Timeline
Jan 19, 2014:
- 11:05 PM Changeset [9988] by
- Making the level more interesting. Now the player can actually fail to …
Jan 5, 2014:
- 11:59 PM Changeset [9987] by
- Improving the portal handling, such that the way to go after passing …
- 2:39 PM Changeset [9986] by
- Improving the first mission. Two fixes are needed to make it well …
- 10:40 AM Changeset [9985] by
- Ending missionOne.
- 12:03 AM Changeset [9984] by
- tab → spaces
Jan 4, 2014:
- 11:49 PM Changeset [9983] by
- detail
- 11:48 PM Changeset [9982] by
- added option to force the arguments which are defined in the …
- 11:25 PM Changeset [9981] by
- I think that was a bug - why should a command not be added if it has …
- 11:20 PM Changeset [9980] by
- Adding delay timer to show the main menu after a game ended automatically.
- 9:53 PM Changeset [9979] by
- simplified the boost command in HumanController by using the new …
- 9:48 PM Changeset [9978] by
- added new keybind mode 'OnPressAndRelease' which triggers both when a …
- 9:42 PM Changeset [9977] by
- So far so good. Unfortunately I did not figure out what is wrong with …
- 9:06 PM Changeset [9976] by
- new tetris preview image
- 5:29 PM Changeset [9975] by
- details
- 3:51 PM Changeset [9974] by
- docking should take actual control, not just temporary. this also …
- 2:56 PM Changeset [9973] by
- several (potential) bugfixes in SpaceRaceController: * check if there …
- 2:28 PM Changeset [9972] by
- Something went wrong. I will correct the error later. So far just this …
- 2:20 PM Changeset [9971] by
- return reference instead of copy. this also fixes a crash in …
- 2:15 PM Changeset [9970] by
- Adjusting the Miscellaneaus menu to turn off the auto-end feature.
- 2:14 PM Changeset [9969] by
- Automatically show the menu for gametypes that call Gametype::end() - …
- 12:59 AM Changeset [9968] by
- fixed crash while loading lastManStanding.oxw (BigExplosion is now a …
Jan 3, 2014:
- 10:14 PM Changeset [9967] by
- call by reference instead of value
- 10:05 PM Changeset [9966] by
- moved declarations to follow our formatting guidelines. no changes in code
- 9:57 PM Changeset [9965] by
- simplified algorithm. turns out this code actually tries to find the …
- 9:44 PM Changeset [9964] by
- removed unused code (some of the code was after a 'return' statement …
- 9:29 PM Changeset [9963] by
- removed unused variable. RaceCheckPoint is a WorldEntity itself, so it …
- 9:28 PM Changeset [9962] by
- fixed warnings (msvc)
- 9:20 PM Changeset [9961] by
- fixed warnings (msvc)
- 8:57 PM Changeset [9960] by
- fixed warning (msvc): the cast affected only '50' and not the whole …
- 8:49 PM Changeset [9959] by
- don't re-initialize the random number generator - we already do this …
- 8:29 PM Changeset [9958] by
- user lower-case for all module names
- 8:28 PM Changeset [9957] by
- fixed a number of linker warnings with msvc
- 8:13 PM Changeset [9956] by
- fixed build with msvc (it seems to use c++98 which has 3 overloads of …
- 3:58 PM Changeset [9955] by
- removed temporary files and added them to the ignore list
- 3:54 PM Changeset [9954] by
- moved all invader enemy templates into one file. fixed warning about …
- 3:45 PM Changeset [9953] by
- fixed error when starting Invaders.oxw
- 3:41 PM Changeset [9952] by
- neither ParticleSpawner nor the explosion_ object need to be …
- 3:30 PM Changeset [9951] by
- details
- 3:25 PM Changeset [9950] by
- ParticleEmitter should be a StaticEntity just like every other …
- 3:14 PM Changeset [9949] by
- removed duplicate code. there is no need for a second constructor. if …
- 3:09 PM Changeset [9948] by
- comment
- 3:03 PM Changeset [9947] by
- bugfix: explosion-sound was always positioned at world-coordinates …
- 2:46 PM Changeset [9946] by
- removed debug output
- 1:50 PM Changeset [9945] by
- replaced tabs with spaces. no changes in code
- 1:29 PM Changeset [9944] by
- no Thilo, we don't want to call preDestroy() made documentation of …
- 12:45 PM Changeset [9943] by
- eol-style native
Dec 29, 2013:
- 8:45 PM Changeset [9942] by
- Disabling addbots for Invaders, since it will cause the game to crash.
- 8:06 PM Changeset [9941] by
- Adding most of the changes that were proposed in the release2012 branch.
- 12:40 PM content/LevelHowTo edited by
- test - fix formatting (diff)
- 12:37 PM content/LevelHowTo edited by
- (diff)
Dec 28, 2013:
- 11:22 PM WikiStart edited by
- (diff)
- 8:40 PM content/LevelHowTo edited by
- (diff)
- 6:34 PM content/LevelHowTo edited by
- (diff)
- 4:13 PM content/LevelHowTo edited by
- (diff)
- 4:04 PM content/LevelHowTo edited by
- (diff)
- 3:54 PM content/LevelHowTo edited by
- (diff)
Dec 25, 2013:
Dec 22, 2013:
- 6:44 PM content/LevelHowTo edited by
- (diff)
- 6:10 PM content/LevelHowTo edited by
- (diff)
- 12:09 PM content/LevelHowTo edited by
- (diff)
- 11:56 AM content/LevelHowTo edited by
- (diff)
- 11:48 AM content/LevelHowTo edited by
- (diff)
- 10:50 AM content/LevelHowTo edited by
- (diff)
- 1:12 AM content/LevelHowTo edited by
- trigger stuff … to be continued (diff)
- 12:42 AM content/LevelHowTo edited by
- (diff)
- 12:03 AM content/LevelHowTo edited by
- (diff)
Dec 21, 2013:
- 11:38 PM Changeset [9940] by
- polishing the first Level - force the target station to be static.
- 11:16 PM Changeset [9939] by
- presentationHS13 branch merged into trunk
Dec 20, 2013:
- 4:07 PM content/RGC edited by
- (diff)
- 4:06 PM content/GEP edited by
- (diff)
- 11:08 AM Changeset [9938] by
- Heavy Cruiser in presentation Level
Note: See TracTimeline
for information about the timeline view.