Timeline
Dec 24, 2009:
- 4:01 PM Changeset [6411] by
- BaseSound should release the buffer upon destruction and the …
- 3:56 PM Changeset [6410] by
- Just a small mistake…
- 8:54 AM Changeset [6409] by
- Better sound source management: Sources are created on demand with a …
- 8:49 AM Changeset [6408] by
- Main loop optimisations.
Dec 23, 2009:
- 10:03 PM Changeset [6407] by
- WeaponSlots should not be synchronised.
- 8:45 PM Changeset [6406] by
- Mood changes should now be working and with immediate (but delayed …
- 8:27 PM Changeset [6405] by
- Commit changes in pickup before merge.
- 7:44 PM Changeset [6404] by
- Simplified our resource system a bit by working with a single resource …
Dec 22, 2009:
- 11:20 PM Changeset [6403] by
- Added lua convenience function for console commmands: …
- 10:49 PM Changeset [6402] by
- Protected ClassTreeMask functions against NULL identifiers. That can …
- 10:38 PM Changeset [6401] by
- Removed useless damage_ config value from Projectile. Rather use the …
- 10:05 PM Changeset [6400] by
- Replaced (*it). with it→ where I could find it. Should increased code …
- 9:21 PM Changeset [6399] by
- Increased default mouse sensitivity to a playable level.
- 8:44 PM Changeset [6398] by
- Fixed weapon sound synchronisation.
- 8:44 PM Changeset [6397] by
- Fixed obviously pointless statement order in BaseSound.
- 8:35 PM Changeset [6396] by
- Fixed space ship boost sound synchronisation.
- 2:45 PM Changeset [6395] by
- Adding pointers here is pointless.
- 2:07 PM Changeset [6394] by
- std::string tweaks: - Declared BLANKSTRING in UtilPrereqs.h as well …
Dec 21, 2009:
- 4:24 PM Changeset [6393] by
- Removed two gcc warnings.
- 2:28 PM Changeset [6392] by
- Adjusted hard debug level for the debug build: now set to 6 (Ultra).
- 2:03 PM Changeset [6391] by
- Moved forward declarations to the Prereqs files.
- 1:49 PM Changeset [6390] by
- Deleting old branches.
- 1:45 PM Changeset [6389] by
- Found some inappropriate tabs.
- 1:28 PM Changeset [6388] by
- Found some end of line leftover spaces.
- 1:18 PM Changeset [6387] by
- Found some non empty new lines.
- 12:52 PM Changeset [6386] by
- Correction to r6385.
- 12:49 PM Changeset [6385] by
- The free PNG format is probably more suitable for screen shots than …
- 12:30 PM Changeset [6384] by
- Playing Orxonox on a specific core makes it faster on Windows. The …
Dec 19, 2009:
- 10:14 PM Changeset [6383] by
- Fixed a major sound issue: The state gets reset to 'Stopped' when the …
- 12:18 AM Changeset [6382] by
- Several small changes in sound: - Fixed a bug that caused a sound …
- 12:07 AM Changeset [6381] by
- Copy&paste for dummies in Scene.cc (caused fire sound to be very …
Dec 18, 2009:
- 3:20 PM Changeset [6380] by
- Fixed build complete
- 3:16 PM Changeset [6379] by
- Fixed linux build.
- 12:48 PM Changeset [6378] by
- Added missing includes (revealed only with PCH and compilations).
- 12:29 PM Changeset [6377] by
- Little code cleanup in NewHumanController.
- 12:17 AM Changeset [6376] by
- Removed some more debug output.
- 12:11 AM Changeset [6375] by
- Fixed a problem with output being written directly to the Shell. Use …
Dec 17, 2009:
- 11:49 PM Changeset [6374] by
- Fixed a problem in the Shell with the command history config file type.
- 11:27 PM Changeset [6373] by
- Added config value to disable sound entirely. Also added …
- 4:52 PM Changeset [6372] by
- Added new XML parameter for the Scene: soundReferenceDistance. This …
- 4:39 PM Changeset [6371] by
- Added tolua interface to GUIManager again. Found out it didn't have …
- 11:10 AM Changeset [6370] by
- Little cleanup in sound stuff and MoodManager. Caution: Renamed …
- 10:57 AM Changeset [6369] by
- Belongs to r6367, forgot to tick a file for the commit.
- 10:49 AM Changeset [6368] by
- Added config value macro "SetConfigValueAlias" where you can specify …
Dec 16, 2009:
- 10:19 PM Changeset [6367] by
- Moved CEGUI event hack from KeyBinderManager to GUIManager and made …
- 9:44 PM Changeset [6366] by
- Fixed alt+tab problem: This key combination should be ignored on all …
- 9:43 PM Changeset [6365] by
- Fixed segfault (when hitting tab in main menu) and second mode problem …
- 9:42 PM Changeset [6364] by
- Fixed output problem in Shell (non complete line output was not …
- 9:41 PM Changeset [6363] by
- svn:eol-style "native" for all text files. Also removed two executable …
- 12:35 PM Changeset [6362] by
- joystick names are pretty now
- 11:28 AM Changeset [6361] by
- Temporary fix for the missing munition type.
- 11:20 AM Changeset [6360] by
- Fixed cursor behaviour when steering with a gamepad.
- 12:23 AM Changeset [6359] by
- some minor changes
Dec 15, 2009:
- 11:59 PM Changeset [6358] by
- a rocket near the ghost ships triggers an attack (obviously they feel …
- 11:58 PM Changeset [6357] by
- adjusted speed of the ghost spaceship, the demo won't be so slow now
- 11:04 PM Changeset [6356] by
- god mode hack for presentation
- 5:02 PM Changeset [6355] by
- Made KeyBindMenu less Resolution dependent, because of this the …
- 12:16 AM Changeset [6354] by
- Implemented streamer thread, TODO patch SoundBuffer to use it
Dec 14, 2009:
- 9:38 PM Changeset [6353] by
- Adjusted scroll step size to allow for scrolling that is actually useful.
- 8:47 PM Changeset [6352] by
- Adjusted commandButton size to fit the new commands. Expanded …
- 8:20 PM Changeset [6351] by
- keybinding now possible without scrolling again and again
- 1:03 AM Changeset [6350] by
- IOConsole should not process input during destruction.
- 12:51 AM Changeset [6349] by
- Overriding preDestroy() in AmbientSound to make them fade out when the …
- 12:50 AM Changeset [6348] by
- Adding OrxonoxClass::preDestroy(). This method gets called when an …
Dec 13, 2009:
- 8:45 PM Changeset [6347] by
- added a second asteroid field with "ghost" and enemies
- 8:39 PM Changeset [6346] by
- added additional keybinds (which i find usefull)
- 8:37 PM Changeset [6345] by
- added some "ghost ships" and a destroyer
- 8:32 PM Changeset [6344] by
- useless
- 8:30 PM Changeset [6343] by
- added sounless (_SL) Templates for ghost, hxy and transporter to avoid …
- 7:00 PM Changeset [6342] by
- added Transporter to the level, not too happy with the result yet
- 6:56 PM Changeset [6341] by
- added weapons and effects to the Transporter
- 5:39 PM Changeset [6340] by
- Fixed bug: Ambient sounds were sometimes not played at all (caused by …
- 5:35 PM Changeset [6339] by
- Undid an error I mad while removing empty lines. Quitting from …
- 5:02 PM Changeset [6338] by
- Added a little sound to the presentation level.
- 5:01 PM Changeset [6337] by
- Made the HsW01 sound a little more silent.
- 1:49 PM Changeset [6336] by
- Forgot to remove debug output…
- 1:46 PM Changeset [6335] by
- Removed empty lines. Adjusted size of boxes in KeyBindMenu so that the …
- 1:12 PM Changeset [6334] by
- All the menus (inclusive InGameMenus) have an equal design, some menus …
- 12:46 AM Changeset [6333] by
- ~
- 12:11 AM Changeset [6332] by
- Improved SoundBuffer class design and removed its pooling property …
Dec 12, 2009:
- 8:36 PM Changeset [6331] by
- Attempt to improve sound loading performance
- 8:02 PM Changeset [6330] by
- Minor commit to get the changes from my netbook to my computer
- 7:54 PM Changeset [6329] by
- Who the hell uses ints to synchronise part of a float vector? Well, I …
- 7:08 PM Changeset [6328] by
- warnings -= 2
- 5:45 PM Changeset [6327] by
- Engine synchronisation seems to work more or less. Fire sound still …
- 2:10 PM Changeset [6326] by
- ambient sound synchronisation now working (however not in combination …
Dec 11, 2009:
- 5:52 PM Changeset [6325] by
- Disabled drag in mouse look.
- 5:24 PM Changeset [6324] by
- Improved KeyBindMenu further. This is the final version for the …
- 2:22 PM Changeset [6323] by
- Added engine sounds to the presentation space ship.
- 2:15 PM Changeset [6322] by
- Added audio source management. This should reduce the problems when …
- 2:05 AM Changeset [6321] by
- small fix
- 2:05 AM Changeset [6320] by
- various fixes for client: NHC, sound, callback handling of Vector4 & …
- 12:04 AM Changeset [6319] by
- Simplified the Clock code a little (doesn't mean it got simpler though ).
Dec 10, 2009:
- 11:40 PM Changeset [6318] by
- This should fix the fps limiter if you play longer than 232 nanoseconds.
- 10:38 PM Changeset [6317] by
- blah
- 9:48 PM Changeset [6316] by
- fixed NHC behaviour in rocket mode
- 8:56 PM Changeset [6315] by
- fixed rocket on client (uninitialised values)
- 8:41 PM WikiStart edited by
- (diff)
- 8:36 PM WikiStart edited by
- (diff)
- 6:30 PM Changeset [6314] by
- fixed some warnings
- 4:22 PM Ticket #339 (Ingame Menu) closed by
- fixed
- 8:49 AM Changeset [6313] by
- further network fixes changed screenshot format from jpeg to tiff …
Dec 9, 2009:
- 11:23 PM Changeset [6312] by
- Fixes for damage overlay
- 11:17 PM Changeset [6311] by
- The KeyBindMenu now shows all Keybindings and allows for various …
- 10:58 PM Changeset [6310] by
- Added damage overlays
- 10:57 PM Changeset [6309] by
- Added damage overlays
- 10:49 PM Changeset [6308] by
- fixed texture conflict with HXY. (material in rocket.material and …
- 10:09 PM Changeset [6307] by
- Approach to make sounds synchronisable (not yet working)
- 9:36 PM Changeset [6306] by
- new backlight
- 9:34 PM Changeset [6305] by
- added some enemies and stuff
- 9:04 PM Changeset [6304] by
- Rocket texture changed (looks less aggressive now )
- 8:44 PM Changeset [6303] by
- Removed deprecated method in GUIManager.
- 8:44 PM Changeset [6302] by
- Fixed cursor not showing in full screen when returning to the main menu.
- 8:42 PM Changeset [6301] by
- Changed an input strategy: When you press a key but don't release it …
- 8:39 PM Changeset [6300] by
- weaponsettings for HXY
- 8:15 PM Changeset [6299] by
- added basic weapon and control to HXY
- 7:31 PM Changeset [6298] by
- hackfix with config values/sound device
- 5:50 PM Changeset [6297] by
- new Model "Transporter"
- 5:50 PM Changeset [6296] by
- New Model and Textures "Transporter"
- 4:54 PM Changeset [6295] by
- Changed a function call when hit from damage() to hit(). Pass through …
- 4:32 PM Changeset [6294] by
- new Model with Texture "HXY"
- 4:32 PM Changeset [6293] by
- Fixed HUDNavigation: Aim position is not available anymore (projectile …
- 3:56 PM Changeset [6292] by
- New layout of the keybind menu.
- 3:55 PM Changeset [6291] by
- -d
- 3:10 PM Changeset [6290] by
- fixed a bug
- 2:43 PM Changeset [6289] by
- Fixed bug: overlays hide when ingame menu is brought up
- 2:43 PM Changeset [6288] by
- Added direction arrow textures. Modified crosshair overlay.
- 2:33 PM Changeset [6287] by
- ghost has second weapon
- 2:32 PM Changeset [6286] by
- ghost has backlights
- 2:31 PM Changeset [6285] by
- Launching sound of the Rocket plays normally now. Changed …
- 2:02 PM Changeset [6284] by
- Bug fix. 0 != nil in lua…
- 1:56 PM Changeset [6283] by
- Some enhancements in KeyBindMenu.lua and InfoPopup, clear doesn't …
- 1:39 PM Changeset [6282] by
- removed some useless lines
- 12:43 PM Changeset [6281] by
- Added LuaFunctor that can execute arbitrary lua code. Also added …
- 11:06 AM Changeset [6280] by
- Changes did not work at all in Release mode (strange).
- 10:43 AM Changeset [6279] by
- overlay fix in NHC
- 9:34 AM Changeset [6278] by
- Use base class method for getInstance (for tolua interface).
- 9:23 AM Changeset [6277] by
- Small changes, optimisations and typos.
- 12:21 AM Changeset [6276] by
- Adjusted two calls for differently named sound files.
- 12:21 AM Changeset [6275] by
- Converted all World sounds to mono, 16bit. Sounds in-game now help you …
Dec 8, 2009:
- 3:31 PM Changeset [6274] by
- Merged altaudio branch back to the data trunk.
- 11:48 AM Changeset [6273] by
- radar working again (also focus incl. cycleNavigationFocus)
- 10:51 AM Changeset [6272] by
- radar works again now
- 10:15 AM Changeset [6271] by
- - alProcessContext isn't necessary after all: the operation is even …
- 10:09 AM Changeset [6270] by
- Switched from ResourceInfo to std::string for the buffer …
- 10:07 AM Changeset [6269] by
- At last, found the sound bug: A long time ago somebody wrote …
Dec 7, 2009:
- 10:06 PM Changeset [6268] by
- Added more Keybindings to the KeyBinMenu and the displayed names of …
- 9:59 PM Changeset [6267] by
- Rocket texture improved
- 9:45 PM Changeset [6266] by
- KeyBindMenu is working now. (Apart from some minor faults) Found some …
- 2:23 PM Changeset [6265] by
- fixed weapon sound source problem
Dec 6, 2009:
- 11:23 PM Changeset [6264] by
- Adjusted a couple of sounds for playability.
- 11:19 PM Changeset [6263] by
- Converted all currently used sounds to mono, 16bit → OpenAL 3d Sound
- 10:48 PM Changeset [6262] by
- Fullscreen and resolution changes are now available in the menu.
- 9:47 PM Changeset [6261] by
- Tolua interface for GameMode that has functions like playsSound, …
- 9:46 PM Changeset [6260] by
- Audio sources seem to be very limited resources. If we create more …
- 8:16 PM Changeset [6259] by
- menu automatically reads ogre config path
- 8:06 PM Changeset [6258] by
- The fullscreen button is now available, but you have to change the …
- 6:15 PM Changeset [6257] by
- new level presentationHS09b with asteroid field fog and most …
- 5:07 PM Changeset [6256] by
- Removed debug output.
- 5:02 PM Changeset [6255] by
- Temporarily resolved problem of sounds only playing once.
- 5:02 PM Changeset [6254] by
- Added sound effects pooling. This should avoid long respawns (due to …
- 3:22 PM Changeset [6253] by
- new meshes and materials
- 3:21 PM Changeset [6252] by
- Fog and asteroid Tests in Level presentationHS09
Dec 5, 2009:
- 9:33 PM Changeset [6251] by
- The menu is now able to switch between normal and derive mouse input.
- 2:23 PM Changeset [6250] by
- Fixed a pseudo memory leak.
Dec 4, 2009:
- 7:24 PM Changeset [6249] by
- Filled up the Drum and Bass mood. NOTE: None of these songs (except …
- 7:10 PM Changeset [6248] by
- Adjusted Sound level to play with Cross-Fading
- 6:05 PM Changeset [6247] by
- Implemented exhaust sound for rocket. Explosion sounds of any sort …
- 4:27 PM Changeset [6246] by
- Added Sounds with proper names.
- 3:52 PM Changeset [6245] by
- Implemented Firing sounds in Weapons HsW01, LightningGun and …
- 3:26 PM Changeset [6244] by
- Enhanced startup and shutdown sequence of the SoundManager in respect …
- 3:12 PM Changeset [6243] by
- Modified config value macros so you can use them as one-liner. And the …
- 1:56 PM Changeset [6242] by
- Uploaded a nice little treat. In the settings menu, change theme to …
- 1:54 PM Changeset [6241] by
- Changed COUT level from three to four, because showing volume change …
- 12:30 PM content/models/ghost edited by
- (diff)
- 12:30 PM content/GalleryModels edited by
- (diff)
- 11:16 AM Changeset [6240] by
- Forgot a sound. Basically just a cut down version of the …
- 12:44 AM Changeset [6239] by
- setting bDeriveMouseInput_ now possible from withing the mouse control menu
- 12:20 AM Changeset [6238] by
- The mouse controls menu has some new buttons and the sensitivity …
Dec 3, 2009:
- 10:23 PM Changeset [6237] by
- Removed (commented) everything related to ALC (OpenAL library part). …
- 9:36 PM Changeset [6236] by
- showing and hiding of overlays should now work correct with respawning …
- 8:48 PM Changeset [6235] by
- Small bug in audio menu fixed.
- 8:22 PM Changeset [6234] by
- Fixed the sound bug where it didn't play when setting the source too …
- 8:10 PM Changeset [6233] by
- The audio menu and all its functions are now enabled.
- 7:48 PM Changeset [6232] by
- Fixed two problems in the sound system: Buffers did not get removed …
- 7:33 PM Changeset [6231] by
- Removed a warning in BaseSound.
- 6:10 PM Changeset [6230] by
- modified rocketfire.particle
- 5:46 PM Changeset [6229] by
- New Rocket texture
- 5:45 PM Changeset [6228] by
- Camera position is now closer to the Rocket (which is now a bit …
- 5:14 PM Changeset [6227] by
- Inserted a firing sound into HsW01. BUG Sound plays only once on …
- 4:31 PM Changeset [6226] by
- At least managed to fix the "not-playing-sound-on-first-load" bug: …
- 3:22 PM Changeset [6225] by
- Button Presses and also an Explosion sound for ships.
- 11:26 AM Changeset [6224] by
- adding keybind menu files
- 11:23 AM Changeset [6223] by
- fixed some uninitialised variables
- 12:27 AM Changeset [6222] by
- Cleaned up the code a little
- 12:13 AM Changeset [6221] by
- Finished new FX sounds for the Weapons and Rockets.
Dec 2, 2009:
- 11:40 PM Changeset [6220] by
- new Rocket texture
- 11:29 PM Changeset [6219] by
- Don't really know, but the last revision could in same cases lead to …
- 10:20 PM Changeset [6218] by
- Fixed at least 8 unitialised value problems though not all of them are …
- 10:13 PM Changeset [6217] by
- Improved GUI. (Especially IngameMenu)
- 10:08 PM Changeset [6216] by
- fixed a bug in NewHumanControlled which caused the controller to show …
- 9:59 PM Changeset [6215] by
- fix in GUI system
- 8:41 PM Changeset [6214] by
- a small fix in IOConsole some changes in GUI-system and preparation …
- 8:00 PM Changeset [6213] by
- Fixed particle system bug: effects were not shown because the level of …
- 7:24 PM Changeset [6212] by
- changed arrows because michi didn't upload the arrow pictures
- 7:17 PM Changeset [6211] by
- creating fallback data branch for wav audio files in case we cannot …
- 6:46 PM Changeset [6210] by
- Buggy version!
- 5:52 PM Changeset [6209] by
- Unused menu files have been deleted.
- 5:43 PM Changeset [6208] by
- Small error in SoundManager. Compiles now.
- 5:40 PM Changeset [6207] by
- Speed dependent pitching of the sounds works now for engine states: …
- 5:25 PM Changeset [6206] by
- The new menus (but not all functions of the menu) are now available.
- 5:12 PM Changeset [6205] by
- Resolved Conflicts, edited a few COUTs and commented out a …
- 5:06 PM Changeset [6204] by
- Better error handling for sound.
- 4:57 PM Changeset [6203] by
- Added buffer buffering: Sounds are only loaded into one buffer and …
- 4:52 PM Changeset [6202] by
- Implemented speed dependent audio pitch. BUG pitching doesn't …
- 4:39 PM Changeset [6201] by
- default Key for launching the Rocket is now "T".
- 4:10 PM Changeset [6200] by
- New Rocket Model added
- 3:12 PM Changeset [6199] by
- hide controller overlay when in gui mode
- 3:06 PM Changeset [6198] by
- New center overlay
- 2:58 PM Changeset [6197] by
- Small adjustments, better code re-use, added getConfig() function to …
- 2:42 PM Changeset [6196] by
- fixed some warnings in IOConsole
- 2:40 PM Changeset [6195] by
- More camera easing, new center overlay and pauseControl/resumeControl
- 1:34 PM Changeset [6194] by
- Some adjustments regarding tolua export and sound menu.
- 1:09 PM Changeset [6193] by
- forgot to readd
- 11:35 AM Changeset [6192] by
- some cleaning up and improvements in synchronisation of vector2,3,4 …
- 9:06 AM Changeset [6191] by
- Moved sound listener to the active camera and fixed the ambient …
- 9:02 AM Changeset [6190] by
- Small style changes (no code changes).
Dec 1, 2009:
- 8:09 PM Changeset [6189] by
- Didn't see that the compiler threw some errors after all. Fixed.
- 6:49 PM Changeset [6188] by
- Fixed a bug in BaseSound that caused every sound to play immediately …
- 6:48 PM Changeset [6187] by
- Added better engine effects: you can still add any WorldEntity to the …
Nov 30, 2009:
- 11:50 PM Changeset [6186] by
- Some cleanup in SoundManager and related classes. Overrall volume …
- 11:32 PM Changeset [6185] by
- Extended ExprParser to support arbitrary variables. You can set them …
- 8:50 PM Changeset [6184] by
- Created capability in SoundManager to set an overall volume, and to …
- 11:07 AM Changeset [6183] by
- Added preUpdate and postUpdate methods for all classes inheriting …
- 10:44 AM Changeset [6182] by
- Singleton pointer initialisation should be part of the …
Nov 29, 2009:
- 10:48 PM Changeset [6181] by
- Fixed Linux IOConsole
- 10:43 PM Changeset [6180] by
- Extended Shell line colouring in order to distinguish output from …
- 9:27 PM Changeset [6179] by
- Fixed Linux build and removed a warning
- 9:25 PM Changeset [6178] by
- IOConsole: Restructured some code and added more documentation.
- 2:47 PM Changeset [6177] by
- Performance and robustness improvements for the IOConsole under …
- 1:36 PM Changeset [6176] by
- Made NewMultiplayerMenu and NewSingleplayerMenu work. Also added …
Nov 28, 2009:
- 11:28 PM Changeset [6175] by
- And I thought I really though this one through… The frame rate was …
- 6:06 PM Changeset [6174] by
- Moved fps hack to the right position. I still have no idea why the fps …
Nov 27, 2009:
- 1:11 PM Changeset [6173] by
- Working permanent acceleration.
- 12:42 PM Changeset [6172] by
- actually i think it's nicer this way
- 12:30 PM Changeset [6171] by
- fixed problem with ioconsole not restoring terminal settings when a …
Nov 26, 2009:
- 11:29 PM Changeset [6170] by
- Reduced camera lag induced by occasional high delta times.
- 11:27 PM Changeset [6169] by
- Fixed config value not setting problem in Core and Game.
- 8:10 PM Changeset [6168] by
- tweaked rocketfire a little
- 7:41 PM Changeset [6167] by
- - you don't have to set the syncMode of the CameraPosition to 0x0, …
- 6:49 PM Changeset [6166] by
- Fixed auto completion: - When completing for instance "KeyBin", it was …
- 6:06 PM Changeset [6165] by
- "Fixed" 'Can't assign NULL identifier' error message and replaced it …
- 5:31 PM Changeset [6164] by
- bots now also hit their target
- 5:14 PM Changeset [6163] by
- fixed radial blur
- 4:36 PM Changeset [6162] by
- fixed build, we have to link network into tools since r6160 (maybe …
- 2:15 PM Changeset [6161] by
- Fixed uninitialised value problem with the statistics (at least for …
- 2:11 PM Changeset [6160] by
- server may now pause/slow the game (also on clients) with commands …
- 2:09 PM Changeset [6159] by
- Fixed bug in HumanController introduced with the virtual functions.
- 10:04 AM Changeset [6158] by
- Fixed mouse look in slow motion.
- 9:58 AM Changeset [6157] by
- fix in NewHumanController which caused the spaceship to shoot always …
Nov 25, 2009:
- 10:59 PM Changeset [6156] by
- cleanup in GUIManager most functionality now in lua
- 8:02 PM Changeset [6155] by
- Fixed mouse position problem: Internal value could still be larger than 1.
- 7:51 PM Changeset [6154] by
- Didn't compile because Pawn.h wasn't included in LightningGun.cc, …
- 6:04 PM Changeset [6153] by
- some fixes in weapon system / weapons fabian: projectiles also spawn …
- 5:26 PM Changeset [6152] by
- Apparently you can introduce a segfault just by setting some default …
- 5:09 PM Changeset [6151] by
- Added default values in WeaponMode.
- 4:52 PM Changeset [6150] by
- merged menu branch to presentation2 branch with some additional fixes …
- 4:20 PM Changeset [6149] by
- Introduced new feature: permanent speed
- 3:44 PM Changeset [6148] by
- fix
- 2:58 PM Changeset [6147] by
- Corrected a small typo concerning the looping of sounds
- 2:34 PM Changeset [6146] by
- 10 new layout- and lua-files for the menues added
- 2:12 PM Changeset [6145] by
- seems like i forgot to add some files. sorry about that
- 1:52 PM Changeset [6144] by
- New input mode
- 1:42 PM Changeset [6143] by
- updateTarget() fixed
- 1:08 PM Changeset [6142] by
- New, prettier but still not perfect crosshair.
- 7:26 AM Changeset [6141] by
- Better colour scheme for the IOConsole on Windows.
- 12:09 AM Changeset [6140] by
- Extended IOConsole to a Windows implementation. It doesn't yet work …
- 12:06 AM Changeset [6139] by
- Fixed a bug in Shell and changed parental order in InGameConsole.
Nov 24, 2009:
- 3:16 AM Changeset [6138] by
- removed superfluous "it" from two for loops which caused two warnings
- 3:11 AM Changeset [6137] by
- Ogre introduced overloadings of the << operator for Radian and Degree …
- 2:35 AM Changeset [6136] by
- BlinkingBillboard now blinks properly also with ogre 1.6 (which …
- 2:17 AM Changeset [6135] by
- replaced UTFStringConversions.h by DisplayStringConversions.h which …
- 1:06 AM Changeset [6134] by
- can't imagine why i never encountered any problems with that
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