trunk: minor change - quadtree is not drawn anymore
(edit) @4904   20 years patrick orxonox/trunk: prepeared the CDEngine check for collision s with the …
(edit) @4895   20 years bensch orxonox/trunk: messed things up a bit, try fixing
(edit) @4894   20 years bensch orxonox/trunk: seg-fault prevention thanks to the ClassList. The …
(edit) @4893   20 years bensch orxonox/trunk: animations can now be stored inside of the Weapon-base-class
(edit) @4892   20 years bensch orxonox/trunk: brought logic to the execution-cycle. There are now …
(edit) @4891   20 years bensch orxonox/trunk: more elaborate execute function
(edit) @4890   20 years bensch orxonox/trunk: remake of the Projectile and TestBullet
(edit) @4889   20 years patrick orxonox/trunk: added the debug draw function to the quadtree
(edit) @4885   20 years bensch orxonox/trunk: merged the weaponSystem back to the trunk, because it …
(edit) @4875   20 years bensch orxonox/trunk: prepare to create the new Weapon-System
(edit) @4865   20 years bensch orxonox/trunk: some segfault should not occure anymore
(edit) @4864   20 years bensch orxonox/trunk: merging minor nice fixes from laptop
(edit) @4862   20 years bensch orxonox/trunk: introducing Layers
(edit) @4855   20 years patrick orxonox/trunk: reimplemented the array creation process, now there are …
(edit) @4854   20 years patrick orxonox/trunk: temp removed the spatial separation structures from the …
(edit) @4849   20 years bensch orxonox/trunk: the crosshair now renders as element2d
(edit) @4846   20 years patrick orxonox/trunk: flushing work state to repos - some smaller changes in …
(edit) @4844   20 years patrick orxonox/trunk: debuged the getDimension funciton, some mods on …
(edit) @4842   20 years patrick orxonox/trunk: calculating dimension of an object. not linking now
(edit) @4838   20 years bensch orxonox/trunk: Element2D added → will be moved to lib/graphics …
(edit) @4837   20 years bensch orxonox/trunk: derivation of superclasses is more clear now. lets see, …
(edit) @4836   20 years bensch orxonox/trunk: renamed all the \param → @param and so on in Doxygen …
(edit) @4834   20 years bensch orxonox/trunk: crosshair in WeaponManager (instead of World) and …
(edit) @4833   20 years bensch orxonox/trunk: fight against the mighty segfault
(edit) @4832   20 years bensch orxonox/trunk: loadParams and timing
(edit) @4831   20 years bensch orxonox/trunk: hiding the mouse through the graphicsEngine
(edit) @4830   20 years bensch orxonox/trunk: implemented aim
(edit) @4829   20 years bensch orxonox/trunk: shoots are visible again :)
(edit) @4828   20 years bensch orxonox/trunk: less includes
(edit) @4827   20 years bensch orxonox/trunk: state is no more singleton, but static class. This is …
(edit) @4826   20 years bensch orxonox/trunk: moved the weaponManager out of Weapon we have files …
(edit) @4824   20 years bensch orxonox/trunk: cleaned out the crosshair of the Player
(edit) @4823   20 years bensch orxonox/trunk: better algorithm to get the position of the crosshair
(edit) @4822   20 years bensch orxonox/trunk: Singleton-Classes are now refered to as such in World …
(edit) @4818   20 years patrick orxonox/trunk: crosshair gets deleted also, now all event listeners …
(edit) @4814   20 years patrick orxonox/trunk: the vertices data and the obb trees now get deleted, in …
(edit) @4787   20 years patrick orxonox/trunk: changes on the md2model - now it loads also the …
(edit) @4781   20 years bensch orxonox/trunk: the mighty useless crosshair…
(edit) @4780   20 years bensch orxonox/trunk: 1. the crosshair is registered, @patrick: i thought it …
(edit) @4779   20 years bensch orxonox/trunk: created a crosshair class, that will in the future …
(edit) @4762   20 years bensch orxonox/trunk: PhysicsInterface should now make a usefull cast: …
(edit) @4759   20 years bensch orxonox/trunk: version finaly changed to 0.3.0… how could i forget ….
(edit) @4758   20 years bensch orxonox/trunk: moved the weapons to world_entities/weapons
(edit) @4746   20 years bensch orxonox/trunk: changed (void) → ()
(edit) @4732   20 years bensch orxonox/trunk: stones visible as such, and not as cubes… i do not …
(edit) @4724   20 years bensch orxonox/trunk: framework update
(edit) @4718   20 years patrick orxonox/trunk: the collision detection engine works again and is ready …
(edit) @4717   20 years patrick orxonox/trunk: some other md2 files to load
(edit) @4714   20 years patrick orxonox/trunk: some model refinments
(edit) @4712   20 years patrick orxonox/trunk: more draw options
(edit) @4710   20 years patrick orxonox/trunk: weeped out some very serious bugs, now the tree …
(edit) @4700   20 years patrick orxonox/trunk: 3 axis get checked:) 12 to go…
(edit) @4696   20 years patrick orxonox/trunk: started calculating the prjection axis
(edit) @4695   20 years patrick orxonox/trunk: no only the overlap test is missing
(edit) @4689   20 years patrick orxonox/trunk: enhanced world entities to support collisions
(edit) @4684   20 years patrick orxonox/trunk: the bounding volumes now get rendered at the right place
(edit) @4682   20 years patrick orxonox/trunk: now there is a possibility to render the bvtree through …
(edit) @4680   20 years bensch orxonox/trunk: WorldEntity now has the ability to return its FaceCounts
(edit) @4679   20 years patrick orxonox/trunk: put together a little scene in the collision detection …
(edit) @4652   20 years bensch orxonox/trunk: taken the ObjectManager out of the important sections …
(edit) @4621   20 years bensch orxonox/trunk: SkyBox now loads property size
(edit) @4620   20 years bensch orxonox/trunk: the Sky is farther now
(edit) @4607   20 years bensch orxonox/trunk: loading Terrain via XML
(edit) @4604   20 years bensch orxonox/trunk: minor
(edit) @4597   20 years bensch orxonox/trunk: setClassID implemented in all files
(edit) @4593   20 years bensch orxonox/trunk: cooler testBullet :)
(edit) @4592   20 years bensch orxonox/trunk: derivations work. now the only thing to do is specify …
(edit) @4570   20 years bensch orxonox/trunk: now PNodes can be rendered in Debug-Mode
(edit) @4504   20 years bensch orxonox/trunk: merged the SoundEngine into the Trunk. merged file by …
(edit) @4490   20 years bensch orxonox/trunk: started documentation of world-entities…. this is not …
(edit) @4488   20 years patrick orxonox/trunk: started cleaning up the list classes
(edit) @4467   20 years patrick orxonox/trunk: commented the abstract_class.h right
Note: See TracRevisionLog for help on using the revision log.