Timeline
May 20, 2012:
- 12:52 AM Changeset [9226] by
- changed hasDefaultValue() to lastConversionSuccessful() (inverted …
May 19, 2012:
- 11:24 PM Changeset [9225] by
- a lot of refactoring in the internals of MultiType renamed set<T>() to …
- 3:03 PM Changeset [9224] by
- renamed set and get functions in MultiType: - setValue() → set() - …
- 11:35 AM Changeset [9223] by
- renamed setType<T>() to reset<T>()
- 11:27 AM Changeset [9222] by
- renamed MT_Value as MultiType::Type and removed it from the public …
May 18, 2012:
- 11:17 PM Changeset [9221] by
- added tests for MultiType added isType<void>() which is equivalent to …
- 5:46 PM Changeset [9220] by
- fixed some errors
- 5:08 PM Changeset [9219] by
- 3D arrow added. Spinns around like crazy. the partyarrow needs a fix
- 4:44 PM Changeset [9218] by
- Forgot to add Files
- 4:39 PM Changeset [9217] by
- First Checkin of my Gametype
- 4:32 PM Changeset [9216] by
- merged branch spacegate
- 4:24 PM Changeset [9215] by
- Added model
- 4:14 PM Changeset [9214] by
- enabled Metal music theme
- 4:07 PM Changeset [9213] by
- tried to fix towers. failed.
- 4:04 PM Changeset [9212] by
- adde space junk models
- 4:00 PM Changeset [9211] by
- + Now only adding tower if there is enough credit
- 3:53 PM Changeset [9210] by
- Added Metal music theme
- 3:48 PM Changeset [9209] by
- update
- 3:39 PM Changeset [9208] by
- merged branch shipSelection
- 3:34 PM Changeset [9207] by
- + Added new class 'TowerDefensePlayerStats' to manage stats - Removed …
- 3:29 PM Changeset [9206] by
- Spacegate model exported
- 3:28 PM Changeset [9205] by
- Added sound branch to test some sound-related things before merging.
- 3:21 PM Changeset [9204] by
- * Renamed TowerDefensePlayerStats to TowerDefenseHUDController
- 3:14 PM Changeset [9203] by
- merged branch surfaceRace
- 3:13 PM Changeset [9202] by
- small color update to damageboostpickup
- 3:09 PM Changeset [9201] by
- many bugfixes, code cleanup, documentation
- 3:06 PM Changeset [9200] by
- Changed colour of the damageboost pickups.
- 3:02 PM Changeset [9199] by
- Tower.blend now in SVN
- 3:02 PM Changeset [9198] by
- update
- 3:00 PM Changeset [9197] by
- * Changed Tower material and mesh
- 3:00 PM Changeset [9196] by
- - Removed unused files
- 2:58 PM Changeset [9195] by
- merged branch pickup2012
- 2:57 PM Changeset [9194] by
- Yet another new model…
- 2:46 PM Changeset [9193] by
- Created another tower model
- 2:34 PM Changeset [9192] by
- added media for damageboost pickup… all of them.
- 2:34 PM Changeset [9191] by
- added media for damageboost pickup
- 2:32 PM Changeset [9190] by
- Added Tower mesh
- 2:21 PM Changeset [9189] by
- Created presentation branch for FS2012.
- 1:54 PM Changeset [9188] by
- * Now using new waypoints
- 1:43 PM Changeset [9187] by
- replaced pickups
- 1:42 PM Changeset [9186] by
- added preview png for surface race
- 1:24 PM Changeset [9185] by
- test
- 12:47 PM Changeset [9184] by
- Finished DamageBoost Pickup and the XML inclusions are working now.
- 10:30 AM pps/main edited by
- (diff)
- 12:01 AM Changeset [9183] by
- update
May 17, 2012:
- 11:59 PM Changeset [9182] by
- update
May 14, 2012:
- 9:27 AM Changeset [9181] by
- That was not supposed.
- 9:21 AM Changeset [9180] by
- TowerDefenseHUD is displayed correctly now.
May 11, 2012:
- 4:28 PM Changeset [9179] by
- Textured
- 4:20 PM Changeset [9178] by
- 4:20 PM Changeset [9177] by
- 3D arrow trial
- 4:03 PM Changeset [9176] by
- added blackcube
- 4:03 PM Changeset [9175] by
- removed attach-command, got rid of error messages, attached weapons to …
- 4:03 PM Changeset [9174] by
- bla
- 3:35 PM Changeset [9173] by
- * Fixed compile error + Added another OverlayText, but still not …
- 2:53 PM Changeset [9172] by
- * Tried to add HUD. Failed miserably. Does not compile any more =(
- 2:51 PM Changeset [9171] by
- added new pickups
- 2:11 PM Changeset [9170] by
- new color
- 1:31 PM Changeset [9169] by
- zylinderlaumer
- 1:28 PM Changeset [9168] by
- * Changed Collision shape of playfield
- 1:17 PM Changeset [9167] by
- small refactor (ridiculously small (really))
May 10, 2012:
- 10:34 PM Changeset [9166] by
- new models
May 9, 2012:
- 9:13 AM Changeset [9165] by
- Fixed OGRE plugin finding for Ubuntu precise. Untested!
May 8, 2012:
- 9:35 PM Changeset [9164] by
- Possible fix for Ubuntu precise. Cmake runs without further errors. …
- 12:00 AM Changeset [9163] by
- Possible quickfix for tolua finding on Ubuntu precise.
May 4, 2012:
- 4:27 PM Changeset [9162] by
- added asteroids and pick ups
- 4:19 PM Changeset [9161] by
- updated tower template and more stuff
- 4:12 PM Changeset [9160] by
- * Fixed height of towers + not adding towers when they were added already
- 4:09 PM Changeset [9159] by
- 3DScene added. creation of the arrow doesnt work.
- 4:07 PM Changeset [9158] by
- satellite
- 4:05 PM Changeset [9157] by
- ShipSelecting working, still hackish and featureless though
- 4:05 PM Changeset [9156] by
- satellite
- 3:56 PM Changeset [9155] by
- Changed pickup icon and xml for possible varieties of the pickup in …
- 2:51 PM Changeset [9154] by
- * Fixed size of oxw stuff. + Added tileScale to …
- 2:43 PM Changeset [9153] by
- + Added Tower mesh files
- 2:07 PM Changeset [9152] by
- added new material
- 2:05 PM Changeset [9151] by
- added new image
- 2:01 PM Changeset [9150] by
- bla
- 1:55 PM Changeset [9149] by
- - Removed Tower Model
- 1:53 PM Changeset [9148] by
- * Changed addWaypointsAndFirstEnemy
- 1:38 PM Changeset [9147] by
- added new mesh
- 1:24 PM Changeset [9146] by
- exported tower
- 1:21 PM Changeset [9145] by
- exported tower
- 1:12 PM Changeset [9144] by
- + Added Tower model, not in game yet
May 2, 2012:
- 1:22 PM Changeset [9143] by
- Some hints added on how to proceed.
Apr 29, 2012:
- 5:22 PM Changeset [9142] by
- + Tried to create waypoints programmatically, succeeded, BUT: the …
- 3:42 PM Changeset [9141] by
- Added readme file and reformatted some more
- 2:05 PM Changeset [9140] by
- * Fixed a bug that prevented compiling
- 12:52 PM Changeset [9139] by
- * Fixed some formatting, some comments and some logs. Done for today.
- 12:40 PM Changeset [9138] by
- Fixed the oxw file (some more): * the playfield now lies in the x,y …
- 11:17 AM Changeset [9137] by
- + 'addTower' now adds a "tower" (actually a green cube) at 0,0
- 11:08 AM Changeset [9136] by
- + Added console command "addTower" to later spawn in towers. Now only …
- 11:06 AM Changeset [9135] by
- + Added class Tower, later will be used to spawn in towers
- 11:06 AM Changeset [9134] by
- + Added Template for tower * Replaced StaticEntity for playfield with …
- 10:06 AM Changeset [9133] by
- Fixed oxw file: * Camera is now focus on 0,0,0 and locked on a …
- 10:04 AM Changeset [9132] by
- - Deleted Playfield files, they are in the trunk now
- 10:01 AM Changeset [9131] by
- Added files for Towerdefense (Playfield mesh and material) to the trunk
Apr 27, 2012:
- 4:11 PM Changeset [9130] by
- added new checkpoints
- 3:59 PM Changeset [9129] by
- added spaceship that follows four waypoints on the playfield
- 3:58 PM Changeset [9128] by
- some stuff not yet saved
- 3:56 PM Changeset [9127] by
- shipselection core works now
- 3:38 PM Changeset [9126] by
- textures
- 3:27 PM Changeset [9125] by
- textures
- 3:18 PM Changeset [9124] by
- restored working playfield
- 2:56 PM Changeset [9123] by
- * Fixed SVN error
- 2:49 PM Changeset [9122] by
- Updated oxw and added method call to spawnEnemy
- 2:41 PM Changeset [9121] by
- Added new Checkpoints
- 2:40 PM Changeset [9120] by
- Added new Checkpoints
- 2:38 PM Changeset [9119] by
- added DamageBoostPickup files too
- 2:36 PM Changeset [9118] by
- First working version. Default damage increase is currently set to …
- 2:17 PM Changeset [9117] by
- + Should spawn enemy now
- 2:09 PM Changeset [9116] by
- adjusted position of the plazfield
Apr 26, 2012:
Apr 22, 2012:
- 10:41 AM Changeset [9115] by
- removed sample tests
- 10:36 AM Changeset [9114] by
- added tests for several classes and functions in util
Apr 21, 2012:
- 11:51 PM Changeset [9113] by
- Forgot to update the Prereqs
- 11:47 PM Changeset [9112] by
- Created minimal working version for the TowerDefence module. The code …
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