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Oct 31, 2009:

11:28 PM Changeset [6011] by rgrieder
Fixed funny looking ini-files and an annoying cout.
11:13 PM Changeset [6010] by rgrieder
Sorted out some small stuff in the Shell and hopefully fixed IOConsole …

Oct 30, 2009:

11:25 PM Changeset [6009] by adrfried
fixed usage of size_t in printf
11:14 PM Changeset [6008] by adrfried
include fixed
5:26 PM Changeset [6007] by rgrieder
Fixed IOConsole partly and fixed two problems in PathConfig and …
2:24 PM Changeset [6006] by scheusso
that's probably more what you intended …
2:22 PM Changeset [6005] by scheusso
gcc didn't like the old version ;)
12:39 PM Changeset [6004] by rgrieder
De-singletonised Shell so that both consoles have their own Shell …

Oct 29, 2009:

1:49 PM code/Buildsystem edited by bknecht
(diff)
7:02 AM dev/LinuxSource edited by bknecht
(diff)

Oct 28, 2009:

5:58 PM Changeset [6003] by dafrick
Implemented support for multiple simultaniously showing GUIs. What …
2:38 PM Changeset [6002] by wirthmi
Added a crosshair.
2:38 PM Changeset [6001] by wirthmi
Added a crosshair overlay.
11:18 AM Changeset [6000] by rgrieder
Resolved a bug causing the static initialisation of the OutputHandler …
11:06 AM Changeset [5999] by scheusso
creating new ingamemenu branch
11:03 AM Changeset [5998] by rgrieder
Build fixes for IOConsole (can't test that on Windows…)
11:03 AM Changeset [5997] by scheusso
moving recent tutorial branch to tags
10:47 AM Changeset [5996] by rgrieder
Changed order of declaration/definition in OutputHandler.
10:44 AM Changeset [5995] by rgrieder
Committing some unstable changes to the IOConsole for testing purposes.
9:01 AM content/FMC edited by bknecht
(diff)
8:15 AM dev/LinuxUbuntu edited by bknecht
(diff)
8:05 AM code/Buildsystem edited by bknecht
(diff)
7:44 AM code/tools/CMake edited by bknecht
(diff)
7:36 AM code/tools/CMake edited by bknecht
(diff)
7:36 AM code/tools/CMake edited by bknecht
(diff)
5:11 AM content/RGC edited by bknecht
(diff)
3:07 AM content/GEP edited by bknecht
(diff)

Oct 27, 2009:

2:47 PM Changeset [5994] by rgrieder
Changed Output concept a little bit to allow for more general use. …
9:49 AM content/FMC created by bknecht
9:49 AM content/RGC created by bknecht
9:48 AM content/Humans edited by bknecht
(diff)
9:45 AM content/GEP edited by bknecht
(diff)
9:45 AM content/GEP created by bknecht
9:29 AM content/Jupiter edited by bknecht
(diff)
9:05 AM content/GDA edited by bknecht
(diff)
9:03 AM content/GDA created by bknecht
9:01 AM content/Jupiter created by bknecht
8:47 AM content/Universe edited by bknecht
(diff)
7:51 AM download edited by bknecht
this order makes more sense to me… (diff)
7:30 AM code/tools/CMake edited by bknecht
(diff)
7:28 AM download edited by bknecht
(diff)
7:26 AM download edited by bknecht
(diff)

Oct 26, 2009:

11:01 PM Changeset [5993] by scheusso
Changed input of NewHumanController from InputListener to normal …
10:55 PM Changeset [5992] by rgrieder
Small stuff, mostly spelling mistakes.

Oct 24, 2009:

11:35 PM Changeset [5991] by rgrieder
Replaced the load of macros in Debug.h with just two, doing almost …

Oct 23, 2009:

2:14 PM Changeset [5990] by rgrieder
Merged revisions from data png branch to the trunk (got the wrong …
1:17 PM Changeset [5989] by dave
ghost weapons added
1:01 PM Changeset [5988] by dave
Ghost files added
1:00 PM Changeset [5987] by dave
Files for Ghost Ship added

Oct 22, 2009:

11:32 PM Changeset [5986] by scheusso
added a new feature to the IOConsole: you can now search the history …
1:36 PM Changeset [5985] by scheusso
KEY HOME and END now also work on my laptop ;)
12:51 AM Changeset [5984] by rgrieder
Fixed bug in InputManager that occurred when entering and leaving (or …

Oct 21, 2009:

10:25 PM Changeset [5983] by rgrieder
IOConsole basically working though there are some unresolved issues …
5:28 PM Changeset [5982] by youngk
Ambient Sounds are now locationally triggerable, i.e if the player …
5:17 PM Changeset [5981] by wirthmi
Made NewHumanController an InputHandler so we can control the crosshair.
4:06 PM Changeset [5980] by scheusso
fixed a logical error in OverlayGroup/OrxonoxOverlay (visibility of …
3:41 PM Changeset [5979] by wirthmi
Added and activated new controller called NewHumanController.
1:47 PM Changeset [5978] by dafrick
GUIOverlay is more talkative, resp. it tells you now, whether it is …
1:45 PM Changeset [5977] by youngk
Changed selection of ambient sounds. (Deleted files with unclear licensing)
1:20 PM Changeset [5976] by dafrick
Added questsystem test-level.
10:40 AM pps/main edited by youngk
cmueri was spelled as cbueri (diff)
9:26 AM Changeset [5975] by rgrieder
Escape key should work as well now in the IOConsole input. And fixed …

Oct 20, 2009:

10:49 PM Changeset [5974] by rgrieder
Fixed low fps problem when the console is running (removed timeout …
10:32 PM Changeset [5973] by rgrieder
Input part of the IOConsole should be working (at least with SSH on …
7:08 PM Changeset [5972] by rgrieder
Trivial build fixes
6:57 PM Changeset [5971] by rgrieder
Svn:eol-style "native" (Tortoise gone completely mad…)
6:51 PM Changeset [5970] by rgrieder
And what the hell ever happened here. Adding missing file.
6:47 PM Changeset [5969] by rgrieder
Small stuff: - Using a reference to the Shell in InGameConsole - …
6:46 PM Changeset [5968] by rgrieder
Basic construct of an IOConsole for Unix, using Oli's console from …

Oct 19, 2009:

10:52 PM Changeset [5967] by rgrieder
Activated javadoc auto-brief for our doxygen documentation. This means …
8:25 PM Changeset [5966] by scheusso
(kind of) fixed HumanPlayer bodys beeing around from clients that have …
5:42 PM Changeset [5965] by scheusso
changed some default values in network and trying to reduce round trip …
11:29 AM Changeset [5964] by rgrieder
Fixed msvc build with PCH.

Oct 18, 2009:

11:39 PM Changeset [5963] by rgrieder
Improved Visual Studio IntelliSense (tool that suggests function names …

Oct 16, 2009:

7:10 PM Changeset [5962] by rgrieder
Fixed sound reloading problem. The solution was in fact to first stop …
3:38 PM Changeset [5961] by scheusso
new ConsoleCommand: printRTT: prints the round trip time to (the …
11:26 AM Changeset [5960] by rgrieder
Fixed console overlay retraction inconsistency.
10:19 AM Changeset [5959] by rgrieder
Changed alpha value of the console center material: You should now be …
9:52 AM Changeset [5958] by rgrieder
Fixed a failed assertion on Windows, occurring when pasting from an …
9:45 AM content/Universe edited by bknecht
(diff)

Oct 15, 2009:

9:41 AM Changeset [5957] by erwin
Found another output withourt 'Sound:' prefix

Oct 14, 2009:

5:01 PM Changeset [5956] by youngk
Implemented Mood functionality plus the ability to change the …
5:00 PM Changeset [5955] by youngk
Sound: Added my first Song (OmikronSystem.wav)
4:59 PM Changeset [5954] by youngk
Bug Fix: SoundBase. The old sound file is now automatically unloaded …
4:36 PM Changeset [5953] by dafrick
Made DroppedItem inherit from PickupSpawner. Also minor changes in …
2:50 PM Changeset [5952] by cmueri
reapplying changes made to trunk (5951)
2:41 PM Changeset [5951] by cmueri
some adjustments in order to be able to use the CELayoutEditor
2:31 PM Changeset [5950] by cmueri
moved main_menu_1.jpg into gui/imagesets because it belongs to the gui
2:12 PM Changeset [5949] by rgrieder
Removed warning (unsupported parameter).
1:53 PM Changeset [5948] by rgrieder
Creating branch to work on pawn steering.
1:44 PM Changeset [5947] by rgrieder
Merged pickup branch revisions to pickup2.
1:17 PM Changeset [5946] by rgrieder
Reapplying erwin's changes from r5939.
1:14 PM Changeset [5945] by rgrieder
Recreating console branch.
1:14 PM Changeset [5944] by rgrieder
Recreating menu branch.
1:13 PM Changeset [5943] by rgrieder
Recreating sound3 branch.
12:58 PM Changeset [5942] by dafrick
New pickup branch.
12:51 PM Changeset [5941] by rgrieder
Deleted recently created branches again (no compile on tardis)
11:33 AM Changeset [5940] by rgrieder
Fixed boost v1.36 build.
12:40 AM Changeset [5939] by erwin
Prefixed all debug output of the soundsubsytem with 'Sound:', makes it …
12:23 AM content/Sound edited by erwin
(diff)

Oct 13, 2009:

10:17 PM Changeset [5938] by dafrick
Some more updated documentation, this time in QuestEffectBeacon.
9:52 PM Changeset [5937] by dafrick
Also a very minor update for DistanceTriggger.
9:49 PM Changeset [5936] by dafrick
Updated documentation in PlayerTrigger.
5:05 PM Changeset [5935] by dafrick
Hopefully merged trunk successfully into pickup branch.
9:57 AM Changeset [5934] by rgrieder
Creating branch to work on a always active IO-based console.
9:56 AM Changeset [5933] by rgrieder
Creating branch for an game-paused menu.
9:55 AM Changeset [5932] by rgrieder
Deleting branch again (emails just arrived…)
9:54 AM Changeset [5931] by rgrieder
Creating branch for working on sounds.
12:09 AM Changeset [5930] by landauf
created new sound branch

Oct 12, 2009:

8:20 PM Changeset [5929] by rgrieder
Merged core5 branch back to the trunk. Key features include clean …
5:38 PM Changeset [5928] by rgrieder
Fixed typo in a particle script.

Oct 11, 2009:

9:50 PM Changeset [5927] by rgrieder
Windows fix: Paths containing "fancy" stuff like '.' were not …
7:22 PM Changeset in downloads [68] by rgrieder
Minor correction in the dependency archives for windows.
6:27 PM download edited by rgrieder
(diff)
6:26 PM Changeset in downloads [67] by rgrieder
Added MinGW 4.0 Windows dependencies.
6:23 PM download edited by rgrieder
(diff)

Oct 10, 2009:

12:56 AM Changeset [5926] by scheusso
more consistent client disconnection handling

Oct 9, 2009:

8:24 PM Changeset in downloads [66] by rgrieder
Officially added new dependencies in versions 3.1 (ogre 1.4) and 4.0 …
6:46 PM Changeset [5925] by rgrieder
Reapplied some of the changes that got reverted in the last commit …
6:04 PM Changeset [5924] by scheusso
reverted r5911 partially and removed fallbackcamera level scene now …
5:47 PM Changeset [5923] by rgrieder
Allowing multiple major dependency versions. Currently this is 3.1 and …
5:15 PM Changeset [5922] by landauf
list of remaining objects after a level unloading
5:09 PM Changeset [5921] by scheusso
build fix for linux
5:04 PM Changeset [5920] by scheusso
something went wrong with one of my commits
5:00 PM Changeset [5919] by scheusso
forgot to remove a debug line
4:54 PM Changeset [5918] by scheusso
2 new console commands (startIOConsole, printObjects)
4:44 PM Changeset [5917] by scheusso
missing parts of last commit
4:41 PM Changeset [5916] by scheusso
some cleaning up in the network more to come
1:19 PM content/models/ghost edited by dave
(diff)
1:12 PM Changeset [5915] by rgrieder
Added CMake switch to disable multi-file compilations: DISABLE_COMPILATIONS
1:12 PM Changeset [5914] by rgrieder
- Fixed missing includes - Fixed non-world coordinate camera position …

Oct 8, 2009:

11:23 PM Changeset [5913] by rgrieder
Using the Camera position instead of the ControllableEntity position …
11:11 PM Changeset [5912] by rgrieder
New feature: "keybind" without arguments de-binds a key. We couldn't …
10:56 PM Changeset [5911] by rgrieder
Fixed CameraManager issue with the fallback scene by assigning each …
9:47 PM Changeset [5910] by rgrieder
- Fixed force feedback output pollution problem in OIS. - Fixed …
9:13 PM Changeset [5909] by rgrieder
Fixed faulty key binding. If you want the message to go away, delete …
8:35 PM dev/VisualStudio edited by rgrieder
(diff)
8:35 PM dev/WindowsMinGW edited by rgrieder
(diff)
8:34 PM dev/VisualStudio edited by rgrieder
(diff)
7:36 PM Changeset [5908] by rgrieder
More boost < 1.36 fixes.
7:26 PM Changeset [5907] by rgrieder
Fixed boost < 1.36 build.
5:29 PM Changeset [5906] by rgrieder
Removed an assert because the SignalHandler seems to have the affect …
11:49 AM Changeset [5905] by rgrieder
Improved error message for the case OpenAL was not actually installed.
12:00 AM Changeset [5904] by rgrieder
Ogg file loading should work again now using the Ogre resource system.

Oct 7, 2009:

3:44 PM Changeset [5903] by ambuehlm
First Try to insert a Drone(Tutorial)
2:20 PM Changeset [5902] by dafrick
Added comments and a lot of TODO's, many of which probably are …
1:41 PM code/Buildsystem edited by scheusso
(diff)
1:40 PM code/Buildsystem edited by scheusso
(diff)
1:28 PM pps/main edited by scheusso
(diff)
1:19 PM Ticket #321 (Help the Allied Fleet) reopened by rgrieder
1:11 PM Changeset [5901] by rgrieder
Fix did not entirely work before. Visual Studio should now work again.
12:54 PM Changeset [5900] by rgrieder
Hopefully fixed CMake visual studio bug in the trunk.
12:27 PM Ticket #321 (Help the Allied Fleet) closed by dave
fixed
11:19 AM Changeset [5899] by rgrieder
Renaming BaseSound::setSoundFile (and all its associates) to setSource …
2:02 AM Changeset [5898] by landauf
Enhanced Pong gametype: It's now possible to accelerate the ball in …
1:42 AM Changeset [5897] by landauf
build fix

Oct 6, 2009:

11:12 PM Changeset [5896] by rgrieder
Added some basic sound classes: WorldSound (to be used for 3D sound, …
9:42 PM Changeset [5895] by landauf
Attempt to fix a crash when switching from a level back to the mainmenu
6:58 PM Changeset [5894] by landauf
Using SmartPtr for CameraPositions in ControllableEntity. This fixes a …
1:55 PM Changeset [5893] by landauf
Removed ambiguity between the EventName macro and the EventName class. …
9:18 AM Changeset [5892] by rgrieder
Removed hard coded sound in Level, Engine and PongBall and replaced …
5:38 AM Changeset [5891] by landauf
Added fancy particle effects in the pong level, based on the named …
5:29 AM Changeset [5890] by landauf
Using target= instead of name= to define the target-object in …
4:57 AM Changeset [5889] by landauf
Using named events in Pong. Also firing events in PongBall now.
4:56 AM Changeset [5888] by landauf
Added support for named events (so one object can fire multiple …
4:51 AM Changeset [5887] by landauf
Fixed an issue with the new event-system: even states which weren't …
2:14 AM Changeset [5886] by landauf
forgot some changes in r5882. EventDispatcher now really supports all …
1:51 AM Changeset [5885] by landauf
Somehow the code in PongBall was double… simplified this and instead …

Oct 5, 2009:

11:20 PM Changeset [5884] by landauf
fixed a bug in ParticleSpawner which caused it to spawn particles in …
10:50 PM Changeset [5883] by landauf
main-state now supports also memoryless states (like "spawn" in …
9:57 PM Changeset [5882] by landauf
Again some changes in the event-system: - Added "mainstate" …
6:28 PM Changeset [5881] by rgrieder
Fixed sound problem in Pong by correcting the assumptions that you …
6:10 PM Changeset [5880] by rgrieder
Removing "minimal rebuild" option for msvc: It doesn't work too well …
5:02 PM Changeset [5879] by landauf
More changes in the event-system: processEvent() is now locally …
1:36 AM Changeset [5878] by rgrieder
Added GameMode::playsSound(). This function checks whether sound is …
1:34 AM Changeset [5877] by rgrieder
Added new an option for the ScopedSingletonManager that can allow the …

Oct 4, 2009:

11:08 PM Changeset [5876] by rgrieder
Cleanup in the GameStates (also moved debug overlay to the …
11:05 PM Changeset [5875] by rgrieder
Fixed an issue that could occur when singletons associated with …
9:51 PM Changeset [5874] by rgrieder
Removed obsolete PCH files and created a compilation for pong.
8:03 PM Changeset [5873] by rgrieder
Added a few more compilations in our own libraries. Also fixed a bug …
7:27 PM Changeset [5872] by rgrieder
Removing redundancy: Specifying ORXONOX_EXTERAL for a target should …
6:06 PM Changeset [5871] by rgrieder
Compiling our third party libraries with as few files as possible. …
2:07 PM Changeset [5870] by rgrieder
Added new build system feature: Combining multiple source files into …
12:26 AM Changeset [5869] by rgrieder
Applied ScopedSingletonManager to KeyBinderManager and KeyDetector.
12:03 AM Changeset [5868] by rgrieder
Fixed a possible issue in Game and a build system bug with PCH.
12:02 AM Changeset [5867] by rgrieder
Modified Scoped Singleton concept: Derive from Singleton normally, but …

Oct 3, 2009:

6:32 PM Changeset [5866] by landauf
some cleanup in the eventsystem. not sure if everything still works, …
5:36 PM Changeset [5865] by rgrieder
Missing includes (for non PCH builds).
5:36 PM Changeset [5864] by rgrieder
Missing changes for previous commit (whatever happened…)
5:33 PM Changeset [5863] by rgrieder
New class: KeyBinderManager (yes, it really was necessary, I'm not …

Oct 2, 2009:

9:11 PM Changeset [5862] by landauf
removed PawnListener
8:58 PM Changeset [5861] by landauf
un-PawnListener-ized ArtificialController
8:41 PM Changeset [5860] by landauf
using a WeakPtr in Projectile instead of inheriting from PawnListener …
7:35 PM Changeset [5859] by landauf
fixed a small bug in TeamDeathmatch
1:45 PM people/rnils created by rnils
11:41 AM Changeset [5858] by rgrieder
Cleanup in *Prereqs.h files - Removed forward declarations to …
10:47 AM Changeset [5857] by scheusso
fixed a bug which caused particle mess (no deletion of …
10:30 AM Changeset [5856] by rgrieder
Convinced HUDBar to destroy its BarColours (as they grow with each …
8:36 AM Changeset [5855] by rgrieder
Moved Clock from core to util (used in Scope anyway).

Oct 1, 2009:

5:19 PM Changeset [5854] by rgrieder
Deleting old branches
5:07 PM Changeset [5853] by rgrieder
Added two little console commands: printFPS and printTickTime for …
4:56 PM Changeset [5852] by scheusso
removed an unneccessary check & output
4:40 PM Changeset [5851] by scheusso
cleaned up a little bit in connection handling
11:44 AM Changeset [5850] by rgrieder
Moved the singleton creation/destruction mess to the Core class by …
11:42 AM Changeset [5849] by scheusso
some svn:eol-style native fix which improves disconnect handling
11:11 AM Changeset [5848] by scheusso
adding the dedicatedClient (mostly for debugging reason) there is a …
11:09 AM Changeset [5847] by scheusso
fixing a bug that made a segfault/memory corruption/corrupted double …
11:07 AM Changeset [5846] by scheusso
two fixes to prepare the dedicatedClient
9:52 AM Changeset [5845] by rgrieder
Build fix (again a problem with temporaries and references, but different).
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