Timeline
Oct 2, 2015:
- 11:03 PM Changeset [10608] by
- Improved documentation
- 10:48 PM Changeset [10607] by
- Models for the ice gun (weapon used in the tower defense minigame)
- 10:46 PM Changeset [10606] by
- The most expensive tower fires now a new weapon: The Ice gun; a weapon …
Sep 30, 2015:
Sep 28, 2015:
Sep 27, 2015:
- 10:39 PM Changeset [10605] by
- added changes from presentationFS15 branch
- 10:35 PM Changeset [10604] by
- corrected include paths
- 10:29 PM Changeset [10603] by
- cleanup: empty level is empty again & tabs→spaces.
- 10:15 PM Changeset [10602] by
- more cleanup
- 10:03 PM Changeset [10601] by
- cleanup: empty level is empty again & tabs→spaces.
- 9:11 PM Changeset [10600] by
- fixed warnings
- 2:02 PM Changeset [10599] by
- removed unused branch
- 2:01 PM Changeset [10598] by
- cleanup: empty level is empty again & tabs→spaces.
- 1:56 PM Changeset [10597] by
- cleanup: tabs→spaces
- 12:32 PM Changeset [10596] by
- cleanup: empty level is empty again & tabs→spaces.
- 12:11 PM Changeset [10595] by
- created new branch to merge all branches from FS15 in a clean way
Sep 25, 2015:
- 1:56 PM Changeset [10594] by
- improved documentation
Sep 24, 2015:
- 1:25 PM Changeset [10593] by
- Effects for the new Weapon (SpilitGun)
- 1:23 PM Changeset [10592] by
- New Weapon for the towerDefense minigame: The SplitGun, a weapon that …
Sep 21, 2015:
- 3:37 PM pps/main edited by
- (diff)
- 3:30 PM Ticket #425 (Explosion parts for spaceships and other objects) created by
- A new feature since HS15 is that every spaceship or other object may …
- 2:54 PM pps/main edited by
- (diff)
- 2:41 PM Ticket #424 (New Waepons/Improve the weapon class) created by
- The Weapon class of Orxonox is very limited. The procedure of shooting …
- 2:21 PM pps/main edited by
- (diff)
- 1:00 PM pps/main edited by
- (diff)
Sep 20, 2015:
- 4:41 PM ColorExamples created by
- 4:22 PM EntitiesExamples created by
- 4:19 PM PhrasesExamples created by
- 4:19 PM IconsExamples created by
- 4:14 PM BoxExamples edited by
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- 4:11 PM BoxExamples edited by
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- 4:02 PM Icons created by
- 4:02 PM Symbols created by
- 12:41 PM BoxExamples edited by
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- 12:41 PM BoxExamples edited by
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- 12:40 PM BoxExamples edited by
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- 12:40 PM BoxExamples edited by
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- 12:39 PM BoxExamples edited by
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- 12:39 PM BoxExamples edited by
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- 12:39 PM BoxExamples edited by
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- 12:38 PM BoxExamples edited by
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- 12:38 PM BoxExamples edited by
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- 12:34 PM BoxExamples edited by
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- 12:31 PM BoxExamples edited by
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- 12:27 PM BoxExamples created by
- 12:27 PM MacroList edited by
- (diff)
- 12:26 PM MacroList created by
Sep 18, 2015:
Sep 17, 2015:
- 3:32 PM Changeset [10591] by
- Different wave types with different enemies. New field type: obstacle. …
- 2:19 PM Changeset [10590] by
- improved models
Sep 15, 2015:
- 4:48 PM Changeset [10589] by
- enemies can be killed by towers → the WeakPtr returns NULL → remove …
- 4:44 PM Changeset [10588] by
- use the new entity as waypoint (each WaypointController will destroy …
- 4:43 PM Changeset [10587] by
- use list instead of vector - list is better suited for removing elements
- 2:20 PM Changeset [10586] by
- Removed unuses classes and templates. The enemies move now along a …
Sep 13, 2015:
- 6:13 PM Changeset [10585] by
- Create new branch for the tower defense minigame with new features.
- 5:58 PM Changeset [10584] by
- New models for the tower defense mingame
Sep 12, 2015:
- 9:12 PM Changeset [10583] by
- TDCoordinate doesn't call RegisterObject, thus shouldn't inherit from …
- 7:28 PM Changeset [10582] by
- delete helper files before building. this avoids that old helper files …
- 6:46 PM Changeset [10581] by
- 8 modules are now marked as plugins (which means they are only loaded …
- 4:10 PM Changeset [10580] by
- it's now possible to define required plugins in the level definition …
Sep 9, 2015:
- 4:14 PM Changeset [10579] by
- inverted dependency between level and gametype: gametype now …
- 4:10 PM Changeset [10578] by
- removed the 'bAddRef' argument from StrongPtr's constructor. it was a …
- 3:55 PM Changeset [10577] by
- no need to store the namespace again, this is already done in the …
- 2:15 PM Changeset [10576] by
- removed changedGametype and getOldGametype from BaseObject. the …
- 2:02 PM Changeset [10575] by
- create the scoreboard directly with the correct gametype. this …
- 1:49 PM Changeset [10574] by
- removed some init() functions, integrated them directly into the …
- 1:36 PM Changeset [10573] by
- there are no objects_ at this point, so it's not necessary to set the …
- 1:31 PM Changeset [10572] by
- removed unnecessary code - setGametype or changedGametype is never …
- 1:11 PM Changeset [10571] by
- BaseObject returns plain pointers instead of StrongPtrs for Namespace, …
- 12:30 PM content/LevelHowTo edited by
- Added an example that uses templates. Section about … (diff)
Sep 8, 2015:
- 10:47 PM Changeset [10570] by
- not sure why Level was synchronized in Scene, but it doesn't seem to …
- 10:18 PM Changeset [10569] by
- fixed bug which was introduced in r10563: when unloading in client …
- 10:02 PM Changeset [10568] by
- Enforce type-safety of ObjectListIterator. Previously it was possible …
- 6:26 PM content/LevelHowTo edited by
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- 5:37 PM content/LevelHowTo edited by
- (diff)
- 4:46 PM content/LevelHowTo edited by
- (diff)
- 4:16 PM Changeset [10567] by
- added functions to use ObjectList<T> for any context
- 3:42 PM Changeset [10566] by
- moved destruction of all level objects from Client to GSLevel. …
Sep 7, 2015:
- 2:28 PM content/LevelHowTo edited by
- (diff)
- 2:23 PM content/LevelHowTo edited by
- (diff)
- 2:06 PM content/LevelHowTo edited by
- (diff)
- 12:30 PM content/LevelHowTo edited by
- (diff)
- 11:16 AM pps/main edited by
- (diff)
Sep 2, 2015:
Note: See TracTimeline
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