Timeline
Nov 3, 2009:
- 10:39 PM dev/LinuxUbuntu edited by
- (diff)
- 10:30 PM dev/LinuxUbuntu edited by
- Added libboost1.37-dev to the list of packets to install. (diff)
- 10:08 PM Changeset [6020] by
- fixed an issue with the OS/CEGUI mouse pointer
- 11:53 AM Changeset [6019] by
- Added return to Game button to InGameMenu MainMenu button now requests …
Nov 2, 2009:
- 11:46 PM Changeset [6018] by
- first version of the InGameMenu (return to main menu doesn't include …
- 11:42 PM Changeset [6017] by
- Fix in Shell: No string in outputLines_ should contain '\n'.
- 6:06 PM Changeset [6016] by
- Removed console from GSDedicated and GSDedicatedClient.
- 5:54 PM Changeset [6015] by
- IOConsole cleanup and added ConsoleWriter to the OutputHandler so that …
- 1:57 PM Changeset [6014] by
- IOConsole: More line wrapping fixes
Nov 1, 2009:
- 3:57 PM Changeset [6013] by
- IOConsole: Resolved flickering problem and moved status line below …
- 10:08 AM Changeset [6012] by
- small build fix
Oct 31, 2009:
- 11:28 PM Changeset [6011] by
- Fixed funny looking ini-files and an annoying cout.
- 11:13 PM Changeset [6010] by
- Sorted out some small stuff in the Shell and hopefully fixed IOConsole …
Oct 30, 2009:
- 11:25 PM Changeset [6009] by
- fixed usage of size_t in printf
- 11:14 PM Changeset [6008] by
- include fixed
- 5:26 PM Changeset [6007] by
- Fixed IOConsole partly and fixed two problems in PathConfig and …
- 2:24 PM Changeset [6006] by
- that's probably more what you intended …
- 2:22 PM Changeset [6005] by
- gcc didn't like the old version
- 12:39 PM Changeset [6004] by
- De-singletonised Shell so that both consoles have their own Shell …
Oct 29, 2009:
Oct 28, 2009:
- 5:58 PM Changeset [6003] by
- Implemented support for multiple simultaniously showing GUIs. What …
- 2:38 PM Changeset [6002] by
- Added a crosshair.
- 2:38 PM Changeset [6001] by
- Added a crosshair overlay.
- 11:18 AM Changeset [6000] by
- Resolved a bug causing the static initialisation of the OutputHandler …
- 11:06 AM Changeset [5999] by
- creating new ingamemenu branch
- 11:03 AM Changeset [5998] by
- Build fixes for IOConsole (can't test that on Windows…)
- 11:03 AM Changeset [5997] by
- moving recent tutorial branch to tags
- 10:47 AM Changeset [5996] by
- Changed order of declaration/definition in OutputHandler.
- 10:44 AM Changeset [5995] by
- Committing some unstable changes to the IOConsole for testing purposes.
- 9:01 AM content/FMC edited by
- (diff)
- 8:15 AM dev/LinuxUbuntu edited by
- (diff)
- 8:05 AM code/Buildsystem edited by
- (diff)
- 7:44 AM code/tools/CMake edited by
- (diff)
- 7:36 AM code/tools/CMake edited by
- (diff)
- 7:36 AM code/tools/CMake edited by
- (diff)
- 5:11 AM content/RGC edited by
- (diff)
- 3:07 AM content/GEP edited by
- (diff)
Oct 27, 2009:
- 2:47 PM Changeset [5994] by
- Changed Output concept a little bit to allow for more general use. …
- 9:49 AM content/FMC created by
- 9:49 AM content/RGC created by
- 9:48 AM content/Humans edited by
- (diff)
- 9:45 AM content/GEP edited by
- (diff)
- 9:45 AM content/GEP created by
- 9:29 AM content/Jupiter edited by
- (diff)
- 9:05 AM content/GDA edited by
- (diff)
- 9:03 AM content/GDA created by
- 9:01 AM content/Jupiter created by
- 8:47 AM content/Universe edited by
- (diff)
- 7:51 AM download edited by
- this order makes more sense to me… (diff)
- 7:30 AM code/tools/CMake edited by
- (diff)
- 7:28 AM download edited by
- (diff)
- 7:26 AM download edited by
- (diff)
Oct 26, 2009:
- 11:01 PM Changeset [5993] by
- Changed input of NewHumanController from InputListener to normal …
- 10:55 PM Changeset [5992] by
- Small stuff, mostly spelling mistakes.
Oct 24, 2009:
- 11:35 PM Changeset [5991] by
- Replaced the load of macros in Debug.h with just two, doing almost …
Oct 23, 2009:
- 2:14 PM Changeset [5990] by
- Merged revisions from data png branch to the trunk (got the wrong …
- 1:17 PM Changeset [5989] by
- ghost weapons added
- 1:01 PM Changeset [5988] by
- Ghost files added
- 1:00 PM Changeset [5987] by
- Files for Ghost Ship added
Oct 22, 2009:
- 11:32 PM Changeset [5986] by
- added a new feature to the IOConsole: you can now search the history …
- 1:36 PM Changeset [5985] by
- KEY HOME and END now also work on my laptop
- 12:51 AM Changeset [5984] by
- Fixed bug in InputManager that occurred when entering and leaving (or …
Oct 21, 2009:
- 10:25 PM Changeset [5983] by
- IOConsole basically working though there are some unresolved issues …
- 5:28 PM Changeset [5982] by
- Ambient Sounds are now locationally triggerable, i.e if the player …
- 5:17 PM Changeset [5981] by
- Made NewHumanController an InputHandler so we can control the crosshair.
- 4:06 PM Changeset [5980] by
- fixed a logical error in OverlayGroup/OrxonoxOverlay (visibility of …
- 3:41 PM Changeset [5979] by
- Added and activated new controller called NewHumanController.
- 1:47 PM Changeset [5978] by
- GUIOverlay is more talkative, resp. it tells you now, whether it is …
- 1:45 PM Changeset [5977] by
- Changed selection of ambient sounds. (Deleted files with unclear licensing)
- 1:20 PM Changeset [5976] by
- Added questsystem test-level.
- 10:40 AM pps/main edited by
- cmueri was spelled as cbueri (diff)
- 9:26 AM Changeset [5975] by
- Escape key should work as well now in the IOConsole input. And fixed …
Oct 20, 2009:
- 10:49 PM Changeset [5974] by
- Fixed low fps problem when the console is running (removed timeout …
- 10:32 PM Changeset [5973] by
- Input part of the IOConsole should be working (at least with SSH on …
- 7:08 PM Changeset [5972] by
- Trivial build fixes
- 6:57 PM Changeset [5971] by
- Svn:eol-style "native" (Tortoise gone completely mad…)
- 6:51 PM Changeset [5970] by
- And what the hell ever happened here. Adding missing file.
- 6:47 PM Changeset [5969] by
- Small stuff: - Using a reference to the Shell in InGameConsole - …
- 6:46 PM Changeset [5968] by
- Basic construct of an IOConsole for Unix, using Oli's console from …
Oct 19, 2009:
- 10:52 PM Changeset [5967] by
- Activated javadoc auto-brief for our doxygen documentation. This means …
- 8:25 PM Changeset [5966] by
- (kind of) fixed HumanPlayer bodys beeing around from clients that have …
- 5:42 PM Changeset [5965] by
- changed some default values in network and trying to reduce round trip …
- 11:29 AM Changeset [5964] by
- Fixed msvc build with PCH.
Oct 18, 2009:
- 11:39 PM Changeset [5963] by
- Improved Visual Studio IntelliSense (tool that suggests function names …
Oct 16, 2009:
- 7:10 PM Changeset [5962] by
- Fixed sound reloading problem. The solution was in fact to first stop …
- 3:38 PM Changeset [5961] by
- new ConsoleCommand: printRTT: prints the round trip time to (the …
- 11:26 AM Changeset [5960] by
- Fixed console overlay retraction inconsistency.
- 10:19 AM Changeset [5959] by
- Changed alpha value of the console center material: You should now be …
- 9:52 AM Changeset [5958] by
- Fixed a failed assertion on Windows, occurring when pasting from an …
- 9:45 AM content/Universe edited by
- (diff)
Oct 15, 2009:
- 9:41 AM Changeset [5957] by
- Found another output withourt 'Sound:' prefix
Oct 14, 2009:
- 5:01 PM Changeset [5956] by
- Implemented Mood functionality plus the ability to change the …
- 5:00 PM Changeset [5955] by
- Sound: Added my first Song (OmikronSystem.wav)
- 4:59 PM Changeset [5954] by
- Bug Fix: SoundBase. The old sound file is now automatically unloaded …
- 4:36 PM Changeset [5953] by
- Made DroppedItem inherit from PickupSpawner. Also minor changes in …
- 2:50 PM Changeset [5952] by
- reapplying changes made to trunk (5951)
- 2:41 PM Changeset [5951] by
- some adjustments in order to be able to use the CELayoutEditor
- 2:31 PM Changeset [5950] by
- moved main_menu_1.jpg into gui/imagesets because it belongs to the gui
- 2:12 PM Changeset [5949] by
- Removed warning (unsupported parameter).
- 1:53 PM Changeset [5948] by
- Creating branch to work on pawn steering.
- 1:44 PM Changeset [5947] by
- Merged pickup branch revisions to pickup2.
- 1:17 PM Changeset [5946] by
- Reapplying erwin's changes from r5939.
- 1:14 PM Changeset [5945] by
- Recreating console branch.
- 1:14 PM Changeset [5944] by
- Recreating menu branch.
- 1:13 PM Changeset [5943] by
- Recreating sound3 branch.
- 12:58 PM Changeset [5942] by
- New pickup branch.
- 12:51 PM Changeset [5941] by
- Deleted recently created branches again (no compile on tardis)
- 11:33 AM Changeset [5940] by
- Fixed boost v1.36 build.
- 12:40 AM Changeset [5939] by
- Prefixed all debug output of the soundsubsytem with 'Sound:', makes it …
- 12:23 AM content/Sound edited by
- (diff)
Oct 13, 2009:
- 10:17 PM Changeset [5938] by
- Some more updated documentation, this time in QuestEffectBeacon.
- 9:52 PM Changeset [5937] by
- Also a very minor update for DistanceTriggger.
- 9:49 PM Changeset [5936] by
- Updated documentation in PlayerTrigger.
- 5:05 PM Changeset [5935] by
- Hopefully merged trunk successfully into pickup branch.
- 9:57 AM Changeset [5934] by
- Creating branch to work on a always active IO-based console.
- 9:56 AM Changeset [5933] by
- Creating branch for an game-paused menu.
- 9:55 AM Changeset [5932] by
- Deleting branch again (emails just arrived…)
- 9:54 AM Changeset [5931] by
- Creating branch for working on sounds.
- 12:09 AM Changeset [5930] by
- created new sound branch
Oct 12, 2009:
- 8:20 PM Changeset [5929] by
- Merged core5 branch back to the trunk. Key features include clean …
- 5:38 PM Changeset [5928] by
- Fixed typo in a particle script.
Oct 11, 2009:
- 9:50 PM Changeset [5927] by
- Windows fix: Paths containing "fancy" stuff like '.' were not …
- 7:22 PM Changeset in downloads [68] by
- Minor correction in the dependency archives for windows.
- 6:27 PM download edited by
- (diff)
- 6:26 PM Changeset in downloads [67] by
- Added MinGW 4.0 Windows dependencies.
- 6:23 PM download edited by
- (diff)
Oct 10, 2009:
- 12:56 AM Changeset [5926] by
- more consistent client disconnection handling
Oct 9, 2009:
- 8:24 PM Changeset in downloads [66] by
- Officially added new dependencies in versions 3.1 (ogre 1.4) and 4.0 …
- 6:46 PM Changeset [5925] by
- Reapplied some of the changes that got reverted in the last commit …
- 6:04 PM Changeset [5924] by
- reverted r5911 partially and removed fallbackcamera level scene now …
- 5:47 PM Changeset [5923] by
- Allowing multiple major dependency versions. Currently this is 3.1 and …
- 5:15 PM Changeset [5922] by
- list of remaining objects after a level unloading
- 5:09 PM Changeset [5921] by
- build fix for linux
- 5:04 PM Changeset [5920] by
- something went wrong with one of my commits
- 5:00 PM Changeset [5919] by
- forgot to remove a debug line
- 4:54 PM Changeset [5918] by
- 2 new console commands (startIOConsole, printObjects)
- 4:44 PM Changeset [5917] by
- missing parts of last commit
- 4:41 PM Changeset [5916] by
- some cleaning up in the network more to come
- 1:19 PM content/models/ghost edited by
- (diff)
- 1:12 PM Changeset [5915] by
- Added CMake switch to disable multi-file compilations: DISABLE_COMPILATIONS
- 1:12 PM Changeset [5914] by
- - Fixed missing includes - Fixed non-world coordinate camera position …
Oct 8, 2009:
- 11:23 PM Changeset [5913] by
- Using the Camera position instead of the ControllableEntity position …
- 11:11 PM Changeset [5912] by
- New feature: "keybind" without arguments de-binds a key. We couldn't …
- 10:56 PM Changeset [5911] by
- Fixed CameraManager issue with the fallback scene by assigning each …
- 9:47 PM Changeset [5910] by
- - Fixed force feedback output pollution problem in OIS. - Fixed …
- 9:13 PM Changeset [5909] by
- Fixed faulty key binding. If you want the message to go away, delete …
- 8:35 PM dev/VisualStudio edited by
- (diff)
- 8:35 PM dev/WindowsMinGW edited by
- (diff)
- 8:34 PM dev/VisualStudio edited by
- (diff)
- 7:36 PM Changeset [5908] by
- More boost < 1.36 fixes.
- 7:26 PM Changeset [5907] by
- Fixed boost < 1.36 build.
- 5:29 PM Changeset [5906] by
- Removed an assert because the SignalHandler seems to have the affect …
- 11:49 AM Changeset [5905] by
- Improved error message for the case OpenAL was not actually installed.
- 12:00 AM Changeset [5904] by
- Ogg file loading should work again now using the Ogre resource system.
Oct 7, 2009:
- 3:44 PM Changeset [5903] by
- First Try to insert a Drone(Tutorial)
- 2:20 PM Changeset [5902] by
- Added comments and a lot of TODO's, many of which probably are …
- 1:41 PM code/Buildsystem edited by
- (diff)
- 1:40 PM code/Buildsystem edited by
- (diff)
- 1:28 PM pps/main edited by
- (diff)
- 1:19 PM Ticket #321 (Help the Allied Fleet) reopened by
- 1:11 PM Changeset [5901] by
- Fix did not entirely work before. Visual Studio should now work again.
- 12:54 PM Changeset [5900] by
- Hopefully fixed CMake visual studio bug in the trunk.
- 12:27 PM Ticket #321 (Help the Allied Fleet) closed by
- fixed
- 11:19 AM Changeset [5899] by
- Renaming BaseSound::setSoundFile (and all its associates) to setSource …
- 2:02 AM Changeset [5898] by
- Enhanced Pong gametype: It's now possible to accelerate the ball in …
- 1:42 AM Changeset [5897] by
- build fix
Oct 6, 2009:
- 11:12 PM Changeset [5896] by
- Added some basic sound classes: WorldSound (to be used for 3D sound, …
- 9:42 PM Changeset [5895] by
- Attempt to fix a crash when switching from a level back to the mainmenu
- 6:58 PM Changeset [5894] by
- Using SmartPtr for CameraPositions in ControllableEntity. This fixes a …
- 1:55 PM Changeset [5893] by
- Removed ambiguity between the EventName macro and the EventName class. …
- 9:18 AM Changeset [5892] by
- Removed hard coded sound in Level, Engine and PongBall and replaced …
- 5:38 AM Changeset [5891] by
- Added fancy particle effects in the pong level, based on the named …
- 5:29 AM Changeset [5890] by
- Using target= instead of name= to define the target-object in …
- 4:57 AM Changeset [5889] by
- Using named events in Pong. Also firing events in PongBall now.
- 4:56 AM Changeset [5888] by
- Added support for named events (so one object can fire multiple …
- 4:51 AM Changeset [5887] by
- Fixed an issue with the new event-system: even states which weren't …
- 2:14 AM Changeset [5886] by
- forgot some changes in r5882. EventDispatcher now really supports all …
- 1:51 AM Changeset [5885] by
- Somehow the code in PongBall was double… simplified this and instead …
Oct 5, 2009:
- 11:20 PM Changeset [5884] by
- fixed a bug in ParticleSpawner which caused it to spawn particles in …
- 10:50 PM Changeset [5883] by
- main-state now supports also memoryless states (like "spawn" in …
- 9:57 PM Changeset [5882] by
- Again some changes in the event-system: - Added "mainstate" …
- 6:28 PM Changeset [5881] by
- Fixed sound problem in Pong by correcting the assumptions that you …
- 6:10 PM Changeset [5880] by
- Removing "minimal rebuild" option for msvc: It doesn't work too well …
- 5:02 PM Changeset [5879] by
- More changes in the event-system: processEvent() is now locally …
- 1:36 AM Changeset [5878] by
- Added GameMode::playsSound(). This function checks whether sound is …
- 1:34 AM Changeset [5877] by
- Added new an option for the ScopedSingletonManager that can allow the …
Oct 4, 2009:
- 11:08 PM Changeset [5876] by
- Cleanup in the GameStates (also moved debug overlay to the …
- 11:05 PM Changeset [5875] by
- Fixed an issue that could occur when singletons associated with …
- 9:51 PM Changeset [5874] by
- Removed obsolete PCH files and created a compilation for pong.
- 8:03 PM Changeset [5873] by
- Added a few more compilations in our own libraries. Also fixed a bug …
- 7:27 PM Changeset [5872] by
- Removing redundancy: Specifying ORXONOX_EXTERAL for a target should …
- 6:06 PM Changeset [5871] by
- Compiling our third party libraries with as few files as possible. …
- 2:07 PM Changeset [5870] by
- Added new build system feature: Combining multiple source files into …
- 12:26 AM Changeset [5869] by
- Applied ScopedSingletonManager to KeyBinderManager and KeyDetector.
- 12:03 AM Changeset [5868] by
- Fixed a possible issue in Game and a build system bug with PCH.
- 12:02 AM Changeset [5867] by
- Modified Scoped Singleton concept: Derive from Singleton normally, but …
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for information about the timeline view.