Timeline
Dec 11, 2017:
- 6:06 PM Changeset [11665] by
- 6:05 PM Changeset [11664] by
- SpicedAsteroidBelt erstellt, kosmetische Veränderungen. Offener Punkt …
- 5:39 PM Changeset [11663] by
- Changes in the Cameraorientation aswell as new objects inside the level
- 4:35 PM Changeset [11662] by
- Crashes when killing the player
- 4:06 PM Changeset [11661] by
- Der Pfeil zeigt nun in die richtige Richtung. Es ist jeweils nur …
- 4:06 PM Changeset [11660] by
- Projektile fliegen in 2D Ebene, jedoch in eine falsche Richtung. …
- 3:49 PM Changeset [11659] by
- Sicherung
- 3:49 PM Changeset [11658] by
- updated todo in dialogManager for future improvement
- 3:41 PM Changeset [11657] by
- Sicherung
- 3:35 PM Changeset [11656] by
- fertig kommentierte version
- 3:24 PM Changeset [11655] by
- Sicherung
- 3:17 PM Changeset [11654] by
- better than evverevver
- 3:03 PM Changeset [11653] by
- Boss spawned Gumbas have now max lifetime 2
- 2:33 PM Changeset [11652] by
- altes Dialogue entfernt
- 2:20 PM Changeset [11651] by
- Boss spawned Gumbas have now max lifetime
- 2:14 PM Changeset [11650] by
- better than evver
- 2:04 PM Changeset [11649] by
- New FlappyOrx assets
- 1:35 PM Changeset [11648] by
- Important changes
- 1:26 PM Changeset [11647] by
- Castle hight corrected
- 1:02 PM Changeset [11646] by
- Fisch
Dec 9, 2017:
- 1:29 PM Changeset [11645] by
- Asteroids2DShip ist 3s immun, nachdem es von einem Asteroiden …
Dec 8, 2017:
- 2:55 PM Changeset [11644] by
- eigentlich fertig nur noch altes system entfernen
Dec 7, 2017:
- 6:25 PM Changeset [11643] by
- Problem, dass Leben mehrmals durch einen Asteroiden abgezogen wird, …
- 9:25 AM Changeset [11642] by
- erste version bei der listenauswahl funktioniert
Dec 4, 2017:
- 6:36 PM Changeset [11641] by
- Changed detail in variable sized Array definition, should now build on …
- 4:38 PM Changeset [11640] by
- Das Aufteilen funktioniert nun gut. AsteroidField fertiggestellt und …
- 4:23 PM Changeset [11639] by
- Changes of 4.12.2017
- 4:17 PM Changeset [11638] by
- Position/velocity setting works now, relative script paths not, added …
- 4:17 PM Changeset [11637] by
- Asteroiden werden generiert und bewegen sich, HUD muss noch angepasst …
- 4:15 PM Changeset [11636] by
- Camera can now move freely, with mpressing the arrows.
- 4:13 PM Changeset [11635] by
- small changes
- 4:12 PM Changeset [11634] by
- Camera can now move freely, with mpressing the arrows.
- 4:12 PM Changeset [11633] by
- Der Pfeil zeigt jetzt in Richtung der Waypoints. Aber er nimmt noch …
- 4:00 PM Changeset [11632] by
- Boss shoots now limited amount of Gumbas
- 3:57 PM Changeset [11631] by
- level preview
- 3:53 PM Changeset [11630] by
- adjusted death messages
- 3:36 PM Changeset [11629] by
- Boss now working
- 3:29 PM Changeset [11628] by
- more improvements
- 3:25 PM Changeset [11627] by
- Invaders reverted
- 2:52 PM Changeset [11626] by
- improvment
- 2:45 PM Changeset [11625] by
- improvment
- 2:38 PM Changeset [11624] by
- More clean-up, particle fix, deleting unnecessary files, adding quotes
- 2:34 PM Changeset [11623] by
- SOBGumbaBoss
- 2:01 PM Changeset [11622] by
- Area for GumbaBoss cleared
- 1:38 PM Changeset [11621] by
- castle
- 1:32 PM pps/main edited by
- (diff)
- 1:19 PM pps/main edited by
- (diff)
Dec 3, 2017:
- 9:22 PM Changeset [11620] by
- XML Port
- 7:48 PM Changeset [11619] by
- Kompilierfehler behoben
- 7:32 PM Changeset [11618] by
- Die überkomplizierte Verteilung in SpawnChildren funktioniert recht …
- 6:02 PM Changeset [11617] by
- spawnEnemy und Templates für die 3 Grössen der Asteroiden geschrieben.
Dec 2, 2017:
- 6:15 PM Changeset [11616] by
- Asteroids2DStones erstellt, lassen sich ins Level laden, random spawn …
Dec 1, 2017:
- 8:40 PM Changeset [11615] by
- Gebastel in spawnChildren, hat immer noch Fehler drin.
- 6:38 PM Changeset [11614] by
- Asteroids werden random geladen→ collisionShape und Bewegung einstellen
Nov 30, 2017:
- 6:34 PM Changeset [11613] by
- Geschwindigkeit im Level angepasst, Raumschiff kann das Spielfeld …
- 3:35 PM Changeset [11612] by
- funktioniert bis dialogmanager getInstance, angefangen und noch zu …
- 9:33 AM Changeset [11611] by
- fixed addQuestion and addAnswer in Dialog
Nov 27, 2017:
- 6:54 PM Changeset [11610] by
- 6:53 PM Changeset [11609] by
- Solved pickup problem with tiny adaptation in Pawn.h and …
- 5:00 PM Changeset [11608] by
- Asteroids2D erfolgreich als Minigame eingebunden, Dimensionen des …
- 4:57 PM Changeset [11607] by
- No more compiler errors. XMLPortObjects not yet implemented.
- 4:38 PM Changeset [11606] by
- Pawn killing works too now
- 4:31 PM Changeset [11605] by
- Beschriftung Funktioniert nun. Zusaetzlich ist das Levelfile mit neuem …
- 4:29 PM Changeset [11604] by
- Changes of 27.11.2017
- 4:15 PM Changeset [11603] by
- Der Pfeil ist nun immer senkrecht oberhalb vom SpaceShip. Funktioniert …
- 3:55 PM Changeset [11602] by
- ! angeschrieben
- 3:32 PM Changeset [11601] by
- with Highscores
- 3:29 PM Changeset [11600] by
- XML Ports and cleanUp
- 3:28 PM Changeset [11599] by
- fireball with particle spawner
- 3:00 PM Changeset [11598] by
- faster asteroid spawning
- 2:21 PM Changeset [11597] by
- Collisionshape of fireball
- 2:05 PM Changeset [11596] by
- Cleanup of level files
- 2:03 PM Changeset [11595] by
- cleanup
- 2:02 PM Changeset [11594] by
- data/tcl/core und svn-commit.tmp geloescht
- 2:00 PM Changeset [11593] by
- MiniGameTest Minigame erstellt → Kopie von DodgeRace, Namen von …
- 1:41 PM Changeset [11592] by
- shooting mechanism fixed
- 1:39 PM Changeset [11591] by
- Fix in QBlock
- 1:21 PM Changeset [11590] by
- material updated
- 12:42 PM Changeset [11589] by
- svn commit -m
Nov 24, 2017:
- 1:15 PM Changeset [11588] by
- nur einmal auszfuehrenden code aus tick in initialize fkt verschoben
Nov 21, 2017:
- 4:51 PM Changeset [11587] by
- Kleinere Probleme gelöst (HP, Position richtig setzen). Noch die …
- 1:07 PM Changeset [11586] by
- Major breakthrough: Variable Collision shape works, error in …
Nov 20, 2017:
- 5:32 PM Changeset [11585] by
- Changes 20.11.2017
- 5:01 PM Changeset [11584] by
- Planeten koennen nun mittels objectlist beschrieben werden. todo: …
- 4:48 PM Changeset [11583] by
- Near object, near point and at area work!
- 4:30 PM Changeset [11582] by
- Koordinatentransformation und Drehung des Pfeils funktioniert noch nicht
- 4:21 PM Changeset [11581] by
- Doesn-t freeze any more. Asteroids and the pickup seem to collide with …
- 4:19 PM Changeset [11580] by
- colisson boxes and asteroidshapoeremoval
- 4:15 PM Changeset [11579] by
- some bug fixed most not
- 4:06 PM Changeset [11578] by
- abgleich
- 4:05 PM Changeset [11577] by
- first atempt to set dir of fireballs correctly
- 3:26 PM Changeset [11576] by
- deathmessages again
- 3:21 PM Changeset [11575] by
- merged Fireball and player
- 3:15 PM Changeset [11574] by
- more death textes
- 3:11 PM Changeset [11573] by
- fireing Fireballs enabled
- 2:46 PM Changeset [11572] by
- hitboxes
- 2:42 PM Changeset [11571] by
- new folder for pps
- 2:29 PM Changeset [11570] by
- better Fireball
- 2:28 PM Changeset [11569] by
- better Fireball
- 2:16 PM Changeset [11568] by
- some messages
- 2:15 PM Changeset [11567] by
- komplet
- 2:00 PM Changeset [11566] by
- skybox
- 1:35 PM Changeset [11565] by
- death message initiated2
- 1:27 PM Changeset [11564] by
- small changes
- 1:06 PM Changeset [11563] by
- death message initiated
Nov 13, 2017:
- 5:25 PM Changeset [11562] by
- Figuring out when the different things are ready in orxonox
- 4:34 PM Changeset [11561] by
- Pickup generating works now after changing privacy settings of set …
- 4:20 PM Changeset [11560] by
- Das StoryModeHUD.cc wurde kompiliert und ist momentan bugfrei. Es …
- 4:16 PM Changeset [11559] by
- Pfeil wird angezeigt und fliegt mit dem Raumschiff mit, aber er ist …
- 4:14 PM Changeset [11558] by
- no more segfaults but still not exiting properly - maybe never ending loop?
- 4:13 PM Changeset [11557] by
- Commit of 13.11.17
- 4:07 PM Changeset [11556] by
- Fireball implemented, Physics are crazy at the moment
- 4:05 PM Changeset [11555] by
- Level file: korrekte Kameraposition, Raumschiff bewegt sich nicht, …
- 3:44 PM Changeset [11554] by
- Increasing difficulty
Note: See TracTimeline
for information about the timeline view.