Timeline
Feb 4, 2016:
- 11:54 PM Changeset [11108] by
- A few modifications in the weapon system: WeaponModes may play a …
- 11:50 PM Changeset [11107] by
- Some weapon fire and reload sounds.
Feb 3, 2016:
- 1:02 PM Changeset [11106] by
- Fix a memory leak. Also fix some potentially invalid references to …
Feb 1, 2016:
- 5:27 PM Changeset [11105] by
- Removed wrong comments in Jump minigame. These comments were artifacts …
Jan 31, 2016:
- 11:42 PM Changeset [11104] by
- Some HUDs (Health, Shield, Weapons, EnemyHealth, EnemyShield) are also …
- 8:43 PM Changeset [11103] by
- fixed warnings (release build). fixed error in GravityBombField
- 2:52 PM Changeset [11102] by
- removed merged branches from HS15
- 11:27 AM download edited by
- (diff)
- 11:20 AM download edited by
- (diff)
- 11:13 AM Changeset in downloads [123] by
- added new snapshot package for windows
- 10:57 AM Changeset [11101] by
- fixed build when combining new cegui with old ogre
Jan 30, 2016:
- 8:32 PM Ticket #421 (INSTALL_COPYABLE doesn't work) closed by
- worksforme: It works actually, but as long as the file 'orxonox_dev_build.keep_me' …
Jan 28, 2016:
- 3:56 PM Changeset [11100] by
- Update FindLua5.1.cmake to work with newer versions. Also added …
Jan 27, 2016:
- 6:50 PM Changeset [11099] by
- Fix loads of doxygen warnings and other documentation issues
Jan 26, 2016:
- 8:32 PM Changeset [11098] by
- Minor C++11 improvements: - Drop ImplicitConversion.h in favor of …
Jan 25, 2016:
- 9:47 PM Changeset [11097] by
- fixed build on tardis.
- 9:33 PM Changeset [11096] by
- Constexpr for some util things
Jan 24, 2016:
- 11:28 PM Changeset [11095] by
- simplified transparency-check
- 10:52 PM screenshots edited by
- (diff)
- 10:40 PM Changeset [11094] by
- added night-mode in city level (with city-lights and darker skybox)
- 10:37 PM Changeset [11093] by
- added dark skybox textures
- 9:31 PM Changeset [11092] by
- removed skyboxHoenggerberg added glow effect for real skybox material
- 9:21 PM Changeset [11091] by
- renamed city-level, removed planet and portals, using real skybox …
- 3:44 PM screenshots edited by
- (diff)
- 3:30 PM Changeset [11090] by
- glowing skybox!
- 2:25 PM Changeset [11089] by
- glow effect is now visible through transparent elements (e.g. …
- 12:21 PM Changeset [11088] by
- improved glow effects
Jan 23, 2016:
- 11:15 PM Changeset [11087] by
- removed duplicate code
- 10:07 PM Changeset [11086] by
- detail
- 9:34 PM Changeset [11085] by
- enable glow shader in all scenes
- 8:41 PM Changeset [11084] by
- added glow shader & textures
- 12:22 PM pps/main edited by
- (diff)
Jan 21, 2016:
- 1:59 PM Changeset [11083] by
- Fix some clang-tidy warnings. Also, Serialise.h was doing some C-style …
Jan 20, 2016:
- 11:05 PM Changeset [11082] by
- trying to fix bogus warning on gcc [see …
- 10:56 PM Changeset [11081] by
- fixed cmake script (cmake version 3.3.2)
Jan 19, 2016:
- 11:27 PM Changeset [11080] by
- merged shaders back to trunk (pps project from HS 2012)
- 11:05 PM Changeset [11079] by
- bugfix: the attached objects are stored in a set, so there's no …
- 10:49 PM Changeset [11078] by
- fixed numerous issues: - fixed memory leaks (delete allocated heap …
- 2:22 PM Changeset [11077] by
- Remove some non-ASCII characters to avoid encoding issues. This only …
- 1:53 PM Changeset [11076] by
- Add CMake configs for Clang. Most of it is reused from GCC.
Jan 18, 2016:
- 10:35 PM Changeset [11075] by
- fixed author and added some c++11 features
- 10:15 PM Changeset [11074] by
- eol-style native
- 10:12 PM Changeset [11073] by
- merged branch 'shaders' into branch 'shaders_merge'
- 9:58 PM Changeset [11072] by
- created branch to merge 'shaders' branch (from pps HS 2012)
Jan 17, 2016:
- 10:29 PM Changeset [11071] by
- merged branch cpp11_v3 back to trunk
- 8:40 PM Changeset [11070] by
- return collections directly instead of begin and end iterators. this …
- 6:44 PM Changeset [11069] by
- fixed enums
- 6:41 PM Changeset [11068] by
- merged remaining commits from cpp11_v2 to cpp11_v3 (for some reason …
- 2:58 PM Changeset [11067] by
- shortened code
- 2:03 PM Changeset [11066] by
- fixed unittests (IdentifierManager doesn't always exist in tests)
- 1:59 PM Changeset [11065] by
- added c++11 features to code that was added in presentationHS15
Jan 14, 2016:
- 10:58 PM Changeset [11064] by
- made some functions non-virtual
- 10:27 PM Changeset [11063] by
- ups, forgot to commit a file
Jan 13, 2016:
- 11:13 PM Changeset [11062] by
- added c++11 features to code that was modified in presentationHS15
- 11:02 PM Changeset [11061] by
- made some functions non-virtual
- 10:40 PM Changeset [11060] by
- made some functions non-virtual
- 10:19 PM Changeset [11059] by
- return const-ref to collections instead of pointer
- 12:44 PM pps/main edited by
- (diff)
Jan 11, 2016:
Jan 10, 2016:
- 8:01 PM Changeset [11058] by
- removed empty tick functions
- 7:50 PM Changeset [11057] by
- removed empty XMLPort functions
- 6:35 PM Changeset [11056] by
- merged last commit from presentationHS15 to trunk
- 6:33 PM Changeset [11055] by
- reverted r11051 because apparently overlays DOES depend on weapons …
- 1:54 PM Changeset [11054] by
- merged branch cpp11_v2 into cpp11_v3
- 12:19 PM content/LevelHowTo edited by
- (diff)
- 11:40 AM pps/main edited by
- (diff)
- 11:16 AM Changeset [11053] by
- created new branch to merge cpp11_v2 with trunk
Jan 9, 2016:
- 6:26 PM Changeset [11052] by
- merged branch presentationHS15 back to trunk
- 5:00 PM Changeset [11051] by
- overlays module doesn't need to depend on weapons module since only …
- 4:37 PM Changeset [11050] by
- some cleanup in data files
- 4:29 PM Changeset [11049] by
- reverted particle effect in pong.oxw to old value
- 4:25 PM Changeset [11048] by
- fixed material in particle effects
- 4:18 PM Changeset [11047] by
- fixed weapon setting include
Note: See TracTimeline
for information about the timeline view.