Timeline
Dec 7, 2009:
- 10:06 PM Changeset [6268] by
- Added more Keybindings to the KeyBinMenu and the displayed names of …
- 9:59 PM Changeset [6267] by
- Rocket texture improved
- 9:45 PM Changeset [6266] by
- KeyBindMenu is working now. (Apart from some minor faults) Found some …
- 2:23 PM Changeset [6265] by
- fixed weapon sound source problem
Dec 6, 2009:
- 11:23 PM Changeset [6264] by
- Adjusted a couple of sounds for playability.
- 11:19 PM Changeset [6263] by
- Converted all currently used sounds to mono, 16bit → OpenAL 3d Sound
- 10:48 PM Changeset [6262] by
- Fullscreen and resolution changes are now available in the menu.
- 9:47 PM Changeset [6261] by
- Tolua interface for GameMode that has functions like playsSound, …
- 9:46 PM Changeset [6260] by
- Audio sources seem to be very limited resources. If we create more …
- 8:16 PM Changeset [6259] by
- menu automatically reads ogre config path
- 8:06 PM Changeset [6258] by
- The fullscreen button is now available, but you have to change the …
- 6:15 PM Changeset [6257] by
- new level presentationHS09b with asteroid field fog and most …
- 5:07 PM Changeset [6256] by
- Removed debug output.
- 5:02 PM Changeset [6255] by
- Temporarily resolved problem of sounds only playing once.
- 5:02 PM Changeset [6254] by
- Added sound effects pooling. This should avoid long respawns (due to …
- 3:22 PM Changeset [6253] by
- new meshes and materials
- 3:21 PM Changeset [6252] by
- Fog and asteroid Tests in Level presentationHS09
Dec 5, 2009:
- 9:33 PM Changeset [6251] by
- The menu is now able to switch between normal and derive mouse input.
- 2:23 PM Changeset [6250] by
- Fixed a pseudo memory leak.
Dec 4, 2009:
- 7:24 PM Changeset [6249] by
- Filled up the Drum and Bass mood. NOTE: None of these songs (except …
- 7:10 PM Changeset [6248] by
- Adjusted Sound level to play with Cross-Fading
- 6:05 PM Changeset [6247] by
- Implemented exhaust sound for rocket. Explosion sounds of any sort …
- 4:27 PM Changeset [6246] by
- Added Sounds with proper names.
- 3:52 PM Changeset [6245] by
- Implemented Firing sounds in Weapons HsW01, LightningGun and …
- 3:26 PM Changeset [6244] by
- Enhanced startup and shutdown sequence of the SoundManager in respect …
- 3:12 PM Changeset [6243] by
- Modified config value macros so you can use them as one-liner. And the …
- 1:56 PM Changeset [6242] by
- Uploaded a nice little treat. In the settings menu, change theme to …
- 1:54 PM Changeset [6241] by
- Changed COUT level from three to four, because showing volume change …
- 12:30 PM content/models/ghost edited by
- (diff)
- 12:30 PM content/GalleryModels edited by
- (diff)
- 11:16 AM Changeset [6240] by
- Forgot a sound. Basically just a cut down version of the …
- 12:44 AM Changeset [6239] by
- setting bDeriveMouseInput_ now possible from withing the mouse control menu
- 12:20 AM Changeset [6238] by
- The mouse controls menu has some new buttons and the sensitivity …
Dec 3, 2009:
- 10:23 PM Changeset [6237] by
- Removed (commented) everything related to ALC (OpenAL library part). …
- 9:36 PM Changeset [6236] by
- showing and hiding of overlays should now work correct with respawning …
- 8:48 PM Changeset [6235] by
- Small bug in audio menu fixed.
- 8:22 PM Changeset [6234] by
- Fixed the sound bug where it didn't play when setting the source too …
- 8:10 PM Changeset [6233] by
- The audio menu and all its functions are now enabled.
- 7:48 PM Changeset [6232] by
- Fixed two problems in the sound system: Buffers did not get removed …
- 7:33 PM Changeset [6231] by
- Removed a warning in BaseSound.
- 6:10 PM Changeset [6230] by
- modified rocketfire.particle
- 5:46 PM Changeset [6229] by
- New Rocket texture
- 5:45 PM Changeset [6228] by
- Camera position is now closer to the Rocket (which is now a bit …
- 5:14 PM Changeset [6227] by
- Inserted a firing sound into HsW01. BUG Sound plays only once on …
- 4:31 PM Changeset [6226] by
- At least managed to fix the "not-playing-sound-on-first-load" bug: …
- 3:22 PM Changeset [6225] by
- Button Presses and also an Explosion sound for ships.
- 11:26 AM Changeset [6224] by
- adding keybind menu files
- 11:23 AM Changeset [6223] by
- fixed some uninitialised variables
- 12:27 AM Changeset [6222] by
- Cleaned up the code a little
- 12:13 AM Changeset [6221] by
- Finished new FX sounds for the Weapons and Rockets.
Dec 2, 2009:
- 11:40 PM Changeset [6220] by
- new Rocket texture
- 11:29 PM Changeset [6219] by
- Don't really know, but the last revision could in same cases lead to …
- 10:20 PM Changeset [6218] by
- Fixed at least 8 unitialised value problems though not all of them are …
- 10:13 PM Changeset [6217] by
- Improved GUI. (Especially IngameMenu)
- 10:08 PM Changeset [6216] by
- fixed a bug in NewHumanControlled which caused the controller to show …
- 9:59 PM Changeset [6215] by
- fix in GUI system
- 8:41 PM Changeset [6214] by
- a small fix in IOConsole some changes in GUI-system and preparation …
- 8:00 PM Changeset [6213] by
- Fixed particle system bug: effects were not shown because the level of …
- 7:24 PM Changeset [6212] by
- changed arrows because michi didn't upload the arrow pictures
- 7:17 PM Changeset [6211] by
- creating fallback data branch for wav audio files in case we cannot …
- 6:46 PM Changeset [6210] by
- Buggy version!
- 5:52 PM Changeset [6209] by
- Unused menu files have been deleted.
- 5:43 PM Changeset [6208] by
- Small error in SoundManager. Compiles now.
- 5:40 PM Changeset [6207] by
- Speed dependent pitching of the sounds works now for engine states: …
- 5:25 PM Changeset [6206] by
- The new menus (but not all functions of the menu) are now available.
- 5:12 PM Changeset [6205] by
- Resolved Conflicts, edited a few COUTs and commented out a …
- 5:06 PM Changeset [6204] by
- Better error handling for sound.
- 4:57 PM Changeset [6203] by
- Added buffer buffering: Sounds are only loaded into one buffer and …
- 4:52 PM Changeset [6202] by
- Implemented speed dependent audio pitch. BUG pitching doesn't …
- 4:39 PM Changeset [6201] by
- default Key for launching the Rocket is now "T".
- 4:10 PM Changeset [6200] by
- New Rocket Model added
- 3:12 PM Changeset [6199] by
- hide controller overlay when in gui mode
- 3:06 PM Changeset [6198] by
- New center overlay
- 2:58 PM Changeset [6197] by
- Small adjustments, better code re-use, added getConfig() function to …
- 2:42 PM Changeset [6196] by
- fixed some warnings in IOConsole
- 2:40 PM Changeset [6195] by
- More camera easing, new center overlay and pauseControl/resumeControl
- 1:34 PM Changeset [6194] by
- Some adjustments regarding tolua export and sound menu.
- 1:09 PM Changeset [6193] by
- forgot to readd
- 11:35 AM Changeset [6192] by
- some cleaning up and improvements in synchronisation of vector2,3,4 …
- 9:06 AM Changeset [6191] by
- Moved sound listener to the active camera and fixed the ambient …
- 9:02 AM Changeset [6190] by
- Small style changes (no code changes).
Dec 1, 2009:
- 8:09 PM Changeset [6189] by
- Didn't see that the compiler threw some errors after all. Fixed.
- 6:49 PM Changeset [6188] by
- Fixed a bug in BaseSound that caused every sound to play immediately …
- 6:48 PM Changeset [6187] by
- Added better engine effects: you can still add any WorldEntity to the …
Nov 30, 2009:
- 11:50 PM Changeset [6186] by
- Some cleanup in SoundManager and related classes. Overrall volume …
- 11:32 PM Changeset [6185] by
- Extended ExprParser to support arbitrary variables. You can set them …
- 8:50 PM Changeset [6184] by
- Created capability in SoundManager to set an overall volume, and to …
- 11:07 AM Changeset [6183] by
- Added preUpdate and postUpdate methods for all classes inheriting …
- 10:44 AM Changeset [6182] by
- Singleton pointer initialisation should be part of the …
Nov 29, 2009:
- 10:48 PM Changeset [6181] by
- Fixed Linux IOConsole
- 10:43 PM Changeset [6180] by
- Extended Shell line colouring in order to distinguish output from …
- 9:27 PM Changeset [6179] by
- Fixed Linux build and removed a warning
- 9:25 PM Changeset [6178] by
- IOConsole: Restructured some code and added more documentation.
- 2:47 PM Changeset [6177] by
- Performance and robustness improvements for the IOConsole under …
- 1:36 PM Changeset [6176] by
- Made NewMultiplayerMenu and NewSingleplayerMenu work. Also added …
Nov 28, 2009:
- 11:28 PM Changeset [6175] by
- And I thought I really though this one through… The frame rate was …
- 6:06 PM Changeset [6174] by
- Moved fps hack to the right position. I still have no idea why the fps …
Nov 27, 2009:
- 1:11 PM Changeset [6173] by
- Working permanent acceleration.
- 12:42 PM Changeset [6172] by
- actually i think it's nicer this way
- 12:30 PM Changeset [6171] by
- fixed problem with ioconsole not restoring terminal settings when a …
Nov 26, 2009:
- 11:29 PM Changeset [6170] by
- Reduced camera lag induced by occasional high delta times.
- 11:27 PM Changeset [6169] by
- Fixed config value not setting problem in Core and Game.
- 8:10 PM Changeset [6168] by
- tweaked rocketfire a little
- 7:41 PM Changeset [6167] by
- - you don't have to set the syncMode of the CameraPosition to 0x0, …
- 6:49 PM Changeset [6166] by
- Fixed auto completion: - When completing for instance "KeyBin", it was …
- 6:06 PM Changeset [6165] by
- "Fixed" 'Can't assign NULL identifier' error message and replaced it …
- 5:31 PM Changeset [6164] by
- bots now also hit their target
- 5:14 PM Changeset [6163] by
- fixed radial blur
- 4:36 PM Changeset [6162] by
- fixed build, we have to link network into tools since r6160 (maybe …
- 2:15 PM Changeset [6161] by
- Fixed uninitialised value problem with the statistics (at least for …
- 2:11 PM Changeset [6160] by
- server may now pause/slow the game (also on clients) with commands …
- 2:09 PM Changeset [6159] by
- Fixed bug in HumanController introduced with the virtual functions.
- 10:04 AM Changeset [6158] by
- Fixed mouse look in slow motion.
- 9:58 AM Changeset [6157] by
- fix in NewHumanController which caused the spaceship to shoot always …
Nov 25, 2009:
- 10:59 PM Changeset [6156] by
- cleanup in GUIManager most functionality now in lua
- 8:02 PM Changeset [6155] by
- Fixed mouse position problem: Internal value could still be larger than 1.
- 7:51 PM Changeset [6154] by
- Didn't compile because Pawn.h wasn't included in LightningGun.cc, …
- 6:04 PM Changeset [6153] by
- some fixes in weapon system / weapons fabian: projectiles also spawn …
- 5:26 PM Changeset [6152] by
- Apparently you can introduce a segfault just by setting some default …
- 5:09 PM Changeset [6151] by
- Added default values in WeaponMode.
- 4:52 PM Changeset [6150] by
- merged menu branch to presentation2 branch with some additional fixes …
- 4:20 PM Changeset [6149] by
- Introduced new feature: permanent speed
- 3:44 PM Changeset [6148] by
- fix
- 2:58 PM Changeset [6147] by
- Corrected a small typo concerning the looping of sounds
- 2:34 PM Changeset [6146] by
- 10 new layout- and lua-files for the menues added
- 2:12 PM Changeset [6145] by
- seems like i forgot to add some files. sorry about that
- 1:52 PM Changeset [6144] by
- New input mode
- 1:42 PM Changeset [6143] by
- updateTarget() fixed
- 1:08 PM Changeset [6142] by
- New, prettier but still not perfect crosshair.
- 7:26 AM Changeset [6141] by
- Better colour scheme for the IOConsole on Windows.
- 12:09 AM Changeset [6140] by
- Extended IOConsole to a Windows implementation. It doesn't yet work …
- 12:06 AM Changeset [6139] by
- Fixed a bug in Shell and changed parental order in InGameConsole.
Nov 24, 2009:
- 3:16 AM Changeset [6138] by
- removed superfluous "it" from two for loops which caused two warnings
- 3:11 AM Changeset [6137] by
- Ogre introduced overloadings of the << operator for Radian and Degree …
- 2:35 AM Changeset [6136] by
- BlinkingBillboard now blinks properly also with ogre 1.6 (which …
- 2:17 AM Changeset [6135] by
- replaced UTFStringConversions.h by DisplayStringConversions.h which …
- 1:06 AM Changeset [6134] by
- can't imagine why i never encountered any problems with that
Nov 23, 2009:
- 11:29 PM Changeset [6133] by
- Removed annoying "statement has no effect" warning (gcc).
- 10:31 PM Changeset [6132] by
- reverted r6130
- 10:25 PM Changeset [6131] by
- forgot a file
- 10:20 PM Changeset [6130] by
- fixed build
- 9:49 PM Changeset [6129] by
- Hopefully fixed in game console text visibility issue (again).
- 9:31 PM Changeset [6128] by
- Hopefully fixed in game console text visibility issue.
- 9:25 PM Changeset [6127] by
- Fixed sound problem (annoying cracking) and increased buffers for …
- 9:03 PM Changeset [6126] by
- created new cc branch
- 9:02 PM Changeset [6125] by
- removed consolecommand branch
- 8:21 PM Changeset [6124] by
- forgot to revert that change
- 8:19 PM Changeset [6123] by
- synchronisation of pointers to classes that inherit from …
- 8:10 PM Changeset [6122] by
- Fixed dedicated problem in NHC and a memory leak on windows in the …
- 6:19 PM Changeset [6121] by
- Removed CoreConfiguration and GameConfiguration workaround. I have …
Nov 22, 2009:
- 7:30 PM dev/LinuxTardis edited by
- command fixed (diff)
- 4:25 PM Changeset [6120] by
- Found some tabs
- 4:10 PM Changeset [6119] by
- svn:eol-style "native" should be set for all text files.
- 4:08 PM Changeset [6118] by
- Removed two files that the console branch merge didn't remove.
- 4:01 PM Changeset [6117] by
- Merged sound3 branch to presentation2.
- 1:38 PM dev/LinuxDebian edited by
- dependencies updated (diff)
- 10:55 AM dev/LinuxUbuntu edited by
- (diff)
- 10:52 AM dev/LinuxUbuntu edited by
- (diff)
- 10:42 AM code/Buildsystem edited by
- (diff)
- 10:39 AM dev/LinuxUbuntu edited by
- (diff)
Nov 21, 2009:
- 1:16 PM Changeset [6116] by
- this should prevent unneccessary network traffic
- 12:11 PM Changeset [6115] by
- mouselook now also working when steering a rocket
- 1:29 AM Changeset [6114] by
- NHC goes now through all parents of raytraced objects in order to …
- 1:16 AM Changeset [6113] by
- NHC creator hack is now not so hacky anymore
- 12:57 AM Changeset [6112] by
- first attempts to have synchronised fire direction and target however …
- 12:33 AM Changeset [6111] by
- made some changes in NewHumanController, Pawn, CE, Controller and …
Nov 20, 2009:
- 9:31 PM Changeset [6110] by
- merging 6109 from particles2 to presentation2
- 8:59 PM Changeset [6109] by
- New Explosion added (bigger than actual rocket explosion)
- 8:15 PM Changeset [6108] by
- merged steering branch to presentation2 branch
- 5:20 PM Changeset [6107] by
- Merged particles2 branch to presentation2.
- 5:13 PM Changeset [6106] by
- Created merger branch for the HS09 presentation.
- 4:55 PM Changeset [6105] by
- Merged console branch back to trunk.
- 4:44 PM Changeset [6104] by
- Smoother IOConsole exit function
- 4:05 PM Changeset [6103] by
- Cleanup in IOConsole
- 11:11 AM Changeset [6102] by
- Changed "source" parameter of AmbientSound to "ambientSource" to …
- 1:02 AM Changeset [6101] by
- rocket now steerable also on client AIController shoots again now …
Nov 19, 2009:
- 9:01 PM Changeset [6100] by
- Added a sound for the engine (forward active mode) by overloading …
Nov 18, 2009:
- 5:23 PM Changeset [6099] by
- New Explosion (explosion4.particle) for the Rocket.
- 5:19 PM Changeset [6098] by
- Fixed Rocket.cc (starts now in correct direction when played with …
- 5:13 PM Changeset [6097] by
- Changed default menu sound to mainmenu.ogg
- 5:13 PM Changeset [6096] by
- Converted mainmenu sound into OGG-Vorbis
- 4:54 PM Changeset [6095] by
- Fixed rocket.mesh (front shows now in -z direction)
- 4:48 PM Changeset [6094] by
- Oops… Put the files in the wrong folder.
- 4:47 PM Changeset [6093] by
- Patched sound.oxw to adapt to new sounds.
- 4:42 PM Changeset [6092] by
- 4:39 PM Changeset [6091] by
- The weapon is firing where the mouse is pointing. Uncoupling of the …
- 4:22 PM Changeset [6090] by
- Converted existing songs and sounds to OGG-Vorbis. Added and deleted a few.
- 3:26 PM Changeset [6089] by
- Fixed IOConsole on tardis (some ANSI escape sequences were not working)
- 2:18 PM Changeset [6088] by
- More or less nicely working sound module. Cross-Fading works well …
- 1:34 PM Changeset [6087] by
- changes in PlayerInfo and Rocket (and scene) not yet working in …
- 1:32 PM Changeset [6086] by
- 11:14 AM Changeset [6085] by
- Not including the whole binary director for the doxygen documentation. …
- 11:13 AM Changeset [6084] by
- - Fixed typing error in a cmake file causing a rebuild of the …
- 9:41 AM Changeset [6083] by
- fixed doxyfile (bullet had been moved from src/bullet to …
Nov 17, 2009:
- 10:57 PM Changeset [6082] by
- some fixes in Rocket there are two new function ins PlayerInfo: …
- 11:58 AM Changeset [6081] by
- more improvements
- 11:54 AM Changeset [6080] by
- some improvements in steering, but not yet good
- 10:59 AM Changeset [6079] by
- trying to make CE change possible
- 4:13 AM Ticket #344 (Design a skin for the GUI) created by
- At the moment we use a very low resolution GUI design for our CEGUI, …
- 1:36 AM Changeset [6078] by
- delete weaponpacks which were defined in xml but don't fit onto the …
Nov 16, 2009:
- 10:26 PM Changeset [6077] by
- 5:58 PM Changeset [6076] by
- some fixes in the weaponsystem and weaponsettings3.oxi
- 11:29 AM Changeset [6075] by
- Ogre plugins are only required when having graphics. This should speed …
- 10:37 AM Changeset [6074] by
- Don't say a word..
Nov 15, 2009:
- 11:44 PM Changeset [6073] by
- Found more tabs in the trunk.
- 10:40 PM Changeset [6072] by
- Removed some tabs.
- 10:36 PM Changeset [6071] by
- Improved synchronisability of the sound classes (not yet …
- 3:53 PM Changeset [6070] by
- OpenAL sources should be linked to the lifetime of a BaseSound.
- 3:43 PM Changeset [6069] by
- Detail changes in the sound classes. Plus fixed the level sound …
- 1:47 PM Changeset [6068] by
- Deleted ogre log file.
- 1:44 PM Changeset [6067] by
- Merged revisions 6054, 6056 and 6057 to particles2 branch.
- 1:37 PM Changeset [6066] by
- Fixed msvc build: file migration problem.
- 1:15 PM Changeset [6065] by
- cleaned up Rocket mess a bit there is yet a bug if RocketFire is in …
- 12:28 AM Changeset [6064] by
- Code looks better symmetrically. Actually it's probably a potential bug..
Nov 14, 2009:
- 11:18 PM Changeset [6063] by
- removed obsolete mainmenu branch
- 11:14 PM Changeset [6062] by
- removing old core5 branch
- 11:13 PM Changeset [6061] by
- merged back a long forgotten revision
- 10:37 PM Changeset [6060] by
- created new branch to work on the console commands
Nov 13, 2009:
- 2:32 PM Changeset [6059] by
- 12:06 PM Changeset [6058] by
- Found the firing direction bug: "Fixed goes first" we were told a few …
- 11:31 AM Changeset [6057] by
- Moved an inline function to the source in OrxonoxOverlay.
- 11:23 AM Changeset [6056] by
- OrxonoxOverlay now correctly deregisters in it's old OverlayGroup if …
- 11:21 AM Changeset [6055] by
- Resolved projectile targeting problem by introducing a ClassTreeMask. …
- 11:12 AM Changeset [6054] by
- trying to solve a double free bug (replaced OrxonoxOverlay pointers …
- 10:30 AM Changeset [6053] by
- creating new menuanimations branch for beni to work on animated menus
- 5:59 AM Ticket #343 (GUI Animation Engine) created by
- Write an Animation Engine to animate our CEGUI Menus. Smooth …
Nov 12, 2009:
- 8:00 PM Changeset [6052] by
- Making use of Ogre::UserDefinedObject by subclassing it in …
- 7:41 PM Changeset [6051] by
- Fix for the resource group problem in the GUIManager. This should fix …
- 2:12 PM Ticket #322 (Smart pointers) closed by
- fixed
- 12:48 PM Changeset [6050] by
- creating new particles2 branch for rocket steering and other stuff
- 11:33 AM Changeset [6049] by
- some mistake delete your keybindings.ini in order to take advantage of …
- 11:32 AM Changeset [6048] by
- ESC handling in ingame menu: if theres already an opened GUI sheet …
- 11:23 AM Changeset [6047] by
- Forgot to set the internal activity properties of the GameStates.
Nov 11, 2009:
- 5:55 PM Changeset [6046] by
- Made a big change to the sound system: Implemented cross-fading for …
- 5:39 PM Changeset [6045] by
- First implementation of direction shooting.
- 12:33 PM Changeset [6044] by
- Small fixes in IOConsole, ConfigFileManager and msvc compile flags.
Nov 9, 2009:
- 3:52 PM Changeset [6043] by
- Removed GameStates IOConsole, Dedicated and DedicatedClient because …
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