|
|
@5058
|
19 years |
bensch |
orxonox/trunk: models of NPC's are bigger now
|
|
|
@5057
|
19 years |
bensch |
orxonox/trunk: model scaleable
|
|
|
@5055
|
19 years |
bensch |
orxonox/trunk: testBullet now loads it model as it should
|
|
|
@5054
|
19 years |
patrick |
orxonox/trunk: only obb boxes drawn, obbtree of projectiles also generated
|
|
|
@5053
|
19 years |
bensch |
orxonox/trunk: loadModel in Projectiles
|
|
|
@5049
|
19 years |
bensch |
orxonox/trunk: some weapon-specifics
|
|
|
@5048
|
19 years |
bensch |
orxonox/trunk: debug, and shoot-intervall
|
|
|
@5047
|
19 years |
patrick |
orxonox/trunk: flushing work
|
|
|
@5046
|
19 years |
patrick |
orxonox/trunk: if a collision occures, the virtual …
|
|
|
@5044
|
19 years |
patrick |
orxonox/trunk: cd now works all obj-obj collisions are detected and …
|
|
|
@5042
|
19 years |
patrick |
orxonox/trunk: cd debuging tour, the trip forced me to think about the …
|
|
|
@5041
|
19 years |
bensch |
orxonox/trunk: less output of Weapon
|
|
|
@5039
|
19 years |
bensch |
orxonox/trunk: useless stuff
|
|
|
@5037
|
19 years |
bensch |
orxonox/trunk: reverted the changes
|
|
|
@5036
|
19 years |
bensch |
orxonox/trunk: debug, to show patrick
|
|
|
@5034
|
19 years |
patrick |
orxonox/trunk: now for debugging purposes drawing the obb tree at level 3
|
|
|
@5033
|
19 years |
patrick |
orxonox/trunk: obb trees are now created for every object in the …
|
|
|
@5032
|
19 years |
bensch |
orxonox/trunk: segfault-prevention, again
|
|
|
@5029
|
19 years |
patrick |
orxonox/trunk: some changes in the NPC interface class
|
|
|
@5026
|
19 years |
patrick |
orxonox/trunk: changed and some missunderstandings in the …
|
|
|
@5013
|
19 years |
bensch |
orxonox/trunk: flush it out
this was a day again…
a lot has …
|
|
|
@5012
|
19 years |
bensch |
orxonox/trunk: now the PNodes get aligned real smoothely on the …
|
|
|
@5010
|
19 years |
bensch |
orxonox/trunk: better color-transformation-algorithms
|
|
|
@5007
|
19 years |
bensch |
orxonox/trunk: better method to display PNodes
|
|
|
@5005
|
19 years |
bensch |
orxonox/trunk: quatSchlarp works
|
|
|
@5004
|
19 years |
bensch |
orxonox/trunk: cooler movement
|
|
|
@5003
|
19 years |
bensch |
orxonox/trunk: more reliable rotations
|
|
|
@5002
|
19 years |
bensch |
orxonox/trunk: turret react as before again
|
|
|
@5001
|
19 years |
bensch |
orxonox/trunk: update-setRelDir works correctly now
|
|
|
@5000
|
19 years |
bensch |
orxonox/trunk: smooth-rotation is better now …
|
|
|
@4998
|
19 years |
bensch |
orxonox/trunk: more optimizations of the Quaternion Class.
Now the …
|
|
|
@4997
|
19 years |
bensch |
orxonox/trunk: optimized vector class
|
|
|
@4996
|
19 years |
bensch |
orxonox/trunk: reparenting now also works for Dir - optimizing
|
|
|
@4994
|
19 years |
bensch |
orxonox/trunk: doxytag and stuff
|
|
|
@4992
|
19 years |
bensch |
orxonox/trunk: optimizations
|
|
|
@4990
|
19 years |
bensch |
orxonox/trunk: preparing for the smoothPNode roatational
|
|
|
@4989
|
19 years |
bensch |
orxonox/trunk: softPNode finished for Movement only
|
|
|
@4988
|
19 years |
bensch |
orxonox/trunk: using, and optimizing soft-PNode through Camera
|
|
|
@4987
|
19 years |
bensch |
orxonox/trunk: introducing smooth-PNode
|
|
|
@4986
|
19 years |
bensch |
orxonox/trunk: moved the camera around, so now you have the sight from …
|
|
|
@4984
|
19 years |
bensch |
orxonox/trunk: playing of different Buffer on one Sources works, but …
|
|
|
@4982
|
19 years |
bensch |
orxonox/trunk: movement stuff in the data-filestructure adapted
|
|
|
@4979
|
19 years |
bensch |
orxonox/trunk: Objects now get cleanly ereased.
This is a fix in the …
|
|
|
@4977
|
19 years |
bensch |
orxonox/trunk: removed the WorldInterface, as its job is already been …
|
|
|
@4976
|
19 years |
bensch |
orxonox/trunk: flotilia
|
|
|
@4975
|
19 years |
bensch |
orxonox/trunk: player should be able to load its preferences from an …
|
|
|
@4974
|
19 years |
bensch |
orxonox/trunk: segfault prevention, model was not loaded, because the …
|
|
|
@4973
|
19 years |
bensch |
orxonox/trunk: some more loadparams
|
|
|
@4972
|
19 years |
bensch |
orxonox/trunk: many loadParams
|
|
|
@4969
|
19 years |
bensch |
orxonox/trunk: ability to set a Slots Direction
|
|
|
@4967
|
19 years |
bensch |
orxonox/trunk: multiple sounds on the turret
this does not really …
|
|
|
@4966
|
19 years |
bensch |
orxonox/trunk: Turret is fixed onto the ship as it should.
TestGun …
|
|
|
@4965
|
19 years |
bensch |
orxonox/trunk: the direction is now as it should be setAbsDir rocks
|
|
|
@4964
|
19 years |
bensch |
orxonox/trunk: Turret now turns into the dirrection of the Target, …
|
|
|
@4963
|
19 years |
bensch |
orxonox/trunk: added class turret, a subclass for turrets, this is not …
|
|
|
@4959
|
19 years |
bensch |
orxonox/trunk: orxonox runs again (the TrackManager produces speed)
|
|
|
@4955
|
19 years |
bensch |
orxonox/trunk: extemely stupid aiming, but it works. Had to fix quite …
|
|
|
@4954
|
19 years |
bensch |
orxonox/trunk: doxygen-tags (and flush)
|
|
|
@4953
|
19 years |
bensch |
orxonox/trunk: Slots are now PNodes
|
|
|
@4952
|
19 years |
bensch |
orxonox/trunk: changing back and forth works
|
|
|
@4951
|
19 years |
bensch |
orxonox/trunk: the new WeaponManager is online
|
|
|
@4950
|
19 years |
bensch |
orxonox/trunk: more loadability functionality in Weapon and FastFactory
|
|
|
@4949
|
19 years |
bensch |
orxonox/trunk: new Definitions in the WeaponManager-class
|
|
|
@4948
|
19 years |
bensch |
orxonox/trunk: small cleanup
|
|
|
@4947
|
19 years |
bensch |
orxonox/trunk: ProjectileFactory now handled in Weapon-class
|
|
|
@4942
|
19 years |
bensch |
orxonox/trunk: garbage-collection works perfectly.
also taken out the …
|
|
|
@4941
|
19 years |
bensch |
orxonox/trunk: new garbage-collection-algorithm works, but the …
|
|
|
@4940
|
19 years |
bensch |
orxonox/trunk: moved the fast_factory to a file of its own.
This is …
|
|
|
@4938
|
19 years |
bensch |
orxonox/trunk: doxygen tags.
|
|
|
@4934
|
19 years |
bensch |
orxonox/trunk: resurection of shoots works perfectly… now it is the …
|
|
|
@4933
|
19 years |
bensch |
orxonox/trunk: more elaborate FastFactory, that should work…
now i …
|
|
|
@4932
|
19 years |
bensch |
orxonox/trunk: factory optimisations
|
|
|
@4931
|
19 years |
bensch |
orxonox/trunk: more elaborate (see last commit)
also a flush…. have …
|
|
|
@4930
|
19 years |
bensch |
orxonox/trunk: adapted the Factory algorithm to ObjectManager… still …
|
|
|
@4927
|
19 years |
bensch |
orxonox/trunk: some smaller fixes, to make Weapon more local
|
|
|
@4926
|
19 years |
bensch |
orxonox/trunk: the activation and deactivation-phase of the Weapon …
|
|
|
@4924
|
19 years |
patrick |
orxonox/trunk: the last cleanups, now the classes look better
|
|
|
@4919
|
19 years |
patrick |
orxonox/trunk: CDEngine knows player and gets the array offsets
|
|
|
@4912
|
19 years |
patrick |
orxonox/trunk: some problems with the hash alg
|
|
|
@4910
|
19 years |
bensch |
orxonox/trunk: flush
|
|
|
@4909
|
19 years |
bensch |
orxonox/trunk: removed subproject gui, as it is not anymore a …
|
|
|
@4906
|
19 years |
bensch |
orxonox/trunk: states are now flow'n through
|
|
|
@4905
|
19 years |
patrick |
orxonox/trunk: minor change - quadtree is not drawn anymore
|
|
|
@4904
|
19 years |
patrick |
orxonox/trunk: prepeared the CDEngine check for collision s with the …
|
|
|
@4895
|
19 years |
bensch |
orxonox/trunk: messed things up a bit, try fixing
|
|
|
@4894
|
19 years |
bensch |
orxonox/trunk: seg-fault prevention thanks to the ClassList.
The …
|
|
|
@4893
|
19 years |
bensch |
orxonox/trunk: animations can now be stored inside of the Weapon-base-class
|
|
|
@4892
|
19 years |
bensch |
orxonox/trunk: brought logic to the execution-cycle.
There are now …
|
|
|
@4891
|
19 years |
bensch |
orxonox/trunk: more elaborate execute function
|
|
|
@4890
|
19 years |
bensch |
orxonox/trunk: remake of the Projectile and TestBullet
|
|
|
@4889
|
19 years |
patrick |
orxonox/trunk: added the debug draw function to the quadtree
|
|
|
@4885
|
19 years |
bensch |
orxonox/trunk: merged the weaponSystem back to the trunk, because it …
|
|
|
@4875
|
19 years |
bensch |
orxonox/trunk: prepare to create the new Weapon-System
|
|
|
@4865
|
19 years |
bensch |
orxonox/trunk: some segfault should not occure anymore
|
|
|
@4864
|
19 years |
bensch |
orxonox/trunk: merging minor nice fixes from laptop
|
|
|
@4862
|
19 years |
bensch |
orxonox/trunk: introducing Layers
|
|
|
@4855
|
19 years |
patrick |
orxonox/trunk: reimplemented the array creation process, now there are …
|
|
|
@4854
|
19 years |
patrick |
orxonox/trunk: temp removed the spatial separation structures from the …
|
|
|
@4849
|
19 years |
bensch |
orxonox/trunk: the crosshair now renders as element2d
|
|
|
@4846
|
19 years |
patrick |
orxonox/trunk: flushing work state to repos - some smaller changes in …
|
|
|